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# Examples
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Thermion is a package for creating 3D applications with Dart and/or Flutter.
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## Polyvox
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iOS app
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## Nick Fisher (Personal Website)
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# Thermion
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Thermion is a package for creating 3D applications with Dart and/or Flutter.
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Thermion is a framework for creating cross-platform 3D applications with Dart and/or Flutter.
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## Overview
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## Overview
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### Packages
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### Packages
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The two most relevant Thermion packages are:- [thermion_dart], which contains all the code needed to create a viewer, - [thermion_flutter], which is a Flutter-only package that contains all the logic necessary to create/embed a rendering surface inside a Flutter app.
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Thermion packages are:
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By decoupling the Flutter-specific components from the Dart-only components, Thermion can be used for rendering in both Flutter and non-Flutter applications. As far as the latter is concerned, Thermion ships with examples for Javascript/WASM/HTML, and for CLI/headless mode on MacOS.
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- [thermion_dart], which contains all the code needed to create a viewer,
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- [thermion_flutter], which is a Flutter-only package that contains all the logic necessary to create/embed a rendering surface inside a Flutter app.
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By decoupling the Flutter-specific components from the Dart-only components, Thermion can be used for rendering in both Flutter and non-Flutter applications.
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As far as the latter is concerned, Thermion ships with examples for Javascript/WASM/HTML, and for CLI/headless mode on MacOS.
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### pubspec.yaml
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### pubspec.yaml
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If you are creating a Flutter application, add [thermion_flutter] as a dependency to your `pubspec.yaml`.
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If you are creating a Flutter application, add [thermion_flutter] as a dependency to your `pubspec.yaml`.
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[0] Currently, the rendering surface on Windows and Web will always appear at the bottom of the application. You still need a ThermionWidget, but this only keeps track of the dimensions of your viewport and punches a transparent hole in the hierarchy; the actual rendering surface is attached beneath the Flutter window.
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[0] Currently, the rendering surface on Windows and Web will always appear at the bottom of the application. You still need a ThermionWidget, but this only keeps track of the dimensions of your viewport and punches a transparent hole in the hierarchy; the actual rendering surface is attached beneath the Flutter window.
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`ThermionWidget` will not display the rendering surface (even an empty one) until the call to `createViewer` has been completed.
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`ThermionWidget` will not display the rendering surface (even an empty one) until the call to `createViewer` has been completed.
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- by default a Container will be rendered with solid red. If you want to change this, pass a widget as the initial paramer to the FilamentWidget constructor.on the second frame, FilamentWidget will pass its dimensions/pixel ratio to the FilamentController
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- by default a Container will be rendered with solid red. If you want to change this, pass a widget as the initial paramer to the ThermionWidget constructor.on the second frame, ThermionWidget will pass its dimensions/pixel ratio to the FilamentController
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You can then call createViewer to create:the rendering surface (on most platforms, a backing texture that will be registered with Flutter for use in a Texture widget)a rendering threada FilamentViewer and an AssetManager, which will allow you to load assets/cameras/lighting/etc via the FilamentControllerafter an indeterminate number of frames, FilamentController will notify FilamentWidget when a rendering surface is available the viewportFilamentWidget will replace the default initial Widget with the viewport (which will initially be solid black or white, depending on your platform).IMPORTANT: there will be a delay between adding a FilamentWidget, calling createViewer and the actual rendering viewport becoming available. This is why we fill FilamentWidget with red - to make it abundantly clear that you need to handle this asynchronous delay appropriately. Once createViewer has completed, the viewport is available for rendering.
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You can then call createViewer to create:the rendering surface (on most platforms, a backing texture that will be registered with Flutter for use in a Texture widget)a rendering threada ThermionViewerFFI and an AssetManager, which will allow you to load assets/cameras/lighting/etc via the FilamentControllerafter an indeterminate number of frames, FilamentController will notify ThermionWidget when a rendering surface is available the viewportThermionWidget will replace the default initial Widget with the viewport (which will initially be solid black or white, depending on your platform).IMPORTANT: there will be a delay between adding a ThermionWidget, calling createViewer and the actual rendering viewport becoming available. This is why we fill ThermionWidget with red - to make it abundantly clear that you need to handle this asynchronous delay appropriately. Once createViewer has completed, the viewport is available for rendering.
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Currently, the initial widget will also be displayed whenever the viewport is resized (including changing orientation on mobile and drag-to-resize on desktop). You probably want to change this from the default red.
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Currently, the initial widget will also be displayed whenever the viewport is resized (including changing orientation on mobile and drag-to-resize on desktop). You probably want to change this from the default red.
