rename from *FFI to *RenderThread, return bool from render() to check frame timings, update render loop to wait on condition variable, add requestFrame() method
This commit is contained in:
847
thermion_dart/native/src/ThermionDartRenderThreadApi.cpp
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847
thermion_dart/native/src/ThermionDartRenderThreadApi.cpp
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@@ -0,0 +1,847 @@
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#ifdef __EMSCRIPTEN__
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <emscripten/emscripten.h>
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#include <emscripten/bind.h>
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#include <emscripten/html5.h>
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#include <emscripten/threading.h>
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#include <emscripten/val.h>
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extern "C"
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{
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extern EMSCRIPTEN_KEEPALIVE EMSCRIPTEN_WEBGL_CONTEXT_HANDLE thermion_dart_web_create_gl_context();
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}
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#endif
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#include "ThermionDartRenderThreadApi.h"
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#include "FilamentViewer.hpp"
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#include "Log.hpp"
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#include "ThreadPool.hpp"
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#include "filament/LightManager.h"
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#include <functional>
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#include <mutex>
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#include <thread>
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#include <stdlib.h>
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using namespace thermion_filament;
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using namespace std::chrono_literals;
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#include <time.h>
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class RenderLoop
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{
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public:
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explicit RenderLoop()
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{
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srand(time(NULL));
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#ifdef __EMSCRIPTEN__
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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emscripten_pthread_attr_settransferredcanvases(&attr, "canvas");
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pthread_create(&t, &attr, &RenderLoop::startHelper, this);
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#else
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t = new std::thread([this]()
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{ start(); });
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#endif
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}
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~RenderLoop()
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{
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_render = false;
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_stop = true;
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_cv.notify_one();
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#ifdef __EMSCRIPTEN__
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pthread_join(t, NULL);
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#else
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t->join();
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#endif
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}
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static void mainLoop(void *arg)
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{
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((RenderLoop *)arg)->iter();
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}
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static void *startHelper(void *parm)
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{
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop_arg(&RenderLoop::mainLoop, parm, 0, true);
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#else
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((RenderLoop *)parm)->start();
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#endif
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return nullptr;
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}
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void start()
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{
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while (!_stop)
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{
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iter();
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}
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}
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void requestFrame()
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{
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this->_render = true;
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}
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void iter()
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{
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std::unique_lock<std::mutex> lock(_mutex);
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if (_render)
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{
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doRender();
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_render = false;
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// Calculate and print FPS
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auto currentTime = std::chrono::high_resolution_clock::now();
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float deltaTime = std::chrono::duration<float, std::chrono::seconds::period>(currentTime - _lastFrameTime).count();
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_lastFrameTime = currentTime;
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_frameCount++;
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_accumulatedTime += deltaTime;
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if (_accumulatedTime >= 1.0f) // Update FPS every second
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{
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_fps = _frameCount / _accumulatedTime;
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std::cout << "FPS: " << _fps << std::endl;
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_frameCount = 0;
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_accumulatedTime = 0.0f;
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}
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}
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if (!_tasks.empty())
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{
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auto task = std::move(_tasks.front());
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_tasks.pop_front();
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lock.unlock();
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task();
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lock.lock();
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}
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_cv.wait_for(lock, std::chrono::microseconds(1000), [this]
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{ return !_tasks.empty() || _stop || _render; });
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if (_stop)
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return;
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}
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void createViewer(void *const context,
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void *const platform,
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const char *uberArchivePath,
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const ResourceLoaderWrapper *const loader,
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void (*renderCallback)(void *),
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void *const owner,
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void (*callback)(void *const))
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{
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_renderCallback = renderCallback;
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_renderCallbackOwner = owner;
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std::packaged_task<void()> lambda([=]() mutable
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{
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#ifdef __EMSCRIPTEN__
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_context = thermion_dart_web_create_gl_context();
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auto success = emscripten_webgl_make_context_current((EMSCRIPTEN_WEBGL_CONTEXT_HANDLE)_context);
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if (success != EMSCRIPTEN_RESULT_SUCCESS)
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{
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std::cout << "Failed to make context current." << std::endl;
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return;
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}
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glClearColor(0.0, 0.5, 0.5, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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// emscripten_webgl_commit_frame();
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_viewer = (FilamentViewer *)create_filament_viewer((void *const)_context, loader, platform, uberArchivePath);
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MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, _viewer);
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#else
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_viewer = (FilamentViewer *)create_filament_viewer(context, loader, platform, uberArchivePath);
