add setTexture method on SceneAsset
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@@ -72,7 +72,7 @@ SceneAsset *SceneAssetLoader::fromGltf(const char *uri,
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asset->releaseSourceData();
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Log("Load complete for GLTF at URI %s", uri);
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return new SceneAsset(asset, _engine, _ncm);
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return new SceneAsset(asset, _engine, _ncm, _loadResource,_freeResource);
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}
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SceneAsset *SceneAssetLoader::fromGlb(const char *uri) {
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@@ -111,7 +111,7 @@ SceneAsset *SceneAssetLoader::fromGlb(const char *uri) {
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asset->releaseSourceData();
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Log("Successfully loaded GLB.");
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return new SceneAsset(asset, _engine, _ncm);
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return new SceneAsset(asset, _engine, _ncm, _loadResource, _freeResource);
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}
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void SceneAssetLoader::remove(SceneAsset *asset) {
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