add interface methods for getPrimitiveCount, setMaterialInstancesFromMap, getMaterialInstancesAsMap and setMaterialInstanceForAll
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@@ -48,7 +48,10 @@ abstract class ThermionAsset {
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Future<MaterialInstance> getMaterialInstanceAt(
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Future<MaterialInstance> getMaterialInstanceAt(
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{ThermionEntity? entity, int index = 0});
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{ThermionEntity? entity, int index = 0});
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/// Sets the material instance for the primitive at [primitiveIndex] in
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/// [entity].
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///
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///
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/// If [entity] is null, the top-most parent for this asset will be used.
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///
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///
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///
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///
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Future setMaterialInstanceAt(covariant MaterialInstance instance,
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Future setMaterialInstanceAt(covariant MaterialInstance instance,
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@@ -56,9 +59,37 @@ abstract class ThermionAsset {
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throw UnimplementedError();
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throw UnimplementedError();
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}
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}
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/// Sets the material instance for all primitives in all entities to
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/// [instance].
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///
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///
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Future setMaterialInstanceForAll(covariant MaterialInstance instance) {
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throw UnimplementedError();
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}
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/// Returns a map of all renderable entities attached to this asset, and
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/// a list of material instances for each primitive for the respective
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/// entity.
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///
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Future<Map<ThermionEntity, List<MaterialInstance>>>
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getMaterialInstancesAsMap() {
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throw UnimplementedError();
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}
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/// For each entity in the given map, set the material instance
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/// for the respective primitive.
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///
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/// Mainly intended for use with [getMaterialInstancesAsMap] so you can
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/// easily save/restore an asset's material instances.
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///
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Future setMaterialInstancesFromMap(
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Map<ThermionEntity, List<MaterialInstance>> materialInstances) async {
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throw UnimplementedError();
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}
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/// Renders an outline around [entity] with the given color.
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/// Renders an outline around [entity] with the given color.
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///
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///
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///
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Future setStencilHighlight(
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Future setStencilHighlight(
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{double r = 1.0, double g = 0.0, double b = 0.0, int? entityIndex});
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{double r = 1.0, double g = 0.0, double b = 0.0, int? entityIndex});
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@@ -340,4 +371,12 @@ abstract class ThermionAsset {
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/// Removes an animation component from [entity].
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/// Removes an animation component from [entity].
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///
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///
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Future removeAnimationComponent();
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Future removeAnimationComponent();
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/// Returns the number of primitives in [entity] (which is assumed to have
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/// a Renderable component attached).
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///
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///
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Future<int> getPrimitiveCount({ThermionEntity? entity}) async {
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throw UnimplementedError();
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}
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}
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}
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