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-
-
-
- Quickstart (Flutter) •
- Documentation •
- Showcase •
- Playground •
- Discord
-
-
-## Cross-platform 3D engine for Dart and Flutter.
-
-
-
-
-
-
-### Quickstart (Flutter)
-
-```
-_thermionViewer = await ThermionFlutterPlugin.createViewer();
-
-// Geometry and models are represented as "entities". Here, we load a glTF
-// file containing a plain cube.
-// By default, all paths are treated as asset paths. To load from a file
-// instead, use file:// URIs.
-var entity =
- await _thermionViewer!.loadGlb("assets/cube.glb", keepData: true);
-
-// Thermion uses a right-handed coordinate system where +Y is up and -Z is
-// "into" the screen.
-// By default, the camera is located at (0,0,0) looking at (0,0,-1); this
-// would place it directly inside the cube we just loaded.
-//
-// Let's move the camera to (0,0,10) to ensure the cube is visible in the
-// viewport.
-await _thermionViewer!.setCameraPosition(0, 0, 10);
-
-// Without a light source, your scene will be totally black. Let's load a skybox
-// (a cubemap image that is rendered behind everything else in the scene)
-// and an image-based indirect light that has been precomputed from the same
-// skybox.
-await _thermionViewer!.loadSkybox("assets/default_env_skybox.ktx");
-await _thermionViewer!.loadIbl("assets/default_env_ibl.ktx");
-
-// Finally, you need to explicitly enable rendering. Setting rendering to
-// false is designed to allow you to pause rendering to conserve battery life
-await _thermionViewer!.setRendering(true);
-```
-
-and then in your Flutter application:
-```
- @override
- Widget build(BuildContext context) {
- return Stack(children: [
- if (_thermionViewer != null)
- Positioned.fill(
- child: ThermionWidget(
- viewer: _thermionViewer!,
- )),
- ]);
- }
-```
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