add (very rough) gizmo, restructure Dart package into library, add EntityListWidget
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234
lib/filament/widgets/filament_gesture_detector_mobile.dart
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234
lib/filament/widgets/filament_gesture_detector_mobile.dart
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import 'dart:async';
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import 'package:flutter/material.dart';
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import '../filament_controller.dart';
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enum GestureType { rotateCamera, panCamera, panBackground }
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///
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/// A widget that translates finger/mouse gestures to zoom/pan/rotate actions.
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///
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class FilamentGestureDetectorMobile extends StatefulWidget {
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///
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/// The content to display below the gesture detector/listener widget.
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/// This will usually be a FilamentWidget (so you can navigate by directly interacting with the viewport), but this is not necessary.
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/// It is equally possible to render the viewport/gesture controls elsewhere in the widget hierarchy. The only requirement is that they share the same [FilamentController].
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///
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final Widget? child;
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///
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/// The [controller] attached to the [FilamentWidget] you wish to control.
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///
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final FilamentController controller;
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///
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/// If true, an overlay will be shown with buttons to toggle whether pointer movements are interpreted as:
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/// 1) rotate or a pan (mobile only),
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/// 2) moving the camera or the background image (TODO).
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///
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final bool showControlOverlay;
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///
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/// If false, gestures will not manipulate the active camera.
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///
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final bool enableCamera;
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///
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/// If false, pointer down events will not trigger hit-testing (picking).
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///
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final bool enablePicking;
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final double zoomDelta;
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final void Function(ScaleStartDetails)? onScaleStart;
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final void Function(ScaleUpdateDetails)? onScaleUpdate;
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final void Function(ScaleEndDetails)? onScaleEnd;
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const FilamentGestureDetectorMobile(
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{Key? key,
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required this.controller,
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this.child,
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this.showControlOverlay = false,
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this.enableCamera = true,
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this.enablePicking = true,
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this.onScaleStart,
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this.onScaleUpdate,
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this.onScaleEnd,
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this.zoomDelta = 1})
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: super(key: key);
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@override
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State<StatefulWidget> createState() => _FilamentGestureDetectorMobileState();
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}
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class _FilamentGestureDetectorMobileState
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extends State<FilamentGestureDetectorMobile> {
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GestureType gestureType = GestureType.panCamera;
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final _icons = {
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GestureType.panBackground: Icons.image,
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GestureType.panCamera: Icons.pan_tool,
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GestureType.rotateCamera: Icons.rotate_90_degrees_ccw
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};
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// on mobile, we can't differentiate between pointer down events like we do on desktop with primary/secondary/tertiary buttons
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// we allow the user to toggle between panning and rotating by double-tapping the widget
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bool _rotateOnPointerMove = false;
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//
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//
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//
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bool _scaling = false;
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// to avoid duplicating code for pan/rotate (panStart, panUpdate, panEnd, rotateStart, rotateUpdate etc)
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// we have only a single function for start/update/end.
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// when the gesture type is changed, these properties are updated to point to the correct function.
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// ignore: unused_field
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late Function(double x, double y) _functionStart;
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// ignore: unused_field
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late Function(double x, double y) _functionUpdate;
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// ignore: unused_field
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late Function() _functionEnd;
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@override
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void initState() {
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_setFunction();
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super.initState();
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}
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void _setFunction() {
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switch (gestureType) {
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case GestureType.rotateCamera:
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_functionStart = widget.controller.rotateStart;
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_functionUpdate = widget.controller.rotateUpdate;
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_functionEnd = widget.controller.rotateEnd;
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break;
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case GestureType.panCamera:
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_functionStart = widget.controller.panStart;
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_functionUpdate = widget.controller.panUpdate;
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_functionEnd = widget.controller.panEnd;
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break;
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// TODO
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case GestureType.panBackground:
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_functionStart = (x, y) async {};
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_functionUpdate = (x, y) async {};
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_functionEnd = () async {};
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}
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}
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@override
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void didUpdateWidget(FilamentGestureDetectorMobile oldWidget) {
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if (widget.showControlOverlay != oldWidget.showControlOverlay ||
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widget.enableCamera != oldWidget.enableCamera ||
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widget.enablePicking != oldWidget.enablePicking) {
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setState(() {});
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}
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super.didUpdateWidget(oldWidget);
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}
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// ignore: unused_field
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Timer? _scrollTimer;
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double _lastScale = 0;
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// pinch zoom on mobile
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// couldn't find any equivalent for pointerCount in Listener (?) so we use a GestureDetector
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@override
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Widget build(BuildContext context) {
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return Stack(children: [
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Positioned.fill(
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child: GestureDetector(
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behavior: HitTestBehavior.translucent,
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onTapDown: (d) {
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if (!widget.enablePicking) {
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return;
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}
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widget.controller.pick(
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d.globalPosition.dx.toInt(), d.globalPosition.dy.toInt());
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},
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onDoubleTap: () {
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setState(() {
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_rotateOnPointerMove = !_rotateOnPointerMove;
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});
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},
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onScaleStart: (d) async {
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if (widget.onScaleStart != null) {
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widget.onScaleStart!.call(d);
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return;
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}
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if (d.pointerCount == 2 && widget.enableCamera) {
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_scaling = true;
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await widget.controller.zoomBegin();
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} else if (!_scaling && widget.enableCamera) {
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if (_rotateOnPointerMove) {
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widget.controller.rotateStart(
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d.localFocalPoint.dx, d.localFocalPoint.dy);
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} else {
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widget.controller
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.panStart(d.localFocalPoint.dx, d.localFocalPoint.dy);
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}
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}
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},
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onScaleUpdate: (ScaleUpdateDetails d) async {
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if (widget.onScaleUpdate != null) {
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widget.onScaleUpdate!.call(d);
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return;
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}
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if (d.pointerCount == 2 && widget.enableCamera) {
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if (d.horizontalScale != _lastScale) {
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widget.controller.zoomUpdate(
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d.localFocalPoint.dx,
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d.localFocalPoint.dy,
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d.horizontalScale > _lastScale ? 0.1 : -0.1);
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_lastScale = d.horizontalScale;
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}
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} else if (!_scaling && widget.enableCamera) {
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if (_rotateOnPointerMove) {
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widget.controller
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.rotateUpdate(d.focalPoint.dx, d.focalPoint.dy);
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} else {
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widget.controller
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.panUpdate(d.focalPoint.dx, d.focalPoint.dy);
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}
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}
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},
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onScaleEnd: (d) async {
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if (widget.onScaleEnd != null) {
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widget.onScaleEnd!.call(d);
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return;
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}
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if (d.pointerCount == 2 && widget.enableCamera) {
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widget.controller.zoomEnd();
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} else if (!_scaling && widget.enableCamera) {
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if (_rotateOnPointerMove) {
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widget.controller.rotateEnd();
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} else {
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widget.controller.panEnd();
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}
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}
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_scaling = false;
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},
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child: widget.child)),
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widget.showControlOverlay
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? Align(
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alignment: Alignment.bottomRight,
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child: GestureDetector(
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onTap: () {
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setState(() {
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var curIdx = GestureType.values.indexOf(gestureType);
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var nextIdx = curIdx == GestureType.values.length - 1
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? 0
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: curIdx + 1;
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gestureType = GestureType.values[nextIdx];
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_setFunction();
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});
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},
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child: Container(
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padding: const EdgeInsets.all(50),
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child: Icon(_icons[gestureType], color: Colors.green)),
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))
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: Container()
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]);
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}
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}
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