move MaterialInstance methods to own class

This commit is contained in:
Nick Fisher
2024-09-20 18:18:08 +08:00
parent 820ad7cb28
commit 3e1b151488
11 changed files with 128 additions and 86 deletions

View File

@@ -287,7 +287,6 @@ namespace thermion_filament
void setMaterialProperty(EntityId entity, int materialIndex, const char* property, float value);
void setMaterialProperty(EntityId entity, int materialIndex, const char* property, int32_t value);
void setMaterialProperty(EntityId entityId, int materialIndex, const char* property, filament::math::float4& value);
void setMaterialDepthWrite(EntityId entityId, int materialIndex, bool enabled);
MaterialInstance* createUbershaderMaterialInstance(MaterialKey key);
void destroy(MaterialInstance* materialInstance);

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@@ -275,7 +275,6 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void set_gizmo_visibility(void *const sceneManager, bool visible);
EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(void *const sceneManager, EntityId entity, float r, float g, float b);
EMSCRIPTEN_KEEPALIVE void remove_stencil_highlight(void *const sceneManager, EntityId entity);
EMSCRIPTEN_KEEPALIVE TMaterialInstance* get_material_instance_at(void *const sceneManager, EntityId entity, int materialIndex);
EMSCRIPTEN_KEEPALIVE void set_material_property_float(void *const sceneManager, EntityId entity, int materialIndex, const char *property, float value);
EMSCRIPTEN_KEEPALIVE void set_material_property_int(void *const sceneManager, EntityId entity, int materialIndex, const char *property, int value);
EMSCRIPTEN_KEEPALIVE void set_material_property_float4(void *const sceneManager, EntityId entity, int materialIndex, const char *property, double4 value);
@@ -285,6 +284,12 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void destroy_texture(void *const sceneManager, void *const texture);
EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(void *const sceneManager, EntityId entity, void *const texture, const char *parameterName, int materialIndex);
EMSCRIPTEN_KEEPALIVE TMaterialInstance* get_material_instance_at(void *const sceneManager, EntityId entity, int materialIndex);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthWrite(TMaterialInstance* materialInstance, bool enabled);
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthCulling(TMaterialInstance* materialInstance, bool enabled);
#ifdef __cplusplus
}
#endif

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@@ -2633,20 +2633,6 @@ EntityId SceneManager::createGeometry(
auto instance = _unlitMaterialProvider->createMaterialInstance(nullptr, &uvmap);
return instance;
}
void SceneManager::setMaterialDepthWrite(EntityId entityId, int materialIndex, bool enabled) {
auto entity = Entity::import(entityId);
const auto &rm = _engine->getRenderableManager();
auto renderableInstance = rm.getInstance(entity);
if (!renderableInstance.isValid())
{
Log("Error setting material property for entity %d: no renderable");
return;
}
auto materialInstance = rm.getMaterialInstanceAt(renderableInstance, materialIndex);
materialInstance->setDepthWrite(enabled);
}
} // namespace thermion_filament

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@@ -987,10 +987,6 @@ extern "C"
((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, filamentValue);
}
EMSCRIPTEN_KEEPALIVE void set_material_depth_write(void *const sceneManager, EntityId entity, int materialIndex, bool enabled) {
((SceneManager *)sceneManager)->setMaterialDepthWrite(entity, materialIndex, enabled);
}
EMSCRIPTEN_KEEPALIVE void unproject_texture(void *const viewer, EntityId entity, uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight)
{
((FilamentViewer *)viewer)->unprojectTexture(entity, input, inputWidth, inputHeight, out, outWidth, outHeight);
@@ -1054,4 +1050,11 @@ EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_unlit_material_instance(void *con
EMSCRIPTEN_KEEPALIVE void destroy_material_instance(void *const sceneManager, TMaterialInstance *instance) {
((SceneManager *)sceneManager)->destroy(reinterpret_cast<MaterialInstance*>(instance));
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthWrite(TMaterialInstance* materialInstance, bool enabled) {
reinterpret_cast<MaterialInstance*>(materialInstance)->setDepthWrite(enabled);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthCulling(TMaterialInstance* materialInstance, bool enabled) {
reinterpret_cast<MaterialInstance*>(materialInstance)->setDepthCulling(enabled);
}
}