From 48be185bba887b16c56095a44de48736d345c706 Mon Sep 17 00:00:00 2001 From: Nick Fisher Date: Fri, 3 Nov 2023 22:17:39 +0800 Subject: [PATCH] start using menu for example project & add methods for getting camera model/view matrices --- example/lib/camera_matrix_overlay.dart | 32 +- example/lib/camera_menu.dart | 58 -- example/lib/controller_menu.dart | 24 +- example/lib/main.dart | 153 +++-- example/lib/picker_result_widget.dart | 3 +- example/lib/scene_menu.dart | 149 ++++- ios/include/FilamentViewer.hpp | 3 +- ios/src/FilamentViewer.cpp | 67 ++- ios/src/FlutterFilamentApi.cpp | 2 +- lib/filament_controller.dart | 3 +- lib/filament_controller_ffi.dart | 10 +- macos/include/FilamentViewer.hpp | 284 +++++----- macos/include/FlutterFilamentApi.h | 7 +- macos/src/FilamentViewer.cpp | 77 ++- macos/src/FlutterFilamentApi.cpp | 752 +++++++++++++------------ 15 files changed, 895 insertions(+), 729 deletions(-) delete mode 100644 example/lib/camera_menu.dart diff --git a/example/lib/camera_matrix_overlay.dart b/example/lib/camera_matrix_overlay.dart index ab86c354..aab50022 100644 --- a/example/lib/camera_matrix_overlay.dart +++ b/example/lib/camera_matrix_overlay.dart @@ -7,7 +7,7 @@ import 'package:flutter_filament/filament_controller.dart'; class CameraMatrixOverlay extends StatefulWidget { final FilamentController controller; - CameraMatrixOverlay({super.key, required this.controller}); + const CameraMatrixOverlay({super.key, required this.controller}); @override State createState() => _CameraMatrixOverlayState(); @@ -18,23 +18,37 @@ class _CameraMatrixOverlayState extends State { String? _cameraPosition; String? _cameraRotation; + void _updateTimer() { + _cameraTimer?.cancel(); + if (widget.controller.hasViewer.value) { + _cameraTimer = + Timer.periodic(const Duration(milliseconds: 50), (timer) async { + var cameraPosition = await widget.controller.getCameraPosition(); + var cameraRotation = await widget.controller.getCameraRotation(); + + _cameraPosition = + "${cameraPosition.storage.map((v) => v.toStringAsFixed(2))}"; + _cameraRotation = + "${cameraRotation.storage.map((v) => v.toStringAsFixed(2))}"; + + setState(() {}); + }); + } + } + @override void initState() { super.initState(); - _cameraTimer = - Timer.periodic(const Duration(milliseconds: 50), (timer) async { - var cameraPosition = await widget.controller.getCameraPosition(); - var cameraRotation = await widget.controller.getCameraRotation(); - _cameraPosition = cameraPosition.toString(); - _cameraRotation = cameraRotation.toString(); - setState(() {}); - }); + _updateTimer(); + + widget.controller.hasViewer.addListener(_updateTimer); } @override void dispose() { super.dispose(); + widget.controller.hasViewer.removeListener(_updateTimer); _cameraTimer?.cancel(); } diff --git a/example/lib/camera_menu.dart b/example/lib/camera_menu.dart deleted file mode 100644 index 29327f43..00000000 --- a/example/lib/camera_menu.dart +++ /dev/null @@ -1,58 +0,0 @@ -import 'package:flutter/material.dart'; -import 'package:flutter/widgets.dart'; -import 'package:flutter_filament/filament_controller.dart'; - -class CameraMenu extends StatefulWidget { - final FilamentController? controller; - - CameraMenu({super.key, required this.controller}); - - @override - State createState() { - return _CameraMenuState(); - } -} - -class _CameraMenuState extends State { - bool _frustumCulling = true; - - final FocusNode _buttonFocusNode = FocusNode(debugLabel: 'Camera Menu'); - - @override - void didUpdateWidget(CameraMenu oldWidget) { - super.didUpdateWidget(oldWidget); - if (widget.controller != oldWidget.controller) { - setState(() {}); - } - } - - @override - Widget build(BuildContext context) { - return MenuAnchor( - childFocusNode: _buttonFocusNode, - menuChildren: [ - MenuItemButton( - child: Text("Camera"), - onPressed: () {}, - ), - ], - builder: - (BuildContext context, MenuController controller, Widget? child) { - return Align( - alignment: Alignment.bottomLeft, - child: TextButton( - onPressed: widget.controller?.hasViewer != true - ? null - : () { - if (controller.isOpen) { - controller.close(); - } else { - controller.open(); - } - }, - child: const Text("Camera"), - )); - }, - ); - } -} diff --git a/example/lib/controller_menu.dart b/example/lib/controller_menu.dart index 414819c2..e3edc883 100644 --- a/example/lib/controller_menu.dart +++ b/example/lib/controller_menu.dart @@ -6,11 +6,14 @@ import 'package:flutter_filament/filament_controller.dart'; import 'package:flutter_filament/filament_controller_ffi.dart'; class ControllerMenu extends StatefulWidget { + final FilamentController? controller; final void Function(FilamentController controller) onControllerCreated; final void Function() onControllerDestroyed; ControllerMenu( - {required this.onControllerCreated, required this.onControllerDestroyed}); + {this.controller, + required this.onControllerCreated, + required this.onControllerDestroyed}); @override State createState() => _ControllerMenuState(); @@ -21,11 +24,30 @@ class _ControllerMenuState extends State { final FocusNode _buttonFocusNode = FocusNode(debugLabel: 'Camera Menu'); void _createController({String? uberArchivePath}) { + if (_filamentController != null) { + throw Exception("Controller already exists"); + } _filamentController = FilamentControllerFFI(uberArchivePath: uberArchivePath); widget.onControllerCreated(_filamentController!); } + @override + void initState() { + super.initState(); + _filamentController = widget.controller; + } + + @override + void didUpdateWidget(ControllerMenu oldWidget) { + super.didUpdateWidget(oldWidget); + if (widget.controller != _filamentController) { + setState(() { + _filamentController = widget.controller; + }); + } + } + @override Widget build(BuildContext context) { var items = []; diff --git a/example/lib/main.dart b/example/lib/main.dart index 82f41134..e383a19e 100644 --- a/example/lib/main.dart +++ b/example/lib/main.dart @@ -1,27 +1,18 @@ -import 'dart:async'; -import 'dart:io'; -import 'dart:typed_data'; import 'package:flutter/material.dart'; +import 'package:flutter_filament/filament_controller_ffi.dart'; +import 'package:flutter_filament_example/camera_matrix_overlay.dart'; import 'package:flutter_filament_example/controller_menu.dart'; import 'package:flutter_filament_example/example_viewport.dart'; import 'package:flutter_filament_example/picker_result_widget.dart'; import 'package:flutter_filament_example/scene_menu.dart'; -import 'package:permission_handler/permission_handler.dart'; -import 'package:flutter_filament/animations/animation_data.dart'; - import 'package:flutter_filament/filament_controller.dart'; -import 'package:flutter_filament/filament_controller_ffi.dart'; -import 'package:flutter_filament/animations/animation_builder.dart'; - -import 'package:flutter_filament/widgets/filament_gesture_detector.dart'; -import 'package:flutter_filament/widgets/filament_widget.dart'; - -import 'camera_menu.dart'; +const loadDefaultScene = bool.hasEnvironment('--load-default-scene'); void main() async { - runApp(const MyApp()); + print(loadDefaultScene); + runApp(MyApp()); } class MyApp extends StatefulWidget { @@ -42,6 +33,8 @@ class _MyAppState extends State with SingleTickerProviderStateMixin { } class ExampleWidget extends StatefulWidget { + const ExampleWidget({super.key}); + @override State createState() { return _ExampleWidgetState(); @@ -53,26 +46,14 @@ enum MenuType { controller, assets, camera, misc } class _ExampleWidgetState extends State { FilamentController? _filamentController; - FilamentEntity? _shapes; FilamentEntity? _flightHelmet; FilamentEntity? _buster; FilamentEntity? _light; - List? _animations; - final weights = List.filled(255, 0.0); - bool _loop = false; EdgeInsets _viewportMargin = EdgeInsets.zero; - bool _hasViewer = false; - - bool _rendering = false; - int _framerate = 60; - bool _postProcessing = true; - - bool _coneHidden = false; - Widget _item(void Function() onTap, String text) { return GestureDetector( onTap: () { @@ -86,7 +67,25 @@ class _ExampleWidgetState extends State { child: Text(text))); } - final FocusNode _buttonFocusNode = FocusNode(debugLabel: 'Menu Button'); + @override + void initState() { + super.initState(); + if (loadDefaultScene) { + WidgetsBinding.instance.addPostFrameCallback((timeStamp) async { + setState(() { + _filamentController = FilamentControllerFFI(); + }); + await Future.delayed(const Duration(milliseconds: 