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callback(_viewer);
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#endif
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});
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auto fut = add_task(lambda);
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}
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void destroyViewer(FilamentViewer *viewer)
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{
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std::packaged_task<void()> lambda([=]() mutable
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{
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_render = false;
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_viewer = nullptr;
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destroy_filament_viewer(viewer); });
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auto fut = add_task(lambda);
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fut.wait();
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}
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bool doRender()
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{
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#ifdef __EMSCRIPTEN__
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if (emscripten_is_webgl_context_lost(_context) == EM_TRUE)
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{
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Log("Context lost");
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auto sleepFor = std::chrono::seconds(1);
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std::this_thread::sleep_for(sleepFor);
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return;
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}
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#endif
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auto rendered = render(_viewer, 0, nullptr, nullptr, nullptr);
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if (_renderCallback)
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{
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_renderCallback(_renderCallbackOwner);
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}
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return rendered;
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#ifdef __EMSCRIPTEN__
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// emscripten_webgl_commit_frame();
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#endif
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}
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void setFrameIntervalInMilliseconds(float frameIntervalInMilliseconds)
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{
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std::unique_lock<std::mutex> lock(_mutex);
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_frameIntervalInMicroseconds = static_cast<int>(1000.0f * frameIntervalInMilliseconds);
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}
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template <class Rt>
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auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt>
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{
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std::unique_lock<std::mutex> lock(_mutex);
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auto ret = pt.get_future();
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_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(
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std::move(pt))]
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{ (*pt)(); });
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_cv.notify_one();
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return ret;
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}
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private:
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bool _stop = false;
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bool _render = false;
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int _frameIntervalInMicroseconds = 1000000 / 60;
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std::mutex _mutex;
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std::condition_variable _cv;
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void (*_renderCallback)(void *const) = nullptr;
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void *_renderCallbackOwner = nullptr;
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std::deque<std::function<void()>> _tasks;
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FilamentViewer *_viewer = nullptr;
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std::chrono::high_resolution_clock::time_point _lastFrameTime;
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int _frameCount = 0;
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float _accumulatedTime = 0.0f;
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float _fps = 0.0f;
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#ifdef __EMSCRIPTEN__
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pthread_t t;
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EMSCRIPTEN_WEBGL_CONTEXT_HANDLE _context;
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#else
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std::thread *t = nullptr;
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#endif
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};
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extern "C"
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{
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static RenderLoop *_rl;
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EMSCRIPTEN_KEEPALIVE void create_filament_viewer_render_thread(
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void *const context, void *const platform, const char *uberArchivePath,
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const void *const loader,
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void (*renderCallback)(void *const renderCallbackOwner),
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void *const renderCallbackOwner,
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void (*callback)(void *const))
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{
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if (!_rl)
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{
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_rl = new RenderLoop();
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}
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_rl->createViewer(context, platform, uberArchivePath, (const ResourceLoaderWrapper *const)loader,
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renderCallback, renderCallbackOwner, callback);
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}
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EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer_render_thread(void *const viewer)
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{
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_rl->destroyViewer((FilamentViewer *)viewer);
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delete _rl;
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_rl = nullptr;
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}
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EMSCRIPTEN_KEEPALIVE void create_swap_chain_render_thread(void *const viewer,
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void *const surface,
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uint32_t width,
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uint32_t height,
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void (*onComplete)())
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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create_swap_chain(viewer, surface, width, height);
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#ifdef __EMSCRIPTEN__
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MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, onComplete);
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#else
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onComplete();
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#endif
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void destroy_swap_chain_render_thread(void *const viewer, void (*onComplete)())
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{
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destroy_swap_chain(viewer);
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#ifdef __EMSCRIPTEN__
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MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, onComplete);
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#else
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onComplete();
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#endif
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void create_render_target_render_thread(void *const viewer,
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intptr_t nativeTextureId,
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uint32_t width,
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uint32_t height,
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void (*onComplete)())
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{
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std::packaged_task<void()> lambda([=]() mutable
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{
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create_render_target(viewer, nativeTextureId, width, height);
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#ifdef __EMSCRIPTEN__
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MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, onComplete);
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#else
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onComplete();
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#endif
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void request_frame_render_thread(void *const viewer)
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{
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if (!_rl)
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{
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Log("No render loop!"); // PANIC?
