upgrade to Filament 1.21.0

This commit is contained in:
Nick Fisher
2022-04-14 01:54:33 +08:00
parent f4f7d28388
commit 53ab72bcff
139 changed files with 4410 additions and 20097 deletions

View File

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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef TNT_GEOMETRY_TRANSCODER_H
#define TNT_GEOMETRY_TRANSCODER_H
#include <utils/compiler.h>
#include <stddef.h>
#include <stdint.h>
namespace filament {
namespace geometry {
enum class ComponentType {
BYTE, //!< If normalization is enabled, this maps from [-127,127] to [-1,+1]
UBYTE, //!< If normalization is enabled, this maps from [0,255] to [0, +1]
SHORT, //!< If normalization is enabled, this maps from [-32767,32767] to [-1,+1]
USHORT, //!< If normalization is enabled, this maps from [0,65535] to [0, +1]
HALF, //!< 1 sign bit, 5 exponent bits, and 5 mantissa bits.
};
/**
* Creates a function object that can convert vertex attribute data into tightly packed floats.
*
* This is especially useful for 3-component formats which are not supported by all backends.
* e.g. The Vulkan minspec includes float3 but not short3.
*
* Usage Example:
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* using filament::geometry::Transcoder;
* using filament::geometry::ComponentType;
*
* Transcoder transcode({
* .componentType = ComponentType::BYTE,
* .normalized = true,
* .componentCount = 3,
* .inputStrideBytes = 0
* });
*
* transcode(outputPtr, inputPtr, count);
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* The interpretation of signed normalized data is consistent with Vulkan and OpenGL ES 3.0+.
* Note that this slightly differs from earlier versions of OpenGL ES. For example, a signed byte
* value of -127 maps exactly to -1.0f under ES3 and VK rules, but not ES2.
*/
class UTILS_PUBLIC Transcoder {
public:
/**
* Describes the format of all input data that get passed to this transcoder object.
*/
struct Config {
ComponentType componentType;
bool normalized;
uint32_t componentCount;
uint32_t inputStrideBytes = 0; //!< If stride is 0, the transcoder assumes tight packing.
};
/**
* Creates an immutable function object with the specified configuration.
*
* The config is not passed by const reference to allow for type inference at the call site.
*/
Transcoder(Config config) noexcept : mConfig(config) {}
/**
* Converts arbitrary data into tightly packed 32-bit floating point values.
*
* If target is non-null, writes up to "count" items into target and returns the number of bytes
* actually written.
*
* If target is null, returns the number of bytes required.
*
* @param target Client owned area to write into, or null for a size query
* @param source Pointer to the data to read from (does not get retained)
* @param count The maximum number of items to write (i.e. number of float3 values, not bytes)
* @return Number of bytes required to contain "count" items after conversion to packed floats
*
*/
size_t operator()(float* UTILS_RESTRICT target, void const* UTILS_RESTRICT source,
size_t count) const noexcept;
private:
const Config mConfig;
};
} // namespace geometry
} // namespace filament
#endif // TNT_GEOMETRY_TRANSCODER_H