100)); + WidgetsBinding.instance.addPostFrameCallback((timeStamp) async { + await _filamentController!.createViewer(); + await _filamentController! + .loadSkybox("assets/default_env/default_env_skybox.ktx"); + await _filamentController!.setRendering(true); + await _filamentController!.loadGlb("assets/shapes/shapes.glb"); + }); + }); + } + } @override Widget build(BuildContext context) { @@ -104,6 +103,7 @@ class _ExampleWidgetState extends State { color: Colors.white, child: Row(children: [ ControllerMenu( + controller: _filamentController, onControllerDestroyed: () {}, onControllerCreated: (controller) { setState(() { @@ -114,24 +114,22 @@ class _ExampleWidgetState extends State { controller: _filamentController, ) ]))), + _filamentController == null + ? Container() + : Align( + alignment: Alignment.topLeft, + child: CameraMatrixOverlay(controller: _filamentController!), + ), + _filamentController == null + ? Container() + : Align( + alignment: Alignment.topRight, + child: PickerResultWidget(controller: _filamentController!), + ) ]); // _item(() { -// _item(() async { -// _light = await _filamentController! -// .addLight(1, 6500, 150000, 0, 1, 0, 0, -1, 0, true); -// }, "add directional light"), -// _item(() async { -// await _filamentController!.clearLights(); -// }, "clear lights"), -// _item(() { -// setState(() { -// _postProcessing = !_postProcessing; -// }); -// _filamentController!.setPostProcessing(_postProcessing); -// }, "${_postProcessing ? "Disable" : "Enable"} postprocessing"), - // _item(() async { // _animations = await _filamentController!.setCamera(_shapes!, null); // setState(() {}); @@ -281,21 +279,6 @@ class _ExampleWidgetState extends State { // }, "play animation ${_animations!.indexOf(a)} (noreplace)"))); // } -// children.add(_item(() { -// _filamentController!.setToneMapping(ToneMapper.LINEAR); -// }, "Set tone mapping to linear")); - -// children.add(_item(() { -// _filamentController!.moveCameraToAsset(_shapes!); -// }, "Move camera to shapes asset")); - -// children.add(_item(() { -// setState(() { -// _frustumCulling = !_frustumCulling; -// }); -// _filamentController!.setViewFrustumCulling(_frustumCulling); -// }, "${_frustumCulling ? "Disable" : "Enable"} frustum culling")); - // children.addAll([ // _item(() async { // await Permission.microphone.request(); @@ -350,37 +333,37 @@ class _ExampleWidgetState extends State { } } - // _item(24 () async { 'rotate by pi around Y axis'), - // _item(5 () async { 'load flight helmet'), +// _item(24 () async { 'rotate by pi around Y axis'), +// _item(5 () async { 'load flight helmet'), - // _item(7 () async { 'set all weights to 1'), - // _item(8 () async { 'set all weights to 0'), - // _item(9 () async { 'play all animations'), - // _item(34 () async { 'play animation 0'), - // _item(34 () async { 'play animation 0 (noreplace)'), - // _item(35 () async { 'play animation 1'), - // _item(34 () async { 'play animation 0 (noreplace)'), - // _item(36 () async { 'play animation 2'), - // _item(34 () async { 'play animation 0 (noreplace)'), - // _item(36 () async { 'play animation 3'), - // _item(34 () async { 'play animation 3 (noreplace)'), - // _item(37 () async { 'stop animation 0'), +// _item(7 () async { 'set all weights to 1'), +// _item(8 () async { 'set all weights to 0'), +// _item(9 () async { 'play all animations'), +// _item(34 () async { 'play animation 0'), +// _item(34 () async { 'play animation 0 (noreplace)'), +// _item(35 () async { 'play animation 1'), +// _item(34 () async { 'play animation 0 (noreplace)'), +// _item(36 () async { 'play animation 2'), +// _item(34 () async { 'play animation 0 (noreplace)'), +// _item(36 () async { 'play animation 3'), +// _item(34 () async { 'play animation 3 (noreplace)'), +// _item(37 () async { 'stop animation 0'), - // _item(14 () async { 'set camera'), - // _item(15 () async { 'animate weights'), - // _item(16 () async { 'get target names'), - // _item(17 () async { 'get animation names'), - // _item(18 () async { 'pan left'), - // _item(19 () async { 'pan right'), - // _item(25 () async { - // Text(_vertical ? 'set horizontal' : 'set vertical')), - // _item(26 () async { 'set camera pos to 0,0,3'), - // _item(27 () async { 'toggle framerate'), - // _item(28 () async { 'set bg image pos'), - // _item(29 () async { 'add light'), - // _item(30 () async { 'remove light'), - // _item(31 () async { 'clear all lights'), - // _item(32 () async { 'set camera model matrix'), +// _item(14 () async { 'set camera'), +// _item(15 () async { 'animate weights'), +// _item(16 () async { 'get target names'), +// _item(17 () async { 'get animation names'), +// _item(18 () async { 'pan left'), +// _item(19 () async { 'pan right'), +// _item(25 () async { +// Text(_vertical ? 'set horizontal' : 'set vertical')), +// _item(26 () async { 'set camera pos to 0,0,3'), +// _item(27 () async { 'toggle framerate'), +// _item(28 () async { 'set bg image pos'), +// _item(29 () async { 'add light'), +// _item(30 () async { 'remove light'), +// _item(31 () async { 'clear all lights'), +// _item(32 () async { 'set camera model matrix'), // case -1: diff --git a/example/lib/picker_result_widget.dart b/example/lib/picker_result_widget.dart index f509ce77..01544d46 100644 --- a/example/lib/picker_result_widget.dart +++ b/example/lib/picker_result_widget.dart @@ -1,11 +1,10 @@ import 'package:flutter/material.dart'; import 'package:flutter_filament/filament_controller.dart'; -import 'package:flutter_filament/generated_bindings.dart'; class PickerResultWidget extends StatelessWidget { final FilamentController controller; - const PickerResultWidget({super.key, required this.controller}); + const PickerResultWidget({required this.controller, super.key}); @override Widget build(BuildContext context) { diff --git a/example/lib/scene_menu.dart b/example/lib/scene_menu.dart index 7691013a..a6eb577b 100644 --- a/example/lib/scene_menu.dart +++ b/example/lib/scene_menu.dart @@ -1,12 +1,11 @@ -import 'package:flutter/foundation.dart'; import 'package:flutter/material.dart'; -import 'package:flutter/widgets.dart'; + import 'package:flutter_filament/filament_controller.dart'; class SceneMenu extends StatefulWidget { final FilamentController? controller; - SceneMenu({super.key, required this.controller}); + const SceneMenu({super.key, required this.controller}); @override State createState() { @@ -15,9 +14,8 @@ class SceneMenu extends StatefulWidget { } class _SceneMenuState extends State { - FilamentEntity? _shapes; - List? _animations; - bool _hasSkybox = false; + bool _postProcessing = true; + final FocusNode _buttonFocusNode = FocusNode(debugLabel: 'Camera Menu'); @override @@ -29,6 +27,14 @@ class _SceneMenuState extends State { } } + bool _coneHidden = false; + FilamentEntity? _shapes; + FilamentEntity? _directionalLight; + List? _animations; + bool _loop = false; + + bool _hasSkybox = false; + List _assetMenu() { return [ MenuItemButton( @@ -84,6 +90,101 @@ class _SceneMenuState extends State { ]; } + bool _frustumCulling = true; + ManipulatorMode _cameraManipulatorMode = ManipulatorMode.ORBIT; + + double _zoomSpeed = 0.01; + double _orbitSpeedX = 0.01; + double _orbitSpeedY = 0.01; + + List _cameraMenu() { + return [ + MenuItemButton( + onPressed: () { + widget.controller!.moveCameraToAsset(_shapes!); + }, + child: const Text("Move camera to shapes asset"), + ), + MenuItemButton( + onPressed: () { + setState(() { + _frustumCulling = !_frustumCulling; + }); + widget.controller!.setViewFrustumCulling(_frustumCulling); + }, + child: + Text("${_frustumCulling ? "Disable" : "Enable"} frustum culling"), + ), + SubmenuButton( + menuChildren: ManipulatorMode.values.map((mm) { + return MenuItemButton( + onPressed: () { + _cameraManipulatorMode = mm; + widget.controller!.setCameraManipulatorOptions( + mode: _cameraManipulatorMode, + orbitSpeedX: _orbitSpeedX, + orbitSpeedY: _orbitSpeedY, + zoomSpeed: _zoomSpeed); + setState(() {}); + }, + child: Text( + mm.name, + style: TextStyle( + fontWeight: _cameraManipulatorMode == mm + ? FontWeight.bold + : FontWeight.normal), + ), + ); + }).toList(), + child: Text("Manipulator mode")), + SubmenuButton( + menuChildren: [0.01, 0.1, 1.0, 10.0, 100.0].map((speed) { + return MenuItemButton( + onPressed: () { + _zoomSpeed = speed; + widget.controller!.setCameraManipulatorOptions( + mode: _cameraManipulatorMode, + orbitSpeedX: _orbitSpeedX, + orbitSpeedY: _orbitSpeedY, + zoomSpeed: _zoomSpeed); + setState(() {}); + }, + child: Text( + speed.toString(), + style: TextStyle( + fontWeight: (speed - _zoomSpeed).abs() < 0.0001 + ? FontWeight.bold + : FontWeight.normal), + ), + ); + }).toList(), + child: const Text("Zoom speed")), + SubmenuButton( + menuChildren: [0.001, 0.01, 0.1, 1.0].map((speed) { + return MenuItemButton( + onPressed: () { + _orbitSpeedX = speed; + _orbitSpeedY = speed; + widget.controller!.setCameraManipulatorOptions( + mode: _cameraManipulatorMode, + orbitSpeedX: _orbitSpeedX, + orbitSpeedY: _orbitSpeedY, + zoomSpeed: _zoomSpeed); + setState(() {}); + }, + child: Text( + speed.toString(), + style: TextStyle( + fontWeight: (speed - _orbitSpeedX).abs() < 0.0001 + ? FontWeight.bold + : FontWeight.normal), + ), + ); + }).toList(), + child: const Text("Orbit speed (X & Y)")) + ]; + } + bool _rendering = false; int _framerate = 60; @@ -107,7 +208,35 @@ class _SceneMenuState extends State { _framerate = _framerate == 60 ? 