use shared EGLContext for ANGLE on Windows

This commit is contained in:
Nick Fisher
2023-10-22 17:45:09 +11:00
parent 991e09df32
commit 2b9ddef5e7
8 changed files with 630 additions and 295 deletions

View File

@@ -11,21 +11,11 @@
#include <Windows.h>
#include <wrl.h>
#ifdef USE_ANGLE
#include <d3d.h>
#include <d3d11.h>
#endif
#include "GL/GL.h"
#include "GL/GLu.h"
#ifdef USE_ANGLE
#include "EGL/egl.h"
#include "EGL/eglext.h"
#include "EGL/eglplatform.h"
#include "GLES2/gl2.h"
#include "GLES2/gl2ext.h"
#include "PlatformAngle.h"
#include "flutter_angle_texture.h"
#else
#include "opengl_texture_buffer.h"
#endif
@@ -53,33 +43,9 @@ public:
flutter::PluginRegistrarWindows *_pluginRegistrar;
flutter::TextureRegistrar *_textureRegistrar;
std::map<uint32_t, ResourceBuffer> _resources;
std::unique_ptr<FlutterDesktopGpuSurfaceDescriptor> _textureDescriptor = nullptr;
#ifdef USE_ANGLE
// Device
ID3D11Device* _D3D11Device = nullptr;
ID3D11DeviceContext* _D3D11DeviceContext = nullptr;
// Texture objects/shared handles
Microsoft::WRL::ComPtr<ID3D11Texture2D> _externalD3DTexture2D;
Microsoft::WRL::ComPtr<ID3D11Texture2D> _internalD3DTexture2D;
HANDLE _externalD3DTextureHandle = nullptr;
HANDLE _internalD3DTextureHandle = nullptr;
filament::backend::PlatformANGLE* _platform = nullptr;
bool MakeD3DTexture(uint32_t width, uint32_t height, std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
#else
std::shared_ptr<std::mutex> _renderMutex;
std::unique_ptr<OpenGLTextureBuffer> _active = nullptr;
std::unique_ptr<OpenGLTextureBuffer> _inactive = nullptr;
// shared OpenGLContext
HGLRC _context = NULL;
bool MakeOpenGLTexture(uint32_t width, uint32_t height, std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
#endif
void CreateTexture(
const flutter::MethodCall<flutter::EncodableValue> &methodCall,
std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
@@ -90,6 +56,25 @@ public:
ResourceBuffer loadResource(const char *path);
void freeResource(ResourceBuffer rbuf);
private:
#ifdef USE_ANGLE
EGLContext _context = NULL;
EGLConfig _eglConfig = NULL;
EGLDisplay _eglDisplay = NULL;
std::unique_ptr<FlutterAngleTexture> _active = nullptr;
ID3D11Device* _D3D11Device = nullptr;
ID3D11DeviceContext* _D3D11DeviceContext = nullptr;
bool CreateSharedEGLContext();
bool MakeD3DTexture(uint32_t width, uint32_t height, std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
#else
std::unique_ptr<OpenGLTextureBuffer> _active = nullptr;
std::unique_ptr<OpenGLTextureBuffer> _inactive = nullptr;
// shared OpenGLContext
HGLRC _context = NULL;
bool CreateSharedWGLContext();
bool MakeOpenGLTexture(uint32_t width, uint32_t height, std::unique_ptr<flutter::MethodResult<flutter::EncodableValue>> result);
#endif
};
} // namespace polyvox_filament