feat! js_interop improvements
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@@ -13,37 +13,38 @@ enum TProjection {
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Perspective,
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Orthographic
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};
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typedef enum TProjection TProjection;
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// Camera methods
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EMSCRIPTEN_KEEPALIVE void Camera_setExposure(TCamera *camera, float aperture, float shutterSpeed, float sensitivity);
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getViewMatrix(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getProjectionMatrix(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getCullingProjectionMatrix(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE void Camera_getFrustum(TCamera *camera, double* out);
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EMSCRIPTEN_KEEPALIVE void Camera_setProjectionMatrix(TCamera *camera, double *matrix, double near, double far);
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EMSCRIPTEN_KEEPALIVE void Camera_setProjectionFromFov(TCamera *camera, double fovInDegrees, double aspect, double near, double far, bool horizontal);
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EMSCRIPTEN_KEEPALIVE double Camera_getFocalLength(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getViewMatrix(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera* camera);
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EMSCRIPTEN_KEEPALIVE void Camera_lookAt(TCamera* camera, double3 eye, double3 focus, double3 up);
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void Camera_setExposure(TCamera *camera, float aperture, float shutterSpeed, float sensitivity);
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double4x4 Camera_getModelMatrix(TCamera *const camera);
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double4x4 Camera_getViewMatrix(TCamera *const camera);
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double4x4 Camera_getProjectionMatrix(TCamera *const camera);
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double4x4 Camera_getCullingProjectionMatrix(TCamera *const camera);
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void Camera_getFrustum(TCamera *camera, double* out);
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void Camera_setProjectionMatrix(TCamera *camera, double *matrix, double near, double far);
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void Camera_setProjectionFromFov(TCamera *camera, double fovInDegrees, double aspect, double near, double far, bool horizontal);
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double Camera_getFocalLength(TCamera *const camera);
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double4x4 Camera_getViewMatrix(TCamera *const camera);
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double4x4 Camera_getModelMatrix(TCamera* camera);
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void Camera_lookAt(TCamera* camera, double3 eye, double3 focus, double3 up);
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EMSCRIPTEN_KEEPALIVE double Camera_getNear(TCamera *camera);
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EMSCRIPTEN_KEEPALIVE double Camera_getCullingFar(TCamera *camera);
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EMSCRIPTEN_KEEPALIVE float Camera_getFov(TCamera *camera, bool horizontal);
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EMSCRIPTEN_KEEPALIVE double Camera_getFocusDistance(TCamera *camera);
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EMSCRIPTEN_KEEPALIVE void Camera_setFocusDistance(TCamera *camera, float focusDistance);
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double Camera_getNear(TCamera *camera);
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double Camera_getCullingFar(TCamera *camera);
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float Camera_getFov(TCamera *camera, bool horizontal);
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double Camera_getFocusDistance(TCamera *camera);
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void Camera_setFocusDistance(TCamera *camera, float focusDistance);
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EMSCRIPTEN_KEEPALIVE void Camera_setCustomProjectionWithCulling(
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void Camera_setCustomProjectionWithCulling(
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TCamera* camera,
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double4x4 projectionMatrix,
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double near,
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double far
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);
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EMSCRIPTEN_KEEPALIVE void Camera_setModelMatrix(TCamera* camera, double *tModelMatrix);
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EMSCRIPTEN_KEEPALIVE void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength);
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EMSCRIPTEN_KEEPALIVE EntityId Camera_getEntity(TCamera* camera);
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EMSCRIPTEN_KEEPALIVE void Camera_setProjection(TCamera *const tCamera, TProjection projection, double left, double right,
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void Camera_setModelMatrix(TCamera* camera, double *tModelMatrix);
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void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength);
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EntityId Camera_getEntity(TCamera* camera);
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void Camera_setProjection(TCamera *const tCamera, TProjection projection, double left, double right,
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double bottom, double top,
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double near, double far);
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