separate native methods for creating IBL from irradiance texture and harmonics
This commit is contained in:
@@ -58,7 +58,8 @@ EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterial(TEngine *tEngine, TMaterial *tM
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstance(TEngine *tEngine, TMaterialInstance *tMaterialInstance);
|
||||
EMSCRIPTEN_KEEPALIVE TScene *Engine_createScene(TEngine *tEngine);
|
||||
EMSCRIPTEN_KEEPALIVE TSkybox *Engine_buildSkybox(TEngine *tEngine, TTexture* tTexture);
|
||||
EMSCRIPTEN_KEEPALIVE TIndirectLight *Engine_buildIndirectLight(TEngine *tEngine, TTexture* tTexture, float intensity, float *harmonics);
|
||||
EMSCRIPTEN_KEEPALIVE TIndirectLight *Engine_buildIndirectLightFromIrradianceTexture(TEngine *tEngine, TTexture *tReflectionsTexture, TTexture* tIrradianceTexture, float intensity);
|
||||
EMSCRIPTEN_KEEPALIVE TIndirectLight *Engine_buildIndirectLightFromIrradianceHarmonics(TEngine *tEngine, TTexture *tReflectionsTexture, float *irradianceHarmonics, float intensity);
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_destroySkybox(TEngine *tEngine, TSkybox *tSkybox);
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_destroyIndirectLight(TEngine *tEngine, TIndirectLight *tIndirectLight);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId EntityManager_createEntity(TEntityManager *tEntityManager);
|
||||
|
||||
Reference in New Issue
Block a user