rename (asset to entity)
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@@ -70,8 +70,8 @@ namespace polyvox
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void rotateIbl(const math::mat3f & matrix);
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void removeAsset(EntityId asset);
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void clearAssets();
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void removeEntity(EntityId asset);
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void clearEntities();
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void updateViewportAndCameraProjection(int height, int width, float scaleFactor);
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void render(
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