add getCameraFrustum() and getCameraProjectionMatrix()
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@@ -1,6 +1,7 @@
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#pragma once
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#include <filament/Camera.h>
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#include <filament/Frustum.h>
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#include <filament/ColorGrading.h>
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#include <filament/Engine.h>
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#include <filament/IndexBuffer.h>
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@@ -99,6 +100,8 @@ namespace polyvox
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void setCameraRotation(float rads, float x, float y, float z);
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const math::mat4 getCameraModelMatrix();
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const math::mat4 getCameraViewMatrix();
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const math::mat4 getCameraProjectionMatrix();
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const filament::Frustum getCameraFrustum();
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void setCameraModelMatrix(const float *const matrix);
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void setCameraFocalLength(float fl);
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void setCameraFocusDistance(float focusDistance);
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