add android bindings for set_frame_interval and use frame time for render
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@@ -38,7 +38,9 @@ interface FilamentInterop : Library {
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fun set_camera(viewer:Pointer, asset:Pointer, nodeName:String) : Boolean;
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fun render(viewer:Pointer);
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fun render(viewer:Pointer, frameTimeInNanos:Long);
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fun set_frame_interval(viewer:Pointer, interval:Float);
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fun create_swap_chain(viewer:Pointer, surface:Surface, env:JNIEnv);
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@@ -59,6 +61,7 @@ interface FilamentInterop : Library {
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fun animate_weights(asset:Pointer, frames:FloatArray, numWeights:Int, numFrames:Int, frameRate:Float);
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fun get_target_name_count(asset:Pointer, meshName:String) : Int;
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fun get_target_name(asset:Pointer, meshName:String, outPtr:Pointer, index:Int);
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fun get_animation_count(asset:Pointer) : Int;
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