fix off-by-one on morph animation frames

This commit is contained in:
Nick Fisher
2022-06-21 13:05:36 +08:00
parent cc99482abb
commit 4664276fc4

View File

@@ -541,21 +541,17 @@ namespace polyvox
void FilamentViewer::animateWeights(float *data, int numWeights, int numFrames, float frameLengthInMs) void FilamentViewer::animateWeights(float *data, int numWeights, int numFrames, float frameLengthInMs)
{ {
// assert numWeights == asset.numWeights ?
Log("Making morph animation buffer with %d weights across %d frames and frame length %f ms ", numWeights, numFrames, frameLengthInMs); Log("Making morph animation buffer with %d weights across %d frames and frame length %f ms ", numWeights, numFrames, frameLengthInMs);
morphAnimationBuffer = std::make_unique<MorphAnimationBuffer>(data, numWeights, numFrames, frameLengthInMs); morphAnimationBuffer = std::make_unique<MorphAnimationBuffer>(data, numWeights, numFrames, frameLengthInMs);
} }
void FilamentViewer::updateMorphAnimation() void FilamentViewer::updateMorphAnimation()
{ {
if(!morphAnimationBuffer) {
return;
}
if (morphAnimationBuffer->frameIndex >= morphAnimationBuffer->numFrames) if (morphAnimationBuffer->frameIndex == -1) {
{
duration<double, std::milli> dur = high_resolution_clock::now() - morphAnimationBuffer->startTime;
Log("Morph animation completed in %f ms (%d frames at framerate %f), final frame was %d", dur.count(), morphAnimationBuffer->numFrames, 1000 / morphAnimationBuffer->frameLengthInMs, morphAnimationBuffer->frameIndex);
morphAnimationBuffer = nullptr;
} else if (morphAnimationBuffer->frameIndex == -1)
{
morphAnimationBuffer->frameIndex++; morphAnimationBuffer->frameIndex++;
morphAnimationBuffer->startTime = high_resolution_clock::now(); morphAnimationBuffer->startTime = high_resolution_clock::now();
applyWeights(morphAnimationBuffer->frameData, morphAnimationBuffer->numWeights); applyWeights(morphAnimationBuffer->frameData, morphAnimationBuffer->numWeights);
@@ -564,10 +560,17 @@ namespace polyvox
{ {
duration<double, std::milli> dur = high_resolution_clock::now() - morphAnimationBuffer->startTime; duration<double, std::milli> dur = high_resolution_clock::now() - morphAnimationBuffer->startTime;
int frameIndex = static_cast<int>(dur.count() / morphAnimationBuffer->frameLengthInMs); int frameIndex = static_cast<int>(dur.count() / morphAnimationBuffer->frameLengthInMs);
if (frameIndex != morphAnimationBuffer->frameIndex)
if (frameIndex > morphAnimationBuffer->numFrames - 1)
{ {
duration<double, std::milli> dur = high_resolution_clock::now() - morphAnimationBuffer->startTime;
Log("Morph animation completed in %f ms (%d frames at framerate %f), final frame was %d", dur.count(), morphAnimationBuffer->numFrames, 1000 / morphAnimationBuffer->frameLengthInMs, morphAnimationBuffer->frameIndex);
morphAnimationBuffer = nullptr;
} else if (frameIndex != morphAnimationBuffer->frameIndex) {
Log("Rendering frame %d (of a total %d)", frameIndex, morphAnimationBuffer->numFrames);
morphAnimationBuffer->frameIndex = frameIndex; morphAnimationBuffer->frameIndex = frameIndex;
applyWeights(morphAnimationBuffer->frameData + (morphAnimationBuffer->frameIndex * morphAnimationBuffer->numWeights), morphAnimationBuffer->numWeights); auto framePtrOffset = frameIndex * morphAnimationBuffer->numWeights;
applyWeights(morphAnimationBuffer->frameData + framePtrOffset, morphAnimationBuffer->numWeights);
} }
} }
} }