add (very rough) gizmo, restructure Dart package into library, add EntityListWidget
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@@ -138,7 +138,7 @@ namespace flutter_filament
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void setAntiAliasing(bool msaaEnabled, bool fxaaEnabled, bool taaEnabled);
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void setDepthOfField();
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EntityId createGeometry(float* vertices, uint32_t numVertices, uint16_t* indices, uint32_t numIndices, const char* materialPath);
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EntityId createGeometry(float* vertices, uint32_t numVertices, uint16_t* indices, uint32_t numIndices, filament::RenderableManager::PrimitiveType primitiveType = RenderableManager::PrimitiveType::TRIANGLES, const char* materialPath = nullptr);
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SceneManager *const getSceneManager()
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{
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