return View when picking, use uint32_t for morphIndices
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@@ -98,7 +98,7 @@ namespace thermion
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void clearBackgroundImage();
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void setBackgroundImagePosition(float x, float y, bool clamp, uint32_t width, uint32_t height);
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void pick(View *view, uint32_t x, uint32_t y, void (*callback)(EntityId entityId, int x, int y));
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void pick(View *view, uint32_t x, uint32_t y, void (*callback)(EntityId entityId, int x, int y, View *view));
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Engine* getEngine() {
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return _engine;
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}
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@@ -125,7 +125,7 @@ namespace thermion
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bool setMorphAnimationBuffer(
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EntityId entityId,
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const float *const morphData,
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const int *const morphIndices,
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const uint32_t *const morphIndices,
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int numMorphTargets,
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int numFrames,
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float frameLengthInMs);
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@@ -85,6 +85,7 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void Viewer_setMainCamera(TViewer *tViewer, TView *tView);
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EMSCRIPTEN_KEEPALIVE TSwapChain* Viewer_getSwapChainAt(TViewer *tViewer, int index);
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EMSCRIPTEN_KEEPALIVE void Viewer_setViewRenderable(TViewer *viewer, TSwapChain *swapChain, TView* view, bool renderable);
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EMSCRIPTEN_KEEPALIVE void Viewer_pick(TViewer *viewer, TView* tView, int x, int y, void (*callback)(EntityId entityId, int x, int y, TView *tView));
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// Engine
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EMSCRIPTEN_KEEPALIVE TEngine *Viewer_getEngine(TViewer* viewer);
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@@ -146,14 +147,6 @@ extern "C"
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EntityId entity,
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const float *const morphData,
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int numWeights);
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EMSCRIPTEN_KEEPALIVE bool set_morph_animation(
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TSceneManager *sceneManager,
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EntityId entity,
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const float *const morphData,
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const int *const morphIndices,
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int numMorphTargets,
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int numFrames,
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float frameLengthInMs);
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_material_instance(TSceneManager *sceneManager, TMaterialKey materialConfig);
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_unlit_material_instance(TSceneManager *sceneManager);
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@@ -210,6 +203,14 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void SceneManager_setVisibilityLayer(TSceneManager *tSceneManager, EntityId entity, int layer);
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EMSCRIPTEN_KEEPALIVE TScene* SceneManager_getScene(TSceneManager *tSceneManager);
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EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const, size_t length, bool keepData, int priority, int layer);
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EMSCRIPTEN_KEEPALIVE bool SceneManager_setMorphAnimation(
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TSceneManager *sceneManager,
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EntityId entity,
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const float *const morphData,
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const uint32_t *const morphIndices,
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int numMorphTargets,
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int numFrames,
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float frameLengthInMs);
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EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(TSceneManager *sceneManager, EntityId entityId);
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@@ -239,7 +240,7 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE int hide_mesh(TSceneManager *sceneManager, EntityId entity, const char *meshName);
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EMSCRIPTEN_KEEPALIVE int reveal_mesh(TSceneManager *sceneManager, EntityId entity, const char *meshName);
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EMSCRIPTEN_KEEPALIVE void filament_pick(TViewer *viewer, TView* tView, int x, int y, void (*callback)(EntityId entityId, int x, int y));
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EMSCRIPTEN_KEEPALIVE const char *get_name_for_entity(TSceneManager *sceneManager, const EntityId entityId);
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EMSCRIPTEN_KEEPALIVE EntityId find_child_entity_by_name(TSceneManager *sceneManager, const EntityId parent, const char *name);
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EMSCRIPTEN_KEEPALIVE int get_entity_count(TSceneManager *sceneManager, const EntityId target, bool renderableOnly);
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