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}
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else
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{
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_rl->requestFrame();
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}
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}
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EMSCRIPTEN_KEEPALIVE void
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set_frame_interval_render_thread(void *const viewer, float frameIntervalInMilliseconds)
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{
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_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
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std::packaged_task<void()> lambda([=]() mutable
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{ ((FilamentViewer *)viewer)->setFrameInterval(frameIntervalInMilliseconds); });
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void render_render_thread(void *const viewer)
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{
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std::packaged_task<void()> lambda([=]() mutable
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{ _rl->doRender(); });
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void capture_render_thread(void *const viewer, uint8_t *pixelBuffer, void (*onComplete)())
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{
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std::packaged_task<void()> lambda([=]() mutable
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{ capture(viewer, pixelBuffer, onComplete); });
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void
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set_background_color_render_thread(void *const viewer, const float r, const float g,
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const float b, const float a)
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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{ set_background_color(viewer, r, g, b, a); });
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void load_gltf_render_thread(void *const sceneManager,
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const char *path,
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const char *relativeResourcePath,
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bool keepData,
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void (*callback)(EntityId))
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{
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std::packaged_task<EntityId()> lambda([=]() mutable
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{
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auto entity = load_gltf(sceneManager, path, relativeResourcePath, keepData);
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#ifdef __EMSCRIPTEN__
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MAIN_THREAD_EM_ASM({
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moduleArg.dartFilamentResolveCallback($0, $1);
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}, callback, entity);
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#else
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callback(entity);
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#endif
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return entity; });
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void load_glb_render_thread(void *const sceneManager,
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const char *path,
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int numInstances,
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bool keepData,
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void (*callback)(EntityId))
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{
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std::packaged_task<EntityId()> lambda(
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[=]() mutable
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{
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auto entity = load_glb(sceneManager, path, numInstances, keepData);
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#ifdef __EMSCRIPTEN__
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MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, entity);
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#else
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callback(entity);
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#endif
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return entity;
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_render_thread(void *const sceneManager,
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const uint8_t *const data,
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size_t length,
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int numInstances,
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bool keepData,
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int priority,
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int layer,
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void (*callback)(EntityId))
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{
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std::packaged_task<EntityId()> lambda(
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[=]() mutable
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{
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auto entity = load_glb_from_buffer(sceneManager, data, length, keepData, priority, layer);
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callback(entity);
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return entity;
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});
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void clear_background_image_render_thread(void *const viewer)
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{
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std::packaged_task<void()> lambda([=]
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{ clear_background_image(viewer); });
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auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void set_background_image_render_thread(void *const viewer,
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const char *path,
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bool fillHeight, void (*callback)())
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{
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std::packaged_task<void()> lambda(
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[=]
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||||
{
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set_background_image(viewer, path, fillHeight);
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#ifdef __EMSCRIPTEN__
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MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
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#else
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callback();
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||||
#endif
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||||
});
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||||
auto fut = _rl->add_task(lambda);
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}
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EMSCRIPTEN_KEEPALIVE void set_background_image_position_render_thread(void *const viewer,
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float x, float y,
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||||
bool clamp)
|
||||
{
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||||
std::packaged_task<void()> lambda(
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||||
[=]
|
||||
{ set_background_image_position(viewer, x, y, clamp); });
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||||
auto fut = _rl->add_task(lambda);
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||||
