don't include C++ Log.hpp in ResourceBuffer

This commit is contained in:
Nick Fisher
2023-10-03 00:46:58 +08:00
parent bde15ab233
commit 4a9bf91fae
4 changed files with 41 additions and 36 deletions

View File

@@ -1,6 +1,10 @@
#ifndef _POLYVOX_FILAMENT_FFI_API_H
#define _POLYVOX_FILAMENT_FFI_API_H
#ifdef __cplusplus
extern "C" {
#endif
///
/// This header replicates most of the methods in PolyvoxFilamentApi.h, and is only intended to be used to generate client FFI bindings.
/// The intention is that calling one of these methods will call its respective method in PolyvoxFilamentApi.h, but wrapped in some kind of thread runner to ensure thread safety.
@@ -39,39 +43,39 @@ FLUTTER_PLUGIN_EXPORT void remove_asset_ffi(void* const viewer, EntityId asset);
FLUTTER_PLUGIN_EXPORT void clear_assets_ffi(void* const viewer);
FLUTTER_PLUGIN_EXPORT bool set_camera_ffi(void* const viewer, EntityId asset, const char *nodeName);
FLUTTER_PLUGIN_EXPORT void apply_weights_ffi(
void* const assetManager,
EntityId asset,
const char *const entityName,
float *const weights,
int count
);
void* const assetManager,
EntityId asset,
const char *const entityName,
float *const weights,
int count
);
FLUTTER_PLUGIN_EXPORT void set_morph_target_weights_ffi(
void* const assetManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
int numWeights
);
void* const assetManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
int numWeights
);
FLUTTER_PLUGIN_EXPORT bool set_morph_animation_ffi(
void* const assetManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
const int* const morphIndices,
int numMorphTargets,
int numFrames,
float frameLengthInMs);
void* const assetManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
const int* const morphIndices,
int numMorphTargets,
int numFrames,
float frameLengthInMs);
FLUTTER_PLUGIN_EXPORT
FLUTTER_PLUGIN_EXPORT void set_bone_animation_ffi(
void* const assetManager,
EntityId asset,
const float* const frameData,
int numFrames,
int numBones,
const char** const boneNames,
const char** const meshName,
int numMeshTargets,
float frameLengthInMs);
void* const assetManager,
EntityId asset,
const float* const frameData,
int numFrames,
int numBones,
const char** const boneNames,
const char** const meshName,
int numMeshTargets,
float frameLengthInMs);
FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void* const assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void* const assetManager, EntityId asset, int animationIndex, int animationFrame);
FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void* const assetManager, EntityId asset, int index);
@@ -83,4 +87,8 @@ FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count_ffi(void* const assetManag
FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi();
#ifdef __cplusplus
}
#endif
#endif // _POLYVOX_FILAMENT_FFI_API_H

View File

@@ -2,7 +2,7 @@
#define RESOURCE_BUFFER_H
#include <stdint.h>
#include "Log.hpp"
#if defined(__cplusplus)
extern "C" {
#endif
@@ -52,7 +52,6 @@ extern "C" {
}
void free(ResourceBuffer rb) const {
Log("Freeing rb %d of size %d", rb.id, rb.size);
if(mFreeFilamentResourceFromOwner) {
mFreeFilamentResourceFromOwner(rb, mOwner);
} else {