fix: allow destroying instances independently of owner
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@@ -19,16 +19,15 @@ namespace thermion
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using namespace filament;
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GeometrySceneAsset::GeometrySceneAsset(
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bool isInstance,
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Engine *engine,
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VertexBuffer *vertexBuffer,
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IndexBuffer *indexBuffer,
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MaterialInstance **materialInstances,
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size_t materialInstanceCount,
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RenderableManager::PrimitiveType primitiveType,
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Box boundingBox)
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: _isInstance(isInstance),
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_engine(engine), _vertexBuffer(vertexBuffer), _indexBuffer(indexBuffer), _materialInstances(materialInstances), _materialInstanceCount(materialInstanceCount), _primitiveType(primitiveType), _boundingBox(boundingBox)
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Box boundingBox,
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GeometrySceneAsset *instanceOwner)
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: _engine(engine), _vertexBuffer(vertexBuffer), _indexBuffer(indexBuffer), _materialInstances(materialInstances), _materialInstanceCount(materialInstanceCount), _primitiveType(primitiveType), _boundingBox(boundingBox), _instanceOwner(instanceOwner)
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{
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_entity = utils::EntityManager::get().create();
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@@ -49,75 +48,40 @@ namespace thermion
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{
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if (_engine)
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{
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if (_vertexBuffer && !_isInstance)
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if (_vertexBuffer && !isInstance())
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_engine->destroy(_vertexBuffer);
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if (_indexBuffer && !_isInstance)
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if (_indexBuffer && !isInstance())
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_engine->destroy(_indexBuffer);
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}
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}
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SceneAsset *GeometrySceneAsset::createInstance(MaterialInstance **materialInstances, size_t materialInstanceCount)
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{
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if (_isInstance)
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if (isInstance())
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{
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Log("Cannot create an instance from another instance. Ensure you are calling createInstance with the original asset.");
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return nullptr;
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}
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std::unique_ptr<GeometrySceneAsset> instance = std::make_unique<GeometrySceneAsset>(
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true,
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_engine,
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_vertexBuffer,
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_indexBuffer,
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materialInstances,
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materialInstanceCount,
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_primitiveType,
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_boundingBox);
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_boundingBox,
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this);
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auto *raw = instance.get();
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_instances.push_back(std::move(instance));
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return raw;
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}
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// std::unique_ptr<GeometrySceneAsset> GeometrySceneAsset::create(
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// float *vertices, uint32_t numVertices,
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// float *normals, uint32_t numNormals,
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// float *uvs, uint32_t numUvs,
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// uint16_t *indices, uint32_t numIndices,
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// MaterialInstance **materialInstances,
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// size_t materialInstanceCount,
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// RenderableManager::PrimitiveType primitiveType,
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// Engine *engine)
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// {
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// // Setup texture if needed
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// if (asset && uvs && numUvs > 0 &&
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// asset->getMaterialInstance() &&
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// asset->getMaterialInstance()->getMaterial()->hasParameter("baseColorMap"))
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// {
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// static constexpr uint32_t textureSize = 1;
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// static constexpr uint32_t white = 0x00ffffff;
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// auto texture = Texture::Builder()
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// .width(textureSize)
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// .height(textureSize)
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// .levels(1)
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// .format(Texture::InternalFormat::RGBA8)
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// .build(*engine);
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// filament::backend::PixelBufferDescriptor pbd(
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// &white, 4, Texture::Format::RGBA, Texture::Type::UBYTE);
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// texture->setImage(*engine, 0, std::move(pbd));
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// TextureSampler sampler(
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// TextureSampler::MinFilter::NEAREST,
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// TextureSampler::MagFilter::NEAREST);
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// sampler.setWrapModeS(TextureSampler::WrapMode::REPEAT);
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// sampler.setWrapModeT(TextureSampler::WrapMode::REPEAT);
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// asset->getMaterialInstance()->setParameter("baseColorMap", texture, sampler);
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// }
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// return asset;
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// }
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void GeometrySceneAsset::destroyInstance(SceneAsset *asset)
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{
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auto it = std::remove_if(_instances.begin(), _instances.end(), [=](auto &sceneAsset)
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{ return sceneAsset.get() == asset; });
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_instances.erase(it, _instances.end());
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}
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} // namespace thermion
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