add View_setScene and rename View_updateViewport to View_setViewport
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@@ -34,10 +34,9 @@ enum TQualityLevel {
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// View
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// View
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EMSCRIPTEN_KEEPALIVE TViewport View_getViewport(TView *view);
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EMSCRIPTEN_KEEPALIVE TViewport View_getViewport(TView *view);
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EMSCRIPTEN_KEEPALIVE void View_updateViewport(TView *view, uint32_t width, uint32_t height);
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EMSCRIPTEN_KEEPALIVE void View_setViewport(TView *view, uint32_t width, uint32_t height);
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EMSCRIPTEN_KEEPALIVE void View_setRenderTarget(TView *view, TRenderTarget *renderTarget);
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EMSCRIPTEN_KEEPALIVE void View_setRenderTarget(TView *view, TRenderTarget *renderTarget);
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EMSCRIPTEN_KEEPALIVE void View_setFrustumCullingEnabled(TView *view, bool enabled);
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EMSCRIPTEN_KEEPALIVE void View_setFrustumCullingEnabled(TView *view, bool enabled);
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EMSCRIPTEN_KEEPALIVE void View_updateViewport(TView* tView, uint32_t width, uint32_t height);
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EMSCRIPTEN_KEEPALIVE void View_setRenderTarget(TView* tView, TRenderTarget* tRenderTarget);
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EMSCRIPTEN_KEEPALIVE void View_setRenderTarget(TView* tView, TRenderTarget* tRenderTarget);
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EMSCRIPTEN_KEEPALIVE TRenderTarget *View_getRenderTarget(TView* tView);
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EMSCRIPTEN_KEEPALIVE TRenderTarget *View_getRenderTarget(TView* tView);
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EMSCRIPTEN_KEEPALIVE void View_setFrustumCullingEnabled(TView* tView, bool enabled);
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EMSCRIPTEN_KEEPALIVE void View_setFrustumCullingEnabled(TView* tView, bool enabled);
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@@ -57,7 +56,7 @@ EMSCRIPTEN_KEEPALIVE void View_setStencilBufferEnabled(TView *tView, bool enable
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EMSCRIPTEN_KEEPALIVE bool View_isStencilBufferEnabled(TView *tView);
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EMSCRIPTEN_KEEPALIVE bool View_isStencilBufferEnabled(TView *tView);
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EMSCRIPTEN_KEEPALIVE void View_setDitheringEnabled(TView *tView, bool enabled);
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EMSCRIPTEN_KEEPALIVE void View_setDitheringEnabled(TView *tView, bool enabled);
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EMSCRIPTEN_KEEPALIVE bool View_isDitheringEnabled(TView *tView);
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EMSCRIPTEN_KEEPALIVE bool View_isDitheringEnabled(TView *tView);
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EMSCRIPTEN_KEEPALIVE void View_setScene(TView *tView, TScene *tScene);
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typedef void (*PickCallback)(uint32_t requestId, EntityId entityId, float depth, float fragX, float fragY, float fragZ);
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typedef void (*PickCallback)(uint32_t requestId, EntityId entityId, float depth, float fragX, float fragY, float fragZ);
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EMSCRIPTEN_KEEPALIVE void View_pick(TView* tView, uint32_t requestId, uint32_t x, uint32_t y, PickCallback callback);
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EMSCRIPTEN_KEEPALIVE void View_pick(TView* tView, uint32_t requestId, uint32_t x, uint32_t y, PickCallback callback);
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@@ -29,7 +29,7 @@ using namespace filament;
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return tvp;
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return tvp;
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}
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}
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EMSCRIPTEN_KEEPALIVE void View_updateViewport(TView *tView, uint32_t width, uint32_t height)
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EMSCRIPTEN_KEEPALIVE void View_setViewport(TView *tView, uint32_t width, uint32_t height)
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{
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{
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auto view = reinterpret_cast<View *>(tView);
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auto view = reinterpret_cast<View *>(tView);
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view->setViewport({0, 0, width, height});
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view->setViewport({0, 0, width, height});
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@@ -195,6 +195,7 @@ using namespace filament;
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auto *view = reinterpret_cast<View *>(tView);
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auto *view = reinterpret_cast<View *>(tView);
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return view->getDithering() == Dithering::TEMPORAL;
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return view->getDithering() == Dithering::TEMPORAL;
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}
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}
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EMSCRIPTEN_KEEPALIVE void View_setRenderQuality(TView *tView, TQualityLevel qualityLevel) {
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EMSCRIPTEN_KEEPALIVE void View_setRenderQuality(TView *tView, TQualityLevel qualityLevel) {
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auto view = reinterpret_cast<View *>(tView);
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auto view = reinterpret_cast<View *>(tView);
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RenderQuality rq;
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RenderQuality rq;
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@@ -202,6 +203,12 @@ using namespace filament;
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view->setRenderQuality(rq);
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view->setRenderQuality(rq);
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}
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}
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EMSCRIPTEN_KEEPALIVE void View_setScene(TView *tView, TScene *tScene) {
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auto *view = reinterpret_cast<View*>(tView);
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auto *scene = reinterpret_cast<Scene*>(tScene);
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view->setScene(scene);
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}
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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