rename (asset to entity)
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@@ -35,7 +35,7 @@ abstract class FilamentController {
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Stream<FilamentEntity> get onLoad;
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///
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/// A Stream containing every FilamentEntity removed from the scene (i.e. via [removeAsset], [clearAssets], [removeLight] or [clearLights]).
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/// A Stream containing every FilamentEntity removed from the scene (i.e. via [removeEntity], [clearEntities], [removeLight] or [clearLights]).
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Stream<FilamentEntity> get onUnload;
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@@ -294,13 +294,13 @@ abstract class FilamentController {
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/// Removes/destroys the specified entity from the scene.
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/// [entity] will no longer be a valid handle after this method is called; ensure you immediately discard all references once this method is complete.
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///
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Future removeAsset(FilamentEntity entity);
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Future removeEntity(FilamentEntity entity);
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///
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/// Removes/destroys all renderable entities from the scene (including cameras).
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/// All [FilamentEntity] handles will no longer be valid after this method is called; ensure you immediately discard all references to all entities once this method is complete.
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///
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Future clearAssets();
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Future clearEntities();
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///
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/// Called by `FilamentGestureDetector`. You probably don't want to call this yourself.
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