update web bindings
This commit is contained in:
@@ -546,6 +546,8 @@ external void reset_to_rest_pose(
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ffi.Int,
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ffi.Int,
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ffi.Pointer<ffi.Float>,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Int,
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ffi.Float,
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ffi.Float,
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ffi.Float)>(symbol: '_add_bone_animation', assetId: 'dart_filament')
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ffi.Float)>(symbol: '_add_bone_animation', assetId: 'dart_filament')
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external void add_bone_animation(
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external void add_bone_animation(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Void> sceneManager,
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@@ -555,6 +557,8 @@ external void add_bone_animation(
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ffi.Pointer<ffi.Float> frameData,
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ffi.Pointer<ffi.Float> frameData,
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int numFrames,
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int numFrames,
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double frameLengthInMs,
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double frameLengthInMs,
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double fadeOutInSecs,
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double fadeInInSecs,
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);
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);
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@ffi.Native<
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@ffi.Native<
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@@ -567,6 +571,21 @@ external void get_local_transform(
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ffi.Pointer<ffi.Float> arg2,
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ffi.Pointer<ffi.Float> arg2,
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);
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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EntityId,
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ffi.Int,
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ffi.Pointer<ffi.Float>,
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ffi.Int)>(symbol: '_get_rest_local_transforms', assetId: 'dart_filament')
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external void get_rest_local_transforms(
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ffi.Pointer<ffi.Void> sceneManager,
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int entityId,
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int skinIndex,
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ffi.Pointer<ffi.Float> out,
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int numBones,
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);
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@ffi.Native<
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@ffi.Native<
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ffi.Void Function(
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ffi.Void Function(
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ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Float>)>(
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ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Float>)>(
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