add hide/reveal entity

This commit is contained in:
Nick Fisher
2023-07-03 22:54:27 +08:00
parent 4adf8bbf80
commit 313fb9bebf
9 changed files with 288 additions and 137 deletions

View File

@@ -97,6 +97,8 @@ void set_camera_rotation(void *viewer, float rads, float x, float y, float z);
void set_camera_model_matrix(void *viewer, const float *const matrix);
void set_camera_focal_length(void *viewer, float focalLength);
void set_camera_focus_distance(void *viewer, float focusDistance);
int hide_mesh(void* assetManager, EntityId asset, const char* meshName);
int reveal_mesh(void* assetManager, EntityId asset, const char* meshName);
void ios_dummy();
#endif