fix ResourceBuffer going out of scope before texture callbacks

This commit is contained in:
Nick Fisher
2023-10-03 12:46:14 +11:00
parent 4a9bf91fae
commit 4492a9fa8f
168 changed files with 36980 additions and 6 deletions

View File

@@ -348,7 +348,12 @@ void FilamentViewer::loadKtxTexture(string path, ResourceBuffer rb) {
new ktxreader::Ktx1Bundle(static_cast<const uint8_t *>(rb.data),
static_cast<uint32_t>(rb.size));
std::vector<void*>* callbackData = new std::vector<void*> { (void*)_resourceLoaderWrapper, &rb};
// because the ResourceBuffer will go out of scope before the texture callback is invoked, we need to make a copy to the heap
ResourceBuffer* rbCopy = new ResourceBuffer(rb);
std::vector<void*>* callbackData = new std::vector<void*> { (void*)_resourceLoaderWrapper, rbCopy };
_imageTexture =
ktxreader::Ktx1Reader::createTexture(_engine, *bundle, false, [](void* userdata) {
@@ -356,6 +361,7 @@ void FilamentViewer::loadKtxTexture(string path, ResourceBuffer rb) {
ResourceLoaderWrapper* loader = (ResourceLoaderWrapper*)vec->at(0);
ResourceBuffer* rb = (ResourceBuffer*) vec->at(1);
loader->free(*rb);
delete rb;
delete vec;
}, callbackData);
@@ -402,6 +408,8 @@ void FilamentViewer::loadPngTexture(string path, ResourceBuffer rb) {
Texture::Type::FLOAT, nullptr, freeCallback, image);
_imageTexture->setImage(*_engine, 0, std::move(pbd));
// we don't need to free the ResourceBuffer in the texture callback because LinearImage takes a copy
// (check if this is correct ? )
_resourceLoaderWrapper->free(rb);
}
@@ -752,6 +760,9 @@ void FilamentViewer::loadSkybox(const char *const skyboxPath) {
Log("Loading skybox from path %s", skyboxPath);
ResourceBuffer skyboxBuffer = _resourceLoaderWrapper->load(skyboxPath);
// because this will go out of scope before the texture callback is invoked, we need to make a copy to the heap
ResourceBuffer* skyboxBufferCopy = new ResourceBuffer(skyboxBuffer);
if(skyboxBuffer.size <= 0) {
Log("Could not load skybox resource.");
@@ -760,7 +771,7 @@ void FilamentViewer::loadSkybox(const char *const skyboxPath) {
Log("Loaded skybox data of length %d", skyboxBuffer.size);
std::vector<void*>* callbackData = new std::vector<void*> { (void*)_resourceLoaderWrapper, &skyboxBuffer};
std::vector<void*>* callbackData = new std::vector<void*> { (void*)_resourceLoaderWrapper, skyboxBufferCopy };
image::Ktx1Bundle *skyboxBundle =
new image::Ktx1Bundle(static_cast<const uint8_t *>(skyboxBuffer.data),
@@ -772,6 +783,7 @@ void FilamentViewer::loadSkybox(const char *const skyboxPath) {
ResourceLoaderWrapper* loader = (ResourceLoaderWrapper*)vec->at(0);
ResourceBuffer* rb = (ResourceBuffer*) vec->at(1);
loader->free(*rb);
delete rb;
delete vec;
Log("Skybox load complete.");
}, callbackData);
@@ -812,6 +824,8 @@ void FilamentViewer::loadIbl(const char *const iblPath, float intensity) {
// Load IBL.
ResourceBuffer iblBuffer = _resourceLoaderWrapper->load(iblPath);
// because this will go out of scope before the texture callback is invoked, we need to make a copy to the heap
ResourceBuffer* iblBufferCopy = new ResourceBuffer(iblBuffer);
if(iblBuffer.size == 0) {
Log("Error loading IBL, resource could not be loaded.");
@@ -824,7 +838,7 @@ void FilamentViewer::loadIbl(const char *const iblPath, float intensity) {
math::float3 harmonics[9];
iblBundle->getSphericalHarmonics(harmonics);
std::vector<void*>* callbackData = new std::vector<void*> { (void*)_resourceLoaderWrapper, &iblBuffer};
std::vector<void*>* callbackData = new std::vector<void*> { (void*)_resourceLoaderWrapper, iblBufferCopy };
_iblTexture =
ktxreader::Ktx1Reader::createTexture(_engine, *iblBundle, false, [](void* userdata) {
@@ -832,6 +846,7 @@ void FilamentViewer::loadIbl(const char *const iblPath, float intensity) {
ResourceLoaderWrapper* loader = (ResourceLoaderWrapper*)vec->at(0);
ResourceBuffer* rb = (ResourceBuffer*) vec->at(1);
loader->free(*rb);
delete rb;
delete vec;
}, callbackData);
_indirectLight = IndirectLight::Builder()
@@ -841,8 +856,6 @@ void FilamentViewer::loadIbl(const char *const iblPath, float intensity) {
.build(*_engine);
_scene->setIndirectLight(_indirectLight);
_resourceLoaderWrapper->free(iblBuffer);
Log("IBL loaded.");
}
}