more methods for projection/culling projection matrices & frustum
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@@ -152,6 +152,8 @@ FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(const void* const viewer, con
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FLUTTER_PLUGIN_EXPORT const double* const get_camera_model_matrix(const void* const viewer);
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FLUTTER_PLUGIN_EXPORT const double* const get_camera_view_matrix(const void* const viewer);
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FLUTTER_PLUGIN_EXPORT const double* const get_camera_projection_matrix(const void* const viewer);
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FLUTTER_PLUGIN_EXPORT void set_camera_projection_matrix(const void* const viewer, const double *const matrix, double near, double far);
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FLUTTER_PLUGIN_EXPORT const double* const get_camera_culling_projection_matrix(const void* const viewer);
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FLUTTER_PLUGIN_EXPORT const double* const get_camera_frustum(const void* const viewer);
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FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void* const viewer, float focalLength);
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FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void* const viewer, float focusDistance);
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