feat: Rename Gizmo material to UnlitFixedSize, and expose methods for using this material on other entities. Also exposes new methods for setting single float parameters.

This commit is contained in:
Nick Fisher
2024-10-31 22:34:51 +08:00
parent c77ede9109
commit 4650ae1295
31 changed files with 1813 additions and 1634 deletions

View File

@@ -173,6 +173,14 @@ extern "C"
return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances, keepData);
}
EMSCRIPTEN_KEEPALIVE TGizmo* SceneManager_createGizmo(TSceneManager *tSceneManager, TView *tView, TScene *tScene) {
auto sceneManager = reinterpret_cast<SceneManager*>(tSceneManager);
auto *scene = reinterpret_cast<Scene*>(tScene);
auto *view = reinterpret_cast<View*>(tView);
auto gizmo = sceneManager->createGizmo(view, scene);
return reinterpret_cast<TGizmo*>(gizmo);
}
EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const data, size_t length, bool keepData, int priority, int layer, bool loadResourcesAsync)
{
return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, 1, keepData, priority, layer, loadResourcesAsync);
@@ -1026,6 +1034,12 @@ extern "C"
return reinterpret_cast<TMaterialInstance *>(instance);
}
EMSCRIPTEN_KEEPALIVE TMaterialInstance *SceneManager_createUnlitFixedSizeMaterialInstance(TSceneManager *sceneManager)
{
auto *instance = ((SceneManager *)sceneManager)->createUnlitFixedSizeMaterialInstance();
return reinterpret_cast<TMaterialInstance *>(instance);
}
EMSCRIPTEN_KEEPALIVE void destroy_material_instance(TSceneManager *sceneManager, TMaterialInstance *instance)
{
((SceneManager *)sceneManager)->destroy(reinterpret_cast<MaterialInstance *>(instance));
@@ -1047,6 +1061,10 @@ extern "C"
reinterpret_cast<MaterialInstance *>(materialInstance)->setParameter(propertyName, data);
}
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setParameterFloat(TMaterialInstance *materialInstance, const char *propertyName, double value)
{
reinterpret_cast<MaterialInstance *>(materialInstance)->setParameter(propertyName, static_cast<float>(value));
}
EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine *tEngine, EntityId entityId)
{