30 : 60; widget.controller!.setFrameRate(_framerate); }, - child: const Text("Toggle framerate (currently ) "), + child: Text("Toggle framerate (currently $_framerate) "), + ), + MenuItemButton( + onPressed: () { + widget.controller!.setToneMapping(ToneMapper.LINEAR); + }, + child: const Text("Set tone mapping to linear"), + ), + MenuItemButton( + onPressed: () { + setState(() { + _postProcessing = !_postProcessing; + }); + widget.controller!.setPostProcessing(_postProcessing); + }, + child: Text("${_postProcessing ? "Disable" : "Enable"} postprocessing"), + ), + MenuItemButton( + onPressed: () async { + _directionalLight = await widget.controller! + .addLight(1, 6500, 150000, 0, 1, 0, 0, -1, 0, true); + }, + child: const Text("add directional light"), + ), + MenuItemButton( + onPressed: () async { + await widget.controller!.clearLights(); + }, + child: const Text("clear all lights"), ), ]; } @@ -129,9 +258,9 @@ class _SceneMenuState extends State { menuChildren: _assetMenu(), child: const Text("Assets"), ), - const SubmenuButton( - menuChildren: [], - child: Text("Camera"), + SubmenuButton( + menuChildren: _cameraMenu(), + child: const Text("Camera"), ), ], builder: (BuildContext context, MenuController controller, diff --git a/ios/include/FilamentViewer.hpp b/ios/include/FilamentViewer.hpp index 094ac104..83b1d699 100644 --- a/ios/include/FilamentViewer.hpp +++ b/ios/include/FilamentViewer.hpp @@ -110,7 +110,7 @@ namespace polyvox void scrollUpdate(float x, float y, float delta); void scrollEnd(); void pick(uint32_t x, uint32_t y, EntityId *entityId); - + EntityId addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows); void removeLight(EntityId entityId); void clearLights(); @@ -163,6 +163,7 @@ namespace polyvox double _zoomSpeed = 0.01; math::mat4f _cameraPosition; math::mat4f _cameraRotation; + void _createManipulator(); ColorGrading *colorGrading = nullptr; diff --git a/ios/src/FilamentViewer.cpp b/ios/src/FilamentViewer.cpp index 7c57a9df..93feea11 100644 --- a/ios/src/FilamentViewer.cpp +++ b/ios/src/FilamentViewer.cpp @@ -984,9 +984,10 @@ namespace polyvox _frameCount++; // if a manipulator is active, update the active camera orientation - if(_manipulator) { + if (_manipulator) + { math::double3 eye, target, upward; - Camera& cam =_view->getCamera(); + Camera &cam = _view->getCamera(); _manipulator->getLookAt(&eye, &target, &upward); cam.lookAt(eye, target, upward); } @@ -1007,17 +1008,17 @@ namespace polyvox // } // else // { - // Render the scene, unless the renderer wants to skip the frame. - if (_renderer->beginFrame(_swapChain, frameTimeInNanos)) - { - _renderer->render(_view); - _renderer->endFrame(); - } - else - { - // std::cout << "Skipped" << std::endl; - // skipped frame - } + // Render the scene, unless the renderer wants to skip the frame. + if (_renderer->beginFrame(_swapChain, frameTimeInNanos)) + { + _renderer->render(_view); + _renderer->endFrame(); + } + else + { + // std::cout << "Skipped" << std::endl; + // skipped frame + } // } } @@ -1110,34 +1111,40 @@ namespace polyvox const math::mat4 FilamentViewer::getCameraModelMatrix() { - const auto& cam = _view->getCamera(); + const auto &cam = _view->getCamera(); return cam.getModelMatrix(); } const math::mat4 FilamentViewer::getCameraViewMatrix() { - const auto& cam = _view->getCamera(); + const auto &cam = _view->getCamera(); return cam.getViewMatrix(); } void FilamentViewer::_createManipulator() { Camera &cam = _view->getCamera(); + auto &tm = _engine->getTransformManager(); + auto transformInstance = tm.getInstance(cam.getEntity()); + auto transform = tm.getTransform(transformInstance); + math::double3 home = cam.getPosition(); math::double3 up = cam.getUpVector(); - math::double3 target = home + cam.getForwardVector(); + auto fv = cam.getForwardVector(); + math::double3 target = home + fv; Viewport const &vp = _view->getViewport(); - Log("Creating manipulator for viewport size %dx%d with camera norm %f", vp.width, vp.height, norm(home)); - float zoomSpeed = norm(home) / 10; - zoomSpeed = math::clamp(zoomSpeed, 0.1f, 100000.0f); + Log("Creating manipulator for viewport size %dx%d at home %f %f %f, fv %f %f %f, up %f %f %f target %f %f %f (norm %f) with _zoomSpeed %f", vp.width, vp.height, home[0], home[1], home[2], fv[0], fv[1], fv[2], up[0], up[1], up[2], target[0], target[1], target[2], norm(home), _zoomSpeed); _manipulator = Manipulator::Builder() .viewport(vp.width, vp.height) - .orbitHomePosition(home[0], home[1], home[2]) - .upVector(up.x, up.y, up.z) + .upVector(up.x, up.y, up.z) .zoomSpeed(_zoomSpeed) - .orbitSpeed(_orbitSpeedX, _orbitSpeedY) .targetPosition(target[0], target[1], target[2]) + // only applicable to Mode::ORBIT + .orbitHomePosition(home[0], home[1], home[2]) + .orbitSpeed(_orbitSpeedX, _orbitSpeedY) + // only applicable to Mode::FREE_FLIGHT + .flightStartPosition(home[0], home[1], home[2]) .build(_manipulatorMode); } @@ -1146,7 +1153,7 @@ namespace polyvox _manipulatorMode = mode; _orbitSpeedX = orbitSpeedX; _orbitSpeedY = orbitSpeedY; - _zoomSpeed = zoomSpeedY; + _zoomSpeed = zoomSpeed; } void FilamentViewer::grabBegin(float x, float y, bool pan) @@ -1160,12 +1167,15 @@ namespace polyvox { _createManipulator(); } - if(pan) { + if (pan) + { Log("Beginning pan at %f %f", x, y); - } else { + } + else + { Log("Beginning rotate at %f %f", x, y); } - + _manipulator->grabBegin(x, y, pan); } @@ -1234,9 +1244,8 @@ namespace polyvox void FilamentViewer::pick(uint32_t x, uint32_t y, EntityId *entityId) { - _view->pick(x, y, [=](filament::View::PickingQueryResult const &result) { - *entityId = Entity::smuggle(result.renderable); - }); + _view->pick(x, y, [=](filament::View::PickingQueryResult const &result) + { *entityId = Entity::smuggle(result.renderable); }); } } // namespace polyvox diff --git a/ios/src/FlutterFilamentApi.cpp b/ios/src/FlutterFilamentApi.cpp index e8aec531..8c86ddd7 100644 --- a/ios/src/FlutterFilamentApi.cpp +++ b/ios/src/FlutterFilamentApi.cpp @@ -130,7 +130,7 @@ extern "C" return modelMatrix.asArray(); } - FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void *const viewer, ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed) + FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed) { ((FilamentViewer *)viewer)->setCameraManipulatorOptions((filament::camutils::Mode)mode, orbitSpeedX, orbitSpeedY, zoomSpeed); } diff --git a/lib/filament_controller.dart b/lib/filament_controller.dart index fc691d3b..efc1037e 100644 --- a/lib/filament_controller.dart +++ b/lib/filament_controller.dart @@ -440,9 +440,10 @@ abstract class FilamentController { /// /// Sets the options for manipulating the camera via the viewport. + /// ManipulatorMode.FREE_FLIGHT and ManipulatorMode.MAP are currently unsupported and will throw an exception. /// Future setCameraManipulatorOptions( - {ManipulatorMode mode = ManipulatorMode.FREE_FLIGHT, + {ManipulatorMode mode = ManipulatorMode.ORBIT, double orbitSpeedX = 0.01, double orbitSpeedY = 0.01, double zoomSpeed = 0.01}); diff --git a/lib/filament_controller_ffi.dart b/lib/filament_controller_ffi.dart index 565237c8..7906a088 100644 --- a/lib/filament_controller_ffi.dart +++ b/lib/filament_controller_ffi.dart @@ -1012,8 +1012,11 @@ class FilamentControllerFFI extends FilamentController { var arrayPtr = _lib.get_camera_model_matrix(_viewer!); var doubleList = arrayPtr.asTypedList(16); var modelMatrix = Matrix4.fromFloat64List(doubleList); + + var position = modelMatrix.getColumn(3).xyz; + calloc.free(arrayPtr); - return modelMatrix.getColumn(3).xyz; + return position; } @override @@ -1032,13 +1035,16 @@ class FilamentControllerFFI extends FilamentController { @override Future setCameraManipulatorOptions( - {ManipulatorMode mode = ManipulatorMode.FREE_FLIGHT, + {ManipulatorMode mode = ManipulatorMode.ORBIT, double orbitSpeedX = 0.01, double orbitSpeedY = 0.01, double zoomSpeed = 0.01}) async { if (_viewer == null) { throw Exception("No viewer available"); } + if (mode != ManipulatorMode.ORBIT) { + throw Exception("Manipulator mode $mode not yet implemented"); + } _lib.set_camera_manipulator_options( _viewer!, mode.index, orbitSpeedX, orbitSpeedX, zoomSpeed); } diff --git a/macos/include/FilamentViewer.hpp b/macos/include/FilamentViewer.hpp index 08ec86de..83b1d699 100644 --- a/macos/include/FilamentViewer.hpp +++ b/macos/include/FilamentViewer.hpp @@ -41,151 +41,149 @@ using namespace camutils; typedef int32_t EntityId; -namespace polyvox { +namespace polyvox +{ - enum ToneMapping { - ACES, FILMIC, LINEAR - }; - - class FilamentViewer { - public: - FilamentViewer(const void* context, const ResourceLoaderWrapper* const resourceLoaderWrapper, void* const platform=nullptr, const char* uberArchivePath=nullptr); - ~FilamentViewer(); - - void setToneMapping(ToneMapping toneMapping); - void setBloom(float strength); - void loadSkybox(const char* const skyboxUri); - void removeSkybox(); - - void loadIbl(const char* const iblUri, float intensity); - void removeIbl(); - - void removeAsset(EntityId asset); - // removes all add assets from the current scene - void clearAssets(); - - void updateViewportAndCameraProjection(int height, int width, float scaleFactor); - void render( - uint64_t frameTimeInNanos, - void* pixelBuffer, - void (*callback)(void *buf, size_t size, void *data), - void* data - ); - void setFrameInterval(float interval); - - bool setCamera(EntityId asset, const char* nodeName); - - - void createSwapChain(const void* surface, uint32_t width, uint32_t height); - void destroySwapChain(); - - void createRenderTarget(intptr_t textureId, uint32_t width,uint32_t height); - - Renderer* getRenderer(); - - void setBackgroundColor(const float r, const float g, const float b, const float a); - void setBackgroundImage(const char* resourcePath, bool fillHeight); - void clearBackgroundImage(); - void setBackgroundImagePosition(float x, float y, bool clamp); - void moveCameraToAsset(EntityId entityId); - void setViewFrustumCulling(bool enabled); - void setCameraExposure(float aperture, float shutterSpeed, float sensitivity); - void setCameraPosition(float x, float y, float z); - void setCameraRotation(float rads, float x, float y, float z); - const math::mat4 getCameraModelMatrix(); - const math::mat4 getCameraViewMatrix(); - void setCameraModelMatrix(const float* const matrix); - void setCameraFocalLength(float fl); - void setCameraFocusDistance(float focusDistance); - - void grabBegin(float x, float y, bool pan); - void grabUpdate(float x, float y); - void grabEnd(); - void scrollBegin(); - void scrollUpdate(float x, float y, float delta); - void scrollEnd(); - - EntityId addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows); - void removeLight(EntityId entityId); - void clearLights(); - void setPostProcessing(bool enabled); - - void pick(uint32_t x, uint32_t y, EntityId* entityId); - - AssetManager* const getAssetManager() { - return (AssetManager* const) _assetManager; - } - - private: - void createImageRenderable(); - void loadResources(std::string relativeResourcePath); - void cleanup(); - - bool _panning = false; - float _startX; - float _startY; - math::mat4f _cameraPosition; - math::mat4f _cameraRotation; - - const ResourceLoaderWrapper* const _resourceLoaderWrapper; - - Scene* _scene = nullptr; - View* _view = nullptr; - Engine* _engine = nullptr; - - // a default camera that we add to every scene - Camera* _mainCamera = nullptr; - - Renderer* _renderer = nullptr; - RenderTarget* _rt = nullptr; - Texture* _rtColor = nullptr; - Texture* _rtDepth = nullptr; - - SwapChain* _swapChain = nullptr; - - AssetManager* _assetManager = nullptr; - - NameComponentManager* _ncm = nullptr; - - std::mutex mtx; // mutex to ensure thread safety when removing assets - - vector _lights; - Texture* _skyboxTexture = nullptr; - Skybox* _skybox = nullptr; - Texture* _iblTexture = nullptr; - IndirectLight* _indirectLight = nullptr; - - bool _recomputeAabb = false; - - bool _actualSize = false; - - float _cameraFocalLength = 28.0f; - float _cameraFocusDistance = 0.0f; - - ColorGrading *colorGrading = nullptr; - - // background image properties - uint32_t _imageHeight = 0; - uint32_t _imageWidth = 0; - mat4f _imageScale; - Texture* _imageTexture = nullptr; - utils::Entity* _imageEntity = nullptr; - VertexBuffer* _imageVb = nullptr; - IndexBuffer* _imageIb = nullptr; - Material* _imageMaterial = nullptr; - TextureSampler _imageSampler; - void loadKtx2Texture(string path, ResourceBuffer data); - void loadKtxTexture(string path, ResourceBuffer data); - void loadPngTexture(string path, ResourceBuffer data); - void loadTextureFromPath(string path); - - Manipulator* _manipulator = nullptr; - void _createManipulator(); - uint32_t _lastFrameTimeInNanos; + enum ToneMapping + { + ACES, + FILMIC, + LINEAR }; + class FilamentViewer + { + public: + FilamentViewer(const void *context, const ResourceLoaderWrapper *const resourceLoaderWrapper, void *const platform = nullptr, const char *uberArchivePath = nullptr); + ~FilamentViewer(); + + void setToneMapping(ToneMapping toneMapping); + void setBloom(float strength); + void loadSkybox(const char *const skyboxUri); + void removeSkybox(); + + void loadIbl(const char *const iblUri, float intensity); + void removeIbl(); + + void removeAsset(EntityId asset); + void clearAssets(); + + void updateViewportAndCameraProjection(int height, int width, float scaleFactor); + void render( + uint64_t frameTimeInNanos, + void *pixelBuffer, + void (*callback)(void *buf, size_t size, void *data), + void *data); + void setFrameInterval(float interval); + + bool setCamera(EntityId asset, const char *nodeName); + + void createSwapChain(const void *surface, uint32_t width, uint32_t height); + void destroySwapChain(); + + void createRenderTarget(intptr_t textureId, uint32_t width, uint32_t height); + + Renderer *getRenderer(); + + void setBackgroundColor(const float r, const float g, const float b, const float a); + void setBackgroundImage(const char *resourcePath, bool fillHeight); + void clearBackgroundImage(); + void setBackgroundImagePosition(float x, float y, bool clamp); + + + // Camera methods + void moveCameraToAsset(EntityId entityId); + void setViewFrustumCulling(bool enabled); + void setCameraExposure(float aperture, float shutterSpeed, float sensitivity); + void setCameraPosition(float x, float y, float z); + void setCameraRotation(float rads, float x, float y, float z); + const math::mat4 getCameraModelMatrix(); + const math::mat4 getCameraViewMatrix(); + void setCameraModelMatrix(const float *const matrix); + void setCameraFocalLength(float fl); + void setCameraFocusDistance(float focusDistance); + void setCameraManipulatorOptions(filament::camutils::Mode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed); + void grabBegin(float x, float y, bool pan); + void grabUpdate(float x, float y); + void grabEnd(); + void scrollBegin(); + void scrollUpdate(float x, float y, float delta); + void scrollEnd(); + void pick(uint32_t x, uint32_t y, EntityId *entityId); + + EntityId addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows); + void removeLight(EntityId entityId); + void clearLights(); + void setPostProcessing(bool enabled); + + + AssetManager *const getAssetManager() + { + return (AssetManager *const)_assetManager; + } + + private: + const ResourceLoaderWrapper *const _resourceLoaderWrapper; + + Scene *_scene = nullptr; + View *_view = nullptr; + Engine *_engine = nullptr; + + Renderer *_renderer = nullptr; + RenderTarget *_rt = nullptr; + Texture *_rtColor = nullptr; + Texture *_rtDepth = nullptr; + + SwapChain *_swapChain = nullptr; + + AssetManager *_assetManager = nullptr; + + NameComponentManager *_ncm = nullptr; + + std::mutex mtx; // mutex to ensure thread safety when removing assets + + vector _lights; + Texture *_skyboxTexture = nullptr; + Skybox *_skybox = nullptr; + Texture *_iblTexture = nullptr; + IndirectLight *_indirectLight = nullptr; + + bool _recomputeAabb = false; + + bool _actualSize = false; + + // Camera properties + Camera *_mainCamera = nullptr; // the default camera added to every scene. If you want the *active* camera, access via View. + float _cameraFocalLength = 28.0f; + float _cameraFocusDistance = 0.0f; + Manipulator *_manipulator = nullptr; + filament::camutils::Mode _manipulatorMode; + double _orbitSpeedX = 0.01; + double _orbitSpeedY = 0.01; + double _zoomSpeed = 0.01; + math::mat4f _cameraPosition; + math::mat4f _cameraRotation; + void _createManipulator(); + + ColorGrading *colorGrading = nullptr; + + // background image properties + uint32_t _imageHeight = 0; + uint32_t _imageWidth = 0; + mat4f _imageScale; + Texture *_imageTexture = nullptr; + utils::Entity *_imageEntity = nullptr; + VertexBuffer *_imageVb = nullptr; + IndexBuffer *_imageIb = nullptr; + Material *_imageMaterial = nullptr; + TextureSampler _imageSampler; + void loadKtx2Texture(string path, ResourceBuffer data); + void loadKtxTexture(string path, ResourceBuffer data); + void loadPngTexture(string path, ResourceBuffer data); + void loadTextureFromPath(string path); + + + uint32_t _lastFrameTimeInNanos; + }; } - - - diff --git a/macos/include/FlutterFilamentApi.h b/macos/include/FlutterFilamentApi.h index c8c90e8e..bf6988b8 100644 --- a/macos/include/FlutterFilamentApi.h +++ b/macos/include/FlutterFilamentApi.h @@ -47,11 +47,11 @@ #include "ResourceBuffer.hpp" typedef int32_t EntityId; +typedef int32_t _ManipulatorMode; #ifdef __cplusplus extern "C" { #endif -typedef int32_t EntityId; FLUTTER_PLUGIN_EXPORT const void* create_filament_viewer(const void* const context, const ResourceLoaderWrapper* const loader, void* const platform, const char* uberArchivePath); FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void* const viewer); @@ -140,6 +140,8 @@ FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void* assetManager, EntityId a FLUTTER_PLUGIN_EXPORT void set_position(void* assetManager, EntityId asset, float x, float y, float z); FLUTTER_PLUGIN_EXPORT void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z); FLUTTER_PLUGIN_EXPORT void set_scale(void* assetManager, EntityId asset, float scale); + +// Camera methods FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void* const viewer, EntityId asset); FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void* const viewer, bool enabled); FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void* const viewer, float aperture, float shutterSpeed, float sensitivity); @@ -152,6 +154,9 @@ FLUTTER_PLUGIN_EXPORT const double* const get_camera_view_matrix(const void* con FLUTTER_PLUGIN_EXPORT const double* const get_camera_projection_matrix(const void* const viewer); FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void* const viewer, float focalLength); FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void* const viewer, float focusDistance); +FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void* const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed); + + FLUTTER_PLUGIN_EXPORT int hide_mesh(void* assetManager, EntityId asset, const char* meshName); FLUTTER_PLUGIN_EXPORT int reveal_mesh(void* assetManager, EntityId asset, const char* meshName); FLUTTER_PLUGIN_EXPORT void set_post_processing(void* const viewer, bool enabled); diff --git a/macos/src/FilamentViewer.cpp b/macos/src/FilamentViewer.cpp index aa36f6bc..93feea11 100644 --- a/macos/src/FilamentViewer.cpp +++ b/macos/src/FilamentViewer.cpp @@ -984,9 +984,10 @@ namespace polyvox _frameCount++; // if a manipulator is active, update the active camera orientation - if(_manipulator) { + if (_manipulator) + { math::double3 eye, target, upward; - Camera& cam =_view->getCamera(); + Camera &cam = _view->getCamera(); _manipulator->getLookAt(&eye, &target, &upward); cam.lookAt(eye, target, upward); } @@ -1007,17 +1008,17 @@ namespace polyvox // } // else // { - // Render the scene, unless the renderer wants to skip the frame. - if (_renderer->beginFrame(_swapChain, frameTimeInNanos)) - { - _renderer->render(_view); - _renderer->endFrame(); - } - else - { - // std::cout << "Skipped" << std::endl; - // skipped frame - } + // Render the scene, unless the renderer wants to skip the frame. + if (_renderer->beginFrame(_swapChain, frameTimeInNanos)) + { + _renderer->render(_view); + _renderer->endFrame(); + } + else + { + // std::cout << "Skipped" << std::endl; + // skipped frame + } // } } @@ -1110,35 +1111,49 @@ namespace polyvox const math::mat4 FilamentViewer::getCameraModelMatrix() { - const auto& cam = _view->getCamera(); + const auto &cam = _view->getCamera(); return cam.getModelMatrix(); } const math::mat4 FilamentViewer::getCameraViewMatrix() { - const auto& cam = _view->getCamera(); + const auto &cam = _view->getCamera(); return cam.getViewMatrix(); } void FilamentViewer::_createManipulator() { Camera &cam = _view->getCamera(); + auto &tm = _engine->getTransformManager(); + auto transformInstance = tm.getInstance(cam.getEntity()); + auto transform = tm.getTransform(transformInstance); + math::double3 home = cam.getPosition(); math::double3 up = cam.getUpVector(); - math::double3 target = home + cam.getForwardVector(); + auto fv = cam.getForwardVector(); + math::double3 target = home + fv; Viewport const &vp = _view->getViewport(); - Log("Creating manipulator for viewport size %dx%d with camera norm %f", vp.width, vp.height, norm(home)); - float zoomSpeed = norm(home) / 10; - zoomSpeed = math::clamp(zoomSpeed, 0.1f, 100000.0f); + Log("Creating manipulator for viewport size %dx%d at home %f %f %f, fv %f %f %f, up %f %f %f target %f %f %f (norm %f) with _zoomSpeed %f", vp.width, vp.height, home[0], home[1], home[2], fv[0], fv[1], fv[2], up[0], up[1], up[2], target[0], target[1], target[2], norm(home), _zoomSpeed); _manipulator = Manipulator::Builder() .viewport(vp.width, vp.height) - .orbitHomePosition(home[0], home[1], home[2]) - .upVector(up.x, up.y, up.z) - .zoomSpeed(zoomSpeed) - // .orbitSpeed(0.0001, 0.0001) + .upVector(up.x, up.y, up.z) + .zoomSpeed(_zoomSpeed) .targetPosition(target[0], target[1], target[2]) - .build(Mode::ORBIT); + // only applicable to Mode::ORBIT + .orbitHomePosition(home[0], home[1], home[2]) + .orbitSpeed(_orbitSpeedX, _orbitSpeedY) + // only applicable to Mode::FREE_FLIGHT + .flightStartPosition(home[0], home[1], home[2]) + .build(_manipulatorMode); + } + + void FilamentViewer::setCameraManipulatorOptions(filament::camutils::Mode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed) + { + _manipulatorMode = mode; + _orbitSpeedX = orbitSpeedX; + _orbitSpeedY = orbitSpeedY; + _zoomSpeed = zoomSpeed; } void FilamentViewer::grabBegin(float x, float y, bool pan) @@ -1152,12 +1167,15 @@ namespace polyvox { _createManipulator(); } - if(pan) { + if (pan) + { Log("Beginning pan at %f %f", x, y); - } else { + } + else + { Log("Beginning rotate at %f %f", x, y); } - + _manipulator->grabBegin(x, y, pan); } @@ -1226,9 +1244,8 @@ namespace polyvox void FilamentViewer::pick(uint32_t x, uint32_t y, EntityId *entityId) { - _view->pick(x, y, [=](filament::View::PickingQueryResult const &result) { - *entityId = Entity::smuggle(result.renderable); - }); + _view->pick(x, y, [=](filament::View::PickingQueryResult const &result) + { *entityId = Entity::smuggle(result.renderable); }); } } // namespace polyvox diff --git a/macos/src/FlutterFilamentApi.cpp b/macos/src/FlutterFilamentApi.cpp index 7d1601ff..8c86ddd7 100644 --- a/macos/src/FlutterFilamentApi.cpp +++ b/macos/src/FlutterFilamentApi.cpp @@ -10,399 +10,439 @@ using namespace polyvox; +extern "C" +{ -extern "C" { +#include "FlutterFilamentApi.h" - #include "FlutterFilamentApi.h" - - FLUTTER_PLUGIN_EXPORT const void* create_filament_viewer(const void* context, const ResourceLoaderWrapper* const loader, void* const platform, const char* uberArchivePath) { - return (const void*) new FilamentViewer(context, loader, platform, uberArchivePath); - } + FLUTTER_PLUGIN_EXPORT const void *create_filament_viewer(const void *context, const ResourceLoaderWrapper *const loader, void *const platform, const char *uberArchivePath) + { + return (const void *)new FilamentViewer(context, loader, platform, uberArchivePath); + } - FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper* make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void* const owner) { - return new ResourceLoaderWrapper(loadFn, freeFn, owner); - } + FLUTTER_PLUGIN_EXPORT ResourceLoaderWrapper *make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void *const owner) + { + return new