add getters from animation names and play animation method
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@@ -54,10 +54,14 @@ interface FilamentInterop : Library {
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fun animate_weights(viewer:Pointer, frames:FloatArray, numWeights:Int, numFrames:Int, frameRate:Float);
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fun get_target_names(viewer:Pointer, meshName:String, outPtr:PointerByReference, outLen:IntByReference);
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fun get_target_names(viewer:Pointer, meshName:String, outLen:IntByReference) : Pointer;
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fun free_pointer(ptr:PointerByReference, size:Int)
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fun get_animation_names(viewer:Pointer, outLen:IntByReference) : Pointer;
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fun release_source_assets(viewer:Pointer)
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fun play_animation(viewer:Pointer, index:Int);
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fun free_pointer(ptr:Pointer, size:Int);
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fun release_source_assets(viewer:Pointer);
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}
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