more methods for projection/culling projection matrices & frustum
This commit is contained in:
@@ -101,8 +101,10 @@ namespace polyvox
|
||||
const math::mat4 getCameraModelMatrix();
|
||||
const math::mat4 getCameraViewMatrix();
|
||||
const math::mat4 getCameraProjectionMatrix();
|
||||
const math::mat4 getCameraCullingProjectionMatrix();
|
||||
const filament::Frustum getCameraFrustum();
|
||||
void setCameraModelMatrix(const float *const matrix);
|
||||
void setCameraProjectionMatrix(const double *const matrix, double near, double far);
|
||||
void setCameraFocalLength(float fl);
|
||||
void setCameraFocusDistance(float focusDistance);
|
||||
void setCameraManipulatorOptions(filament::camutils::Mode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed);
|
||||
|
||||
Reference in New Issue
Block a user