ResourceLoaderWrapper(loadFn, freeFn, owner); + } - FLUTTER_PLUGIN_EXPORT void create_render_target(const void* const viewer, intptr_t texture, uint32_t width, uint32_t height) { - ((FilamentViewer*)viewer)->createRenderTarget(texture, width, height); - } - - FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void* const viewer) { - delete((FilamentViewer*)viewer); - } + FLUTTER_PLUGIN_EXPORT void create_render_target(const void *const viewer, intptr_t texture, uint32_t width, uint32_t height) + { + ((FilamentViewer *)viewer)->createRenderTarget(texture, width, height); + } - FLUTTER_PLUGIN_EXPORT void set_background_color(const void* const viewer, const float r, const float g, const float b, const float a) { - ((FilamentViewer*)viewer)->setBackgroundColor(r, g, b, a); - } + FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void *const viewer) + { + delete ((FilamentViewer *)viewer); + } - FLUTTER_PLUGIN_EXPORT void clear_background_image(const void* const viewer) { - ((FilamentViewer*)viewer)->clearBackgroundImage(); - } + FLUTTER_PLUGIN_EXPORT void set_background_color(const void *const viewer, const float r, const float g, const float b, const float a) + { + ((FilamentViewer *)viewer)->setBackgroundColor(r, g, b, a); + } - FLUTTER_PLUGIN_EXPORT void set_background_image(const void* const viewer, const char* path, bool fillHeight) { - ((FilamentViewer*)viewer)->setBackgroundImage(path, fillHeight); - } + FLUTTER_PLUGIN_EXPORT void clear_background_image(const void *const viewer) + { + ((FilamentViewer *)viewer)->clearBackgroundImage(); + } - FLUTTER_PLUGIN_EXPORT void set_background_image_position(const void* const viewer, float x, float y, bool clamp) { - ((FilamentViewer*)viewer)->setBackgroundImagePosition(x, y, clamp); - } + FLUTTER_PLUGIN_EXPORT void set_background_image(const void *const viewer, const char *path, bool fillHeight) + { + ((FilamentViewer *)viewer)->setBackgroundImage(path, fillHeight); + } - FLUTTER_PLUGIN_EXPORT void set_tone_mapping(const void* const viewer, int toneMapping) { - ((FilamentViewer*)viewer)->setToneMapping((ToneMapping)toneMapping); - } + FLUTTER_PLUGIN_EXPORT void set_background_image_position(const void *const viewer, float x, float y, bool clamp) + { + ((FilamentViewer *)viewer)->setBackgroundImagePosition(x, y, clamp); + } - FLUTTER_PLUGIN_EXPORT void set_bloom(const void* const viewer, float strength) { + FLUTTER_PLUGIN_EXPORT void set_tone_mapping(const void *const viewer, int toneMapping) + { + ((FilamentViewer *)viewer)->setToneMapping((ToneMapping)toneMapping); + } + + FLUTTER_PLUGIN_EXPORT void set_bloom(const void *const viewer, float strength) + { Log("Setting bloom to %f", strength); - ((FilamentViewer*)viewer)->setBloom(strength); - } - - FLUTTER_PLUGIN_EXPORT void load_skybox(const void* const viewer, const char* skyboxPath) { - ((FilamentViewer*)viewer)->loadSkybox(skyboxPath); - } - - FLUTTER_PLUGIN_EXPORT void load_ibl(const void* const viewer, const char* iblPath, float intensity) { - ((FilamentViewer*)viewer)->loadIbl(iblPath, intensity); - } - - FLUTTER_PLUGIN_EXPORT void remove_skybox(const void* const viewer) { - ((FilamentViewer*)viewer)->removeSkybox(); - } - - FLUTTER_PLUGIN_EXPORT void remove_ibl(const void* const viewer) { - ((FilamentViewer*)viewer)->removeIbl(); - } - - EntityId add_light(const void* const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows) { - return ((FilamentViewer*)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows); - } - - FLUTTER_PLUGIN_EXPORT void remove_light(const void* const viewer, int32_t entityId) { - ((FilamentViewer*)viewer)->removeLight(entityId); - } - - FLUTTER_PLUGIN_EXPORT void clear_lights(const void* const viewer) { - ((FilamentViewer*)viewer)->clearLights(); - } - - FLUTTER_PLUGIN_EXPORT EntityId load_glb(void* assetManager, const char* assetPath, bool unlit) { - return ((AssetManager*)assetManager)->loadGlb(assetPath, unlit); - } - - FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void* assetManager, const char* assetPath, const char* relativePath) { - return ((AssetManager*)assetManager)->loadGltf(assetPath, relativePath); - } - - FLUTTER_PLUGIN_EXPORT bool set_camera(const void* const viewer, EntityId asset, const char* nodeName) { - return ((FilamentViewer*)viewer)->setCamera(asset, nodeName); - } - - const double* const get_camera_model_matrix(const void* const viewer) { - const auto& modelMatrix = ((FilamentViewer*)viewer)->getCameraModelMatrix(); - double* array = (double*)calloc(16, sizeof(double)); - memcpy(array, modelMatrix.asArray(), 16 * sizeof(double)); - return array; - } - - const double* const get_camera_view_matrix(const void* const viewer) { - const auto& modelMatrix = ((FilamentViewer*)viewer)->getCameraViewMatrix(); - return modelMatrix.asArray(); - } - - FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void* const viewer, bool enabled) { - ((FilamentViewer*)viewer)->setViewFrustumCulling(enabled); - } - - FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void* const viewer, EntityId asset) { - ((FilamentViewer*)viewer)->moveCameraToAsset(asset); - } - - FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void* const viewer, float distance) { - ((FilamentViewer*)viewer)->setCameraFocusDistance(distance); - } - - FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void* const viewer, float aperture, float shutterSpeed, float sensitivity) { - ((FilamentViewer*)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity); - } - - FLUTTER_PLUGIN_EXPORT void set_camera_position(const void* const viewer, float x, float y, float z) { - ((FilamentViewer*)viewer)->setCameraPosition(x, y, z); - } - - FLUTTER_PLUGIN_EXPORT void set_camera_rotation(const void* const viewer, float rads, float x, float y, float z) { - ((FilamentViewer*)viewer)->setCameraRotation(rads, x, y, z); - } - - FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(const void* const viewer, const float* const matrix) { - ((FilamentViewer*)viewer)->setCameraModelMatrix(matrix); - } - - FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void* const viewer, float focalLength) { - ((FilamentViewer*)viewer)->setCameraFocalLength(focalLength); - } - - FLUTTER_PLUGIN_EXPORT void render( - const void* const viewer, - uint64_t frameTimeInNanos, - void* pixelBuffer, - void (*callback)(void *buf, size_t size, void *data), - void* data) { - ((FilamentViewer*)viewer)->render(frameTimeInNanos, pixelBuffer, callback, data); - } - - FLUTTER_PLUGIN_EXPORT void set_frame_interval( - const void* const viewer, - float frameInterval - ) { - ((FilamentViewer*)viewer)->setFrameInterval(frameInterval); - } - - FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(const void* const viewer) { - ((FilamentViewer*)viewer)->destroySwapChain(); - } - - FLUTTER_PLUGIN_EXPORT void create_swap_chain(const void* const viewer, const void* const window, uint32_t width, uint32_t height) { - ((FilamentViewer*)viewer)->createSwapChain(window, width, height); - } - - FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(const void* const viewer, uint32_t width, uint32_t height, float scaleFactor) { - return ((FilamentViewer*)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor); - } - - FLUTTER_PLUGIN_EXPORT void scroll_update(const void* const viewer, float x, float y, float delta) { - ((FilamentViewer*)viewer)->scrollUpdate(x, y, delta); - } - - FLUTTER_PLUGIN_EXPORT void scroll_begin(const void* const viewer) { - ((FilamentViewer*)viewer)->scrollBegin(); - } - - FLUTTER_PLUGIN_EXPORT void scroll_end(const void* const viewer) { - ((FilamentViewer*)viewer)->scrollEnd(); - } - - FLUTTER_PLUGIN_EXPORT void grab_begin(const void* const viewer, float x, float y, bool pan) { - ((FilamentViewer*)viewer)->grabBegin(x, y, pan); - } - - FLUTTER_PLUGIN_EXPORT void grab_update(const void* const viewer, float x, float y) { - ((FilamentViewer*)viewer)->grabUpdate(x, y); - } - - FLUTTER_PLUGIN_EXPORT void grab_end(const void* const viewer) { - ((FilamentViewer*)viewer)->grabEnd(); - } - - FLUTTER_PLUGIN_EXPORT void * get_asset_manager(const void* const viewer) { - return (void*)((FilamentViewer*)viewer)->getAssetManager(); - } - - FLUTTER_PLUGIN_EXPORT void apply_weights( - void* assetManager, - EntityId asset, - const char* const entityName, - float* const weights, - int count) { - // ((AssetManager*)assetManager)->setMorphTargetWeights(asset, entityName, weights, count); - } - - FLUTTER_PLUGIN_EXPORT void set_morph_target_weights( - void* assetManager, - EntityId