rename (asset to entity)
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@@ -639,7 +639,7 @@ namespace polyvox
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FilamentViewer::~FilamentViewer()
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{
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clearAssets();
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clearEntities();
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delete _assetManager;
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for (auto it : _lights)
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@@ -725,7 +725,7 @@ namespace polyvox
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_engine->flushAndWait();
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}
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void FilamentViewer::clearAssets()
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void FilamentViewer::clearEntities()
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{
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Log("Clearing all assets");
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if (_mainCamera)
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@@ -738,7 +738,7 @@ namespace polyvox
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Log("Cleared all assets");
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}
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void FilamentViewer::removeAsset(EntityId asset)
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void FilamentViewer::removeEntity(EntityId asset)
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{
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Log("Removing asset from scene");
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