add (very rough) gizmo, restructure Dart package into library, add EntityListWidget
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@@ -197,9 +197,11 @@ extern "C"
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FLUTTER_PLUGIN_EXPORT void remove_collision_component(void *const sceneManager, EntityId entityId);
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FLUTTER_PLUGIN_EXPORT void add_animation_component(void *const sceneManager, EntityId entityId);
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FLUTTER_PLUGIN_EXPORT EntityId create_geometry(void *const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, const char* materialPath);
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FLUTTER_PLUGIN_EXPORT EntityId create_geometry(void *const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, int primitiveType, const char* materialPath);
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FLUTTER_PLUGIN_EXPORT void set_parent(void *const sceneManager, EntityId child, EntityId parent);
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FLUTTER_PLUGIN_EXPORT void test_collisions(void *const sceneManager, EntityId entity);
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FLUTTER_PLUGIN_EXPORT void set_priority(void *const sceneManager, EntityId entityId, int priority);
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FLUTTER_PLUGIN_EXPORT void get_gizmo(void *const sceneManager, EntityId* out);
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#ifdef __cplusplus
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}
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