asset, - const char* const entityName, - const float* const weights, - const int numWeights - ) { - - return ((AssetManager*)assetManager)->setMorphTargetWeights( - asset, - entityName, - weights, - numWeights - ); - } - - - - bool set_morph_animation( - void* assetManager, - EntityId asset, - const char* const entityName, - const float* const morphData, - const int* const morphIndices, - int numMorphTargets, - int numFrames, - float frameLengthInMs) { - - return ((AssetManager*)assetManager)->setMorphAnimationBuffer( - asset, - entityName, - morphData, - morphIndices, - numMorphTargets, - numFrames, - frameLengthInMs - ); - } - - FLUTTER_PLUGIN_EXPORT void set_bone_animation( - void* assetManager, - EntityId asset, - const float* const frameData, - int numFrames, - int numBones, - const char** const boneNames, - const char** const meshNames, - int numMeshTargets, - float frameLengthInMs) { - ((AssetManager*)assetManager)->setBoneAnimationBuffer( - asset, - frameData, - numFrames, - numBones, - boneNames, - meshNames, - numMeshTargets, - frameLengthInMs - ); + ((FilamentViewer *)viewer)->setBloom(strength); } - FLUTTER_PLUGIN_EXPORT void set_post_processing(void* const viewer, bool enabled) { - ((FilamentViewer*)viewer)->setPostProcessing(enabled); + FLUTTER_PLUGIN_EXPORT void load_skybox(const void *const viewer, const char *skyboxPath) + { + ((FilamentViewer *)viewer)->loadSkybox(skyboxPath); } + FLUTTER_PLUGIN_EXPORT void load_ibl(const void *const viewer, const char *iblPath, float intensity) + { + ((FilamentViewer *)viewer)->loadIbl(iblPath, intensity); + } + FLUTTER_PLUGIN_EXPORT void remove_skybox(const void *const viewer) + { + ((FilamentViewer *)viewer)->removeSkybox(); + } -// void set_bone_transform( -// EntityId asset, -// const char* boneName, -// const char* entityName, -// float transX, -// float transY, -// float transZ, -// float quatX, -// float quatY, -// float quatZ, -// float quatW -// ) { -// ((AssetManager*)assetManager)->setBoneTransform( -// boneName, -// entityName, -// transX, -// transY, -// transZ, -// quatX, -// quatY, -// quatZ, -// quatW, -// false -// ); + FLUTTER_PLUGIN_EXPORT void remove_ibl(const void *const viewer) + { + ((FilamentViewer *)viewer)->removeIbl(); + } -// } + EntityId add_light(const void *const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows) + { + return ((FilamentViewer *)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows); + } + FLUTTER_PLUGIN_EXPORT void remove_light(const void *const viewer, int32_t entityId) + { + ((FilamentViewer *)viewer)->removeLight(entityId); + } - FLUTTER_PLUGIN_EXPORT void play_animation( - void* assetManager, - EntityId asset, - int index, - bool loop, - bool reverse, - bool replaceActive, - float crossfade) { - ((AssetManager*)assetManager)->playAnimation(asset, index, loop, reverse, replaceActive, crossfade); - } + FLUTTER_PLUGIN_EXPORT void clear_lights(const void *const viewer) + { + ((FilamentViewer *)viewer)->clearLights(); + } - FLUTTER_PLUGIN_EXPORT void set_animation_frame( - void* assetManager, - EntityId asset, - int animationIndex, - int animationFrame) { - // ((AssetManager*)assetManager)->setAnimationFrame(asset, animationIndex, animationFrame); - } + FLUTTER_PLUGIN_EXPORT EntityId load_glb(void *assetManager, const char *assetPath, bool unlit) + { + return ((AssetManager *)assetManager)->loadGlb(assetPath, unlit); + } + FLUTTER_PLUGIN_EXPORT EntityId load_gltf(void *assetManager, const char *assetPath, const char *relativePath) + { + return ((AssetManager *)assetManager)->loadGltf(assetPath, relativePath); + } - float get_animation_duration(void* assetManager, EntityId asset, int animationIndex) { - return ((AssetManager*)assetManager)->getAnimationDuration(asset, animationIndex); - } + FLUTTER_PLUGIN_EXPORT bool set_camera(const void *const viewer, EntityId asset, const char *nodeName) + { + return ((FilamentViewer *)viewer)->setCamera(asset, nodeName); + } - int get_animation_count( - void* assetManager, - EntityId asset) { - auto names = ((AssetManager*)assetManager)->getAnimationNames(asset); - return (int)names->size(); - } + const double *const get_camera_model_matrix(const void *const viewer) + { + const auto &modelMatrix = ((FilamentViewer *)viewer)->getCameraModelMatrix(); + double *array = (double *)calloc(16, sizeof(double)); + memcpy(array, modelMatrix.asArray(), 16 * sizeof(double)); + return array; + } - FLUTTER_PLUGIN_EXPORT void get_animation_name( - void* assetManager, - EntityId asset, - char* const outPtr, - int index - ) { - auto names = ((AssetManager*)assetManager)->getAnimationNames(asset); - string name = names->at(index); - strcpy(outPtr, name.c_str()); - } - - FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void* assetManager, EntityId asset, const char* meshName) { - unique_ptr> names = ((AssetManager*)assetManager)->getMorphTargetNames(asset, meshName); - return (int)names->size(); - } + const double *const get_camera_view_matrix(const void *const viewer) + { + const auto &modelMatrix = ((FilamentViewer *)viewer)->getCameraViewMatrix(); + return modelMatrix.asArray(); + } - FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void* assetManager, EntityId asset, const char* meshName, char* const outPtr, int index ) { - unique_ptr> names = ((AssetManager*)assetManager)->getMorphTargetNames(asset, meshName); - string name = names->at(index); - strcpy(outPtr, name.c_str()); - } + FLUTTER_PLUGIN_EXPORT void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed) + { + ((FilamentViewer *)viewer)->setCameraManipulatorOptions((filament::camutils::Mode)mode, orbitSpeedX, orbitSpeedY, zoomSpeed); + } - FLUTTER_PLUGIN_EXPORT void remove_asset(const void* const viewer, EntityId asset) { - ((FilamentViewer*)viewer)->removeAsset(asset); - } + FLUTTER_PLUGIN_EXPORT void set_view_frustum_culling(const void *const viewer, bool enabled) + { + ((FilamentViewer *)viewer)->setViewFrustumCulling(enabled); + } - FLUTTER_PLUGIN_EXPORT void clear_assets(const void* const viewer) { - ((FilamentViewer*)viewer)->clearAssets(); - } + FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void *const viewer, EntityId asset) + { + ((FilamentViewer *)viewer)->moveCameraToAsset(asset); + } - bool set_material_color(void* assetManager, EntityId asset, const char* meshName, int materialIndex, const float r, const float g, const float b, const float a) { - return ((AssetManager*)assetManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a); - } + FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void *const viewer, float distance) + { + ((FilamentViewer *)viewer)->setCameraFocusDistance(distance); + } - FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void* assetManager, EntityId asset) { - ((AssetManager*)assetManager)->transformToUnitCube(asset); - } + FLUTTER_PLUGIN_EXPORT void set_camera_exposure(const void *const viewer, float aperture, float shutterSpeed, float sensitivity) + { + ((FilamentViewer *)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity); + } - FLUTTER_PLUGIN_EXPORT void set_position(void* assetManager, EntityId asset, float x, float y, float z) { - ((AssetManager*)assetManager)->setPosition(asset, x, y, z); - } + FLUTTER_PLUGIN_EXPORT void set_camera_position(const void *const viewer, float x, float y, float z) + { + ((FilamentViewer *)viewer)->setCameraPosition(x, y, z); + } - FLUTTER_PLUGIN_EXPORT void set_rotation(void* assetManager, EntityId asset, float rads, float x, float y, float z) { - ((AssetManager*)assetManager)->setRotation(asset, rads, x, y, z); - } + FLUTTER_PLUGIN_EXPORT void set_camera_rotation(const void *const viewer, float rads, float x, float y, float z) + { + ((FilamentViewer *)viewer)->setCameraRotation(rads, x, y, z); + } - FLUTTER_PLUGIN_EXPORT void set_scale(void* assetManager, EntityId asset, float scale) { - ((AssetManager*)assetManager)->setScale(asset, scale); - } + FLUTTER_PLUGIN_EXPORT void set_camera_model_matrix(const void *const viewer, const float *const matrix) + { + ((FilamentViewer *)viewer)->setCameraModelMatrix(matrix); + } - FLUTTER_PLUGIN_EXPORT void stop_animation(void* assetManager, EntityId asset, int index) { - ((AssetManager*)assetManager)->stopAnimation(asset, index); - } + FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void *const viewer, float focalLength) + { + ((FilamentViewer *)viewer)->setCameraFocalLength(focalLength); + } - FLUTTER_PLUGIN_EXPORT int hide_mesh(void* assetManager, EntityId asset, const