upgrade to Filament 1.21.0
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124
ios/include/ibl/CubemapUtils.h
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124
ios/include/ibl/CubemapUtils.h
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef IBL_CUBEMAP_UTILS_H
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#define IBL_CUBEMAP_UTILS_H
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#include <ibl/Cubemap.h>
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#include <ibl/Image.h>
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#include <utils/compiler.h>
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#include <functional>
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namespace utils {
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class JobSystem;
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} // namespace utils
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namespace filament {
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namespace ibl {
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class CubemapIBL;
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/**
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* Create and convert Cubemap formats
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*/
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class UTILS_PUBLIC CubemapUtils {
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public:
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//! Creates a cubemap object and its backing Image
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static Cubemap create(Image& image, size_t dim, bool horizontal = true);
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struct EmptyState {
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};
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template<typename STATE>
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using ScanlineProc = std::function<
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void(STATE& state, size_t y, Cubemap::Face f, Cubemap::Texel* data, size_t width)>;
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template<typename STATE>
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using ReduceProc = std::function<void(STATE& state)>;
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//! process the cubemap using multithreading
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template<typename STATE>
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static void process(Cubemap& cm,
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utils::JobSystem& js,
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ScanlineProc<STATE> proc,
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ReduceProc<STATE> reduce = [](STATE&) {},
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const STATE& prototype = STATE());
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//! process the cubemap
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template<typename STATE>
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static void processSingleThreaded(Cubemap& cm,
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utils::JobSystem& js,
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ScanlineProc<STATE> proc,
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ReduceProc<STATE> reduce = [](STATE&) {},
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const STATE& prototype = STATE());
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//! clamps image to acceptable range
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static void clamp(Image& src);
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static void highlight(Image& src);
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//! Downsamples a cubemap by helf in x and y using a box filter
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static void downsampleCubemapLevelBoxFilter(utils::JobSystem& js, Cubemap& dst, const Cubemap& src);
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//! Return the name of a face (suitable for a file name)
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static const char* getFaceName(Cubemap::Face face);
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//! computes the solid angle of a pixel of a face of a cubemap
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static float solidAngle(size_t dim, size_t u, size_t v);
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//! Sets a Cubemap faces from a cross image
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static void setAllFacesFromCross(Cubemap& cm, const Image& image);
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private:
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//move these into cmgen?
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static void setFaceFromCross(Cubemap& cm, Cubemap::Face face, const Image& image);
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static Image createCubemapImage(size_t dim, bool horizontal = true);
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#ifndef FILAMENT_IBL_LITE
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public:
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//! Converts horizontal or vertical cross Image to a Cubemap
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static void crossToCubemap(utils::JobSystem& js, Cubemap& dst, const Image& src);
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//! Converts equirectangular Image to a Cubemap
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static void equirectangularToCubemap(utils::JobSystem& js, Cubemap& dst, const Image& src);
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//! Converts a Cubemap to an equirectangular Image
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static void cubemapToEquirectangular(utils::JobSystem& js, Image& dst, const Cubemap& src);
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//! Converts a Cubemap to an octahedron
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static void cubemapToOctahedron(utils::JobSystem& js, Image& dst, const Cubemap& src);
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//! mirror the cubemap in the horizontal direction
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static void mirrorCubemap(utils::JobSystem& js, Cubemap& dst, const Cubemap& src);
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//! generates a UV grid in the cubemap -- useful for debugging.
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static void generateUVGrid(utils::JobSystem& js, Cubemap& cml, size_t gridFrequencyX, size_t gridFrequencyY);
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#endif
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friend class CubemapIBL;
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};
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} // namespace ibl
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} // namespace filament
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#endif /* IBL_CUBEMAP_UTILS_H */
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