use shared EGLContext for ANGLE on Windows
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@@ -28,6 +28,7 @@ namespace filament::backend {
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class PlatformANGLE : public OpenGLPlatform {
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public:
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PlatformANGLE(HANDLE d3dTextureHandle, uint32_t width, uint32_t height) noexcept;
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~PlatformANGLE();
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Driver* createDriver(void* sharedContext,
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const Platform::DriverConfig& driverConfig) noexcept override;
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