char* meshName) { - return ((AssetManager*)assetManager)->hide(asset, meshName); - } + FLUTTER_PLUGIN_EXPORT void render( + const void *const viewer, + uint64_t frameTimeInNanos, + void *pixelBuffer, + void (*callback)(void *buf, size_t size, void *data), + void *data) + { + ((FilamentViewer *)viewer)->render(frameTimeInNanos, pixelBuffer, callback, data); + } - FLUTTER_PLUGIN_EXPORT int reveal_mesh(void* assetManager, EntityId asset, const char* meshName) { - return ((AssetManager*)assetManager)->reveal(asset, meshName); - } + FLUTTER_PLUGIN_EXPORT void set_frame_interval( + const void *const viewer, + float frameInterval) + { + ((FilamentViewer *)viewer)->setFrameInterval(frameInterval); + } - - FLUTTER_PLUGIN_EXPORT void pick(void* const viewer, int x, int y, EntityId* entityId) { - ((FilamentViewer*)viewer)->pick(static_cast(x), static_cast(y), static_cast(entityId)); - } + FLUTTER_PLUGIN_EXPORT void destroy_swap_chain(const void *const viewer) + { + ((FilamentViewer *)viewer)->destroySwapChain(); + } - FLUTTER_PLUGIN_EXPORT const char* get_name_for_entity(void* const assetManager, const EntityId entityId) { - return ((AssetManager*)assetManager)->getNameForEntity(entityId); - } + FLUTTER_PLUGIN_EXPORT void create_swap_chain(const void *const viewer, const void *const window, uint32_t width, uint32_t height) + { + ((FilamentViewer *)viewer)->createSwapChain(window, width, height); + } - FLUTTER_PLUGIN_EXPORT void ios_dummy() { - Log("Dummy called"); - } + FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection(const void *const viewer, uint32_t width, uint32_t height, float scaleFactor) + { + return ((FilamentViewer *)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor); + } + + FLUTTER_PLUGIN_EXPORT void scroll_update(const void *const viewer, float x, float y, float delta) + { + ((FilamentViewer *)viewer)->scrollUpdate(x, y, delta); + } + + FLUTTER_PLUGIN_EXPORT void scroll_begin(const void *const viewer) + { + ((FilamentViewer *)viewer)->scrollBegin(); + } + + FLUTTER_PLUGIN_EXPORT void scroll_end(const void *const viewer) + { + ((FilamentViewer *)viewer)->scrollEnd(); + } + + FLUTTER_PLUGIN_EXPORT void grab_begin(const void *const viewer, float x, float y, bool pan) + { + ((FilamentViewer *)viewer)->grabBegin(x, y, pan); + } + + FLUTTER_PLUGIN_EXPORT void grab_update(const void *const viewer, float x, float y) + { + ((FilamentViewer *)viewer)->grabUpdate(x, y); + } + + FLUTTER_PLUGIN_EXPORT void grab_end(const void *const viewer) + { + ((FilamentViewer *)viewer)->grabEnd(); + } + + FLUTTER_PLUGIN_EXPORT void *get_asset_manager(const void *const viewer) + { + return (void *)((FilamentViewer *)viewer)->getAssetManager(); + } + + FLUTTER_PLUGIN_EXPORT void apply_weights( + void *assetManager, + EntityId asset, + const char *const entityName, + float *const weights, + int count) + { + // ((AssetManager*)assetManager)->setMorphTargetWeights(asset, entityName, weights, count); + } + + FLUTTER_PLUGIN_EXPORT void set_morph_target_weights( + void *assetManager, + EntityId asset, + const char *const entityName, + const float *const weights, + const int numWeights) + { + + return ((AssetManager *)assetManager)->setMorphTargetWeights(asset, entityName, weights, numWeights); + } + + bool set_morph_animation( + void *assetManager, + EntityId asset, + const char *const entityName, + const float *const morphData, + const int *const morphIndices, + int numMorphTargets, + int numFrames, + float frameLengthInMs) + { + + return ((AssetManager *)assetManager)->setMorphAnimationBuffer(asset, entityName, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs); + } + + FLUTTER_PLUGIN_EXPORT void set_bone_animation( + void *assetManager, + EntityId asset, + const float *const frameData, + int numFrames, + int numBones, + const char **const boneNames, + const char **const meshNames, + int numMeshTargets, + float frameLengthInMs) + { + ((AssetManager *)assetManager)->setBoneAnimationBuffer(asset, frameData, numFrames, numBones, boneNames, meshNames, numMeshTargets, frameLengthInMs); + } + + FLUTTER_PLUGIN_EXPORT void set_post_processing(void *const viewer, bool enabled) + { + ((FilamentViewer *)viewer)->setPostProcessing(enabled); + } + + // void set_bone_transform( + // EntityId asset, + // const char* boneName, + // const char* entityName, + // float transX, + // float transY, + // float transZ, + // float quatX, + // float quatY, + // float quatZ, + // float quatW + // ) { + // ((AssetManager*)assetManager)->setBoneTransform( + // boneName, + // entityName, + // transX, + // transY, + // transZ, + // quatX, + // quatY, + // quatZ, + // quatW, + // false + // ); + + // } + + FLUTTER_PLUGIN_EXPORT void play_animation( + void *assetManager, + EntityId asset, + int index, + bool loop, + bool reverse, + bool replaceActive, + float crossfade) + { + ((AssetManager *)assetManager)->playAnimation(asset, index, loop, reverse, replaceActive, crossfade); + } + + FLUTTER_PLUGIN_EXPORT void set_animation_frame( + void *assetManager, + EntityId asset, + int animationIndex, + int animationFrame) + { + // ((AssetManager*)assetManager)->setAnimationFrame(asset, animationIndex, animationFrame); + } + + float get_animation_duration(void *assetManager, EntityId asset, int animationIndex) + { + return ((AssetManager *)assetManager)->getAnimationDuration(asset, animationIndex); + } + + int get_animation_count( + void *assetManager, + EntityId asset) + { + auto names = ((AssetManager *)assetManager)->getAnimationNames(asset); + return (int)names->size(); + } + + FLUTTER_PLUGIN_EXPORT void get_animation_name( + void *assetManager, + EntityId asset, + char *const outPtr, + int index) + { + auto names = ((AssetManager *)assetManager)->getAnimationNames(asset); + string name = names->at(index); + strcpy(outPtr, name.c_str()); + } + + FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count(void *assetManager, EntityId asset, const char *meshName) + { + unique_ptr> names = ((AssetManager *)assetManager)->getMorphTargetNames(asset, meshName); + return (int)names->size(); + } + + FLUTTER_PLUGIN_EXPORT void get_morph_target_name(void *assetManager, EntityId asset, const char *meshName, char *const outPtr, int index) + { + unique_ptr> names = ((AssetManager *)assetManager)->getMorphTargetNames(asset, meshName); + string name = names->at(index); + strcpy(outPtr, name.c_str()); + } + + FLUTTER_PLUGIN_EXPORT void remove_asset(const void *const viewer, EntityId asset) + { + ((FilamentViewer *)viewer)->removeAsset(asset); + } + + FLUTTER_PLUGIN_EXPORT void clear_assets(const void *const viewer) + { + ((FilamentViewer *)viewer)->clearAssets(); + } + + bool set_material_color(void *assetManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a) + { + return ((AssetManager *)assetManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a); + } + + FLUTTER_PLUGIN_EXPORT void transform_to_unit_cube(void *assetManager, EntityId asset) + { + ((AssetManager *)assetManager)->transformToUnitCube(asset); + } + + FLUTTER_PLUGIN_EXPORT void set_position(void *assetManager, EntityId asset, float x, float y, float z) + { + ((AssetManager *)assetManager)->setPosition(asset, x, y, z); + } + + FLUTTER_PLUGIN_EXPORT void set_rotation(void *assetManager, EntityId asset, float rads, float x, float y, float z) + { + ((AssetManager *)assetManager)->setRotation(asset, rads, x, y, z); + } + + FLUTTER_PLUGIN_EXPORT void set_scale(void *assetManager, EntityId asset, float scale) + { + ((AssetManager *)assetManager)->setScale(asset, scale); + } + + FLUTTER_PLUGIN_EXPORT void stop_animation(void *assetManager, EntityId asset, int index) + { + ((AssetManager *)assetManager)->stopAnimation(asset, index); + } + + FLUTTER_PLUGIN_EXPORT int hide_mesh(void *assetManager, EntityId asset, const char *meshName) + { + return ((AssetManager *)assetManager)->hide(asset, meshName); + } + + FLUTTER_PLUGIN_EXPORT int reveal_mesh(void *assetManager, EntityId asset, const char *meshName) + { + return ((AssetManager *)assetManager)->reveal(asset, meshName); + } + + FLUTTER_PLUGIN_EXPORT void pick(void *const viewer, int x, int y, EntityId *entityId) + { + ((FilamentViewer *)viewer)->pick(static_cast(x), static_cast(y), static_cast(entityId)); + } + + FLUTTER_PLUGIN_EXPORT const char *get_name_for_entity(void *const assetManager, const EntityId entityId) + { + return ((AssetManager *)assetManager)->getNameForEntity(entityId); + } + + FLUTTER_PLUGIN_EXPORT void ios_dummy() + { + Log("Dummy called"); + } }