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Congratulations! You now have a scene. It's completely empty, so you probably want to add something visible.
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Congratulations! You now have a scene. It's completely empty, so you probably want to add something visible.
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docs/quickstart.mdx
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## Quickstart (Flutter)
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> You can find the entire project below in the [examples/flutter/quickstart](examples/flutter/quickstart) folder of the repository.
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1. Switch to Flutter master channel
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```bash
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$ flutter channel master
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```
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2. Add [thermion_flutter] as a dependency to your `pubspec.yaml`.
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```bash
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$ cd /path/to/your/flutter/project$ flutter pub add thermion_flutter```
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```
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3. If running on MacOS, change the minimum deployment targetr to OSX 13
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In `Podfile`
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```
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platform :osx, '13.0'
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```
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Then open XCode:
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```
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open macos/Runner.xcworkspace
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```
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and change the minimum deployment target to 13.0
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2. Add a folder containing your assets (glTF model + skybox ktx) to your `pubspec.yaml` asset list
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```yaml
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...
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flutter
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uses-material-design: true
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assets:
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- assets/
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```
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2. Create an instance of `ThermionFlutterPlugin` in your app.
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```dart
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import 'package:thermion_flutter/thermion_flutter.dart';
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...
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class _MyAppState extends State<MyApp> {
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late ThermionFlutterPlugin _thermionFlutterPlugin;
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late Future<ThermionViewer> _thermionViewer;
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void initState() {
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_thermionFlutterPlugin = ThermionFlutterPlugin();
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_thermionViewer = _thermionFlutterPlugin.createViewer();
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}
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}```
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3. Add a `ThermionWidget` to your widget hierarchy
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```dart
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class _MyAppState extends State<MyApp> {
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late ThermionFlutterPlugin _thermionFlutterPlugin;
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late Future<ThermionViewer> _thermionViewer;
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void initState() {
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_thermionFlutterPlugin = ThermionFlutterPlugin();
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_thermionViewer = _thermionFlutterPlugin.createViewer();
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}
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Widget build(BuildContext context) {
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return Stack(children:[
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Positioned.fill(
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child:ThermionWidget(
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plugin:_thermionFlutterPlugin
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)
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)
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]);
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}}```
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4. Add a button to load the model when pressed
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```dart
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class _MyAppState extends State<MyApp> {
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late ThermionFlutterPlugin _thermionFlutterPlugin;
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late Future<ThermionViewer> _thermionViewer;
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void initState() {
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_thermionFlutterPlugin = ThermionFlutterPlugin();
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_thermionViewer = _thermionFlutterPlugin.createViewer();
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}
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Widget build(BuildContext context) {
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return Stack(children:[
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Positioned.fill(
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child:ThermionWidget(
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plugin:_thermionFlutterPlugin
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)
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),
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Center(child:ElevatedButton(child:Text("Load"), onPressed:() {
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// TODO
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}))
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]);
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}}```
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5. Load a skybox and the glb asset
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```
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Center(child:ElevatedButton(child:Text("Load"), onPressed:() {
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var viewer = await _thermionViewer;
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await viewer.loadSkybox("assets/default_env_skybox.ktx");
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await viewer.loadGlb("assets/cube.glb");
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}))
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```
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(Note - "skybox" refers to the background (cube) image rendered behind all other elements in the scene).
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Anything added to the scene is referred to as an "entity".
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Entities are always added to the scene at position (0,0,0).
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The default scene camera is located at (0,0,0) (and is looking at -Z, or "into" the screen), so by adding a cube at (0,0,0), the camera will now be inside the cube.
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We need to move the camera outside the cube so it's visible.
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6. Change the camera orientation
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```dart
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var viewer = await _thermionViewer;
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await viewer.loadSkybox("assets/default_env_skybox.ktx");
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await viewer.loadGlb("assets/cube.glb");
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await viewer.setCameraPosition(0, 1, 10);
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await viewer.setCameraRotation(v.Quaternion.axisAngle(
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v.Vector3(1, 0, 0), -30 / 180 * pi) *
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v.Quaternion.axisAngle(v.Vector3(0, 1, 0), 15 / 180 * pi));
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```
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The cube still won't be visible until we add a light to the scene and tell Thermion to start rendering.
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7. Add a light and turn rendering on
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```dart
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await viewer.addLight(
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LightType.SUN, 7500, 50000, 0, 0, 0, 1, -1, -1);
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await viewer.setRendering(true);
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...
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````
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Your first Thermion project is complete!
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