rename (asset to entity)
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@@ -35,7 +35,7 @@ abstract class FilamentController {
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Stream<FilamentEntity> get onLoad;
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///
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/// A Stream containing every FilamentEntity removed from the scene (i.e. via [removeAsset], [clearAssets], [removeLight] or [clearLights]).
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/// A Stream containing every FilamentEntity removed from the scene (i.e. via [removeEntity], [clearEntities], [removeLight] or [clearLights]).
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Stream<FilamentEntity> get onUnload;
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@@ -294,13 +294,13 @@ abstract class FilamentController {
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/// Removes/destroys the specified entity from the scene.
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/// [entity] will no longer be a valid handle after this method is called; ensure you immediately discard all references once this method is complete.
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///
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Future removeAsset(FilamentEntity entity);
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Future removeEntity(FilamentEntity entity);
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///
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/// Removes/destroys all renderable entities from the scene (including cameras).
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/// All [FilamentEntity] handles will no longer be valid after this method is called; ensure you immediately discard all references to all entities once this method is complete.
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///
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Future clearAssets();
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Future clearEntities();
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///
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/// Called by `FilamentGestureDetector`. You probably don't want to call this yourself.
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@@ -817,21 +817,21 @@ class FilamentControllerFFI extends FilamentController {
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}
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@override
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Future removeAsset(FilamentEntity entity) async {
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Future removeEntity(FilamentEntity entity) async {
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if (_viewer == null) {
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throw Exception("No viewer available, ignoring");
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}
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_entities.remove(entity);
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remove_asset_ffi(_viewer!, entity);
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remove_entity_ffi(_viewer!, entity);
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_onUnloadController.add(entity);
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}
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@override
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Future clearAssets() async {
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Future clearEntities() async {
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if (_viewer == null) {
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throw Exception("No viewer available, ignoring");
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}
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clear_assets_ffi(_viewer!);
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clear_entities_ffi(_viewer!);
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for (final entity in _entities) {
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_onUnloadController.add(entity);
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@@ -499,15 +499,15 @@ external int get_morph_target_name_count(
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
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symbol: 'remove_asset', assetId: 'flutter_filament_plugin')
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external void remove_asset(
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symbol: 'remove_entity', assetId: 'flutter_filament_plugin')
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external void remove_entity(
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ffi.Pointer<ffi.Void> viewer,
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int asset,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
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symbol: 'clear_assets', assetId: 'flutter_filament_plugin')
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external void clear_assets(
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symbol: 'clear_entities', assetId: 'flutter_filament_plugin')
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external void clear_entities(
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ffi.Pointer<ffi.Void> viewer,
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);
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@@ -852,14 +852,15 @@ external void flutter_filament_free(
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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EntityId,
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ffi.Pointer<
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ffi.NativeFunction<ffi.Void Function(EntityId entityId)>>)>(
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId entityId)>>,
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ffi.Bool)>(
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symbol: 'add_collision_component', assetId: 'flutter_filament_plugin')
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external void add_collision_component(
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ffi.Pointer<ffi.Void> assetManager,
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int entityId,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId entityId)>>
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callback,
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bool affectsCollidingTransform,
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);
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@ffi.Native<
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@@ -875,6 +876,14 @@ external int create_geometry(
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ffi.Pointer<ffi.Char> materialPath,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, EntityId)>(
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symbol: 'set_parent', assetId: 'flutter_filament_plugin')
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external void set_parent(
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ffi.Pointer<ffi.Void> assetManager,
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int child,
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int parent,
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);
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@ffi.Native<
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ffi.Pointer<ffi.Void> Function(
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ffi.Pointer<ffi.Void>,
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@@ -1114,15 +1123,15 @@ external int load_gltf_ffi(
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
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symbol: 'remove_asset_ffi', assetId: 'flutter_filament_plugin')
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external void remove_asset_ffi(
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symbol: 'remove_entity_ffi', assetId: 'flutter_filament_plugin')
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external void remove_entity_ffi(
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ffi.Pointer<ffi.Void> viewer,
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int asset,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
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symbol: 'clear_assets_ffi', assetId: 'flutter_filament_plugin')
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external void clear_assets_ffi(
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symbol: 'clear_entities_ffi', assetId: 'flutter_filament_plugin')
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external void clear_entities_ffi(
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ffi.Pointer<ffi.Void> viewer,
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);
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