extend to support rendering to RenderTarget/OpenGL texture on Linux
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@@ -189,7 +189,6 @@ void SceneAsset::setTexture() {
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size_t mic = _asset->getInstance()->getMaterialInstanceCount();
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Log("Material instance count : %d", mic);
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RenderableManager &rm = _engine->getRenderableManager();
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auto sampler = TextureSampler();
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inst[0]->setParameter("baseColorIndex",0);
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inst[0]->setParameter("baseColorMap",_texture,sampler);
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@@ -266,7 +265,7 @@ unique_ptr<vector<string>> SceneAsset::getTargetNames(const char *meshName) {
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// Log("Retrieving morph target names for mesh %s", meshName);
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unique_ptr<vector<string>> names = make_unique<vector<string>>();
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const Entity *entities = _asset->getEntities();
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RenderableManager &rm = _engine->getRenderableManager();
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for (int i = 0; i < _asset->getEntityCount(); i++) {
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Entity e = entities[i];
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auto inst = _ncm->getInstance(e);
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