rename from *FFI to *RenderThread, return bool from render() to check frame timings, update render loop to wait on condition variable, add requestFrame() method
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@@ -75,7 +75,7 @@ namespace thermion_filament
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void clearEntities();
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void updateViewport(uint32_t width, uint32_t height);
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void render(
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bool render(
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uint64_t frameTimeInNanos,
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void *pixelBuffer,
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void (*callback)(void *buf, size_t size, void *data),
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