}
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EMSCRIPTEN_KEEPALIVE void set_tone_mapping_render_thread(void *const viewer,
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int toneMapping)
|
||||
{
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||||
std::packaged_task<void()> lambda(
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||||
[=]
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||||
{ set_tone_mapping(viewer, toneMapping); });
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||||
auto fut = _rl->add_task(lambda);
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||||
}
|
||||
EMSCRIPTEN_KEEPALIVE void set_bloom_render_thread(void *const viewer, float strength)
|
||||
{
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||||
std::packaged_task<void()> lambda([=]
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||||
{ set_bloom(viewer, strength); });
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||||
auto fut = _rl->add_task(lambda);
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||||
}
|
||||
EMSCRIPTEN_KEEPALIVE void load_skybox_render_thread(void *const viewer,
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||||
const char *skyboxPath,
|
||||
void (*onComplete)())
|
||||
{
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||||
std::packaged_task<void()> lambda([=]
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||||
{
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||||
load_skybox(viewer, skyboxPath);
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||||
#ifdef __EMSCRIPTEN__
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||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, onComplete);
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||||
#else
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||||
onComplete();
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||||
#endif
|
||||
});
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||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_ibl_render_thread(void *const viewer, const char *iblPath,
|
||||
float intensity)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{ load_ibl(viewer, iblPath, intensity); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
EMSCRIPTEN_KEEPALIVE void remove_skybox_render_thread(void *const viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ remove_skybox(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_ibl_render_thread(void *const viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ remove_ibl(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void add_light_render_thread(
|
||||
void *const viewer,
|
||||
uint8_t type,
|
||||
float colour,
|
||||
float intensity,
|
||||
float posX,
|
||||
float posY,
|
||||
float posZ,
|
||||
float dirX,
|
||||
float dirY,
|
||||
float dirZ,
|
||||
float falloffRadius,
|
||||
float spotLightConeInner,
|
||||
float spotLightConeOuter,
|
||||
float sunAngularRadius,
|
||||
float sunHaloSize,
|
||||
float sunHaloFallof,
|
||||
bool shadows,
|
||||
void (*callback)(EntityId))
|
||||
{
|
||||
std::packaged_task<EntityId()> lambda([=]
|
||||
{
|
||||
auto entity = add_light(
|
||||
viewer,
|
||||
type,
|
||||
colour,
|
||||
intensity,
|
||||
posX,
|
||||
posY,
|
||||
posZ,
|
||||
dirX,
|
||||
dirY,
|
||||
dirZ,
|
||||
falloffRadius,
|
||||
spotLightConeInner,
|
||||
spotLightConeOuter,
|
||||
sunAngularRadius,
|
||||
sunHaloSize,
|
||||
sunHaloFallof,
|
||||
shadows);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0, $1);
|
||||
}, callback, entity);
|
||||
#else
|
||||
callback(entity);
|
||||
#endif
|
||||
|
||||
return entity; });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_light_render_thread(void *const viewer,
|
||||
EntityId entityId)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ remove_light(viewer, entityId); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void clear_lights_render_thread(void *const viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ clear_lights(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_entity_render_thread(void *const viewer,
|
||||
EntityId asset, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{
|
||||
remove_entity(viewer, asset);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void clear_entities_render_thread(void *const viewer, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{
|
||||
clear_entities(viewer);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_render_thread(void *const viewer, EntityId asset,
|
||||
const char *nodeName, void (*callback)(bool))
|
||||
{
|
||||
std::packaged_task<bool()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto success = set_camera(viewer, asset, nodeName);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, success);
|
||||
#else
|
||||
callback(success);
|
||||
#endif
|
||||
return success;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
get_morph_target_name_render_thread(void *sceneManager, EntityId assetEntity,
|
||||
EntityId childEntity, char *const outPtr, int index, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{
|
||||
get_morph_target_name(sceneManager, assetEntity, childEntity, outPtr, index);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
get_morph_target_name_count_render_thread(void *sceneManager, EntityId assetEntity,
|
||||
EntityId childEntity, void (*callback)(int))
|
||||
{
|
||||
std::packaged_task<int()> lambda([=]
|
||||
{
|
||||
auto count = get_morph_target_name_count(sceneManager, assetEntity, childEntity);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0,$1);
|
||||
}, callback, count);
|
||||
#else
|
||||
callback(count);
|
||||
#endif
|
||||
return count; });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_animation_frame_render_thread(void *const sceneManager,
|
||||
EntityId asset,
|
||||
int animationIndex,
|
||||
int animationFrame)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ set_animation_frame(sceneManager, asset, animationIndex, animationFrame); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation_render_thread(void *const sceneManager,
|
||||
EntityId asset, int index)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{ stop_animation(sceneManager, asset, index); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_count_render_thread(void *const sceneManager,
|
||||
EntityId asset,
|
||||
void (*callback)(int))
|
||||
{
|
||||
std::packaged_task<int()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto count = get_animation_count(sceneManager, asset);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, count);
|
||||
#else
|
||||
callback(count);
|
||||
#endif
|
||||
return count;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_name_render_thread(void *const sceneManager,
|
||||
EntityId asset,
|
||||
char *const outPtr,
|
||||
int index,
|
||||
void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
get_animation_name(sceneManager, asset, outPtr, index);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_post_processing_render_thread(void *const viewer,
|
||||
bool enabled)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{ set_post_processing(viewer, enabled); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
get_name_for_entity_render_thread(void *const sceneManager, const EntityId entityId, void (*callback)(const char *))
|
||||
{
|
||||
std::packaged_task<const char *()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto name = get_name_for_entity(sceneManager, entityId);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, name);
|
||||
#else
|
||||
callback(name);
|
||||
#endif
|
||||
return name;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void set_morph_target_weights_render_thread(void *const sceneManager,
|
||||
EntityId asset,
|
||||
const float *const morphData,
|
||||
int numWeights,
|
||||
void (*callback)(bool))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto result = set_morph_target_weights(sceneManager, asset, morphData, numWeights);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, result);
|
||||
#else
|
||||
callback(result);
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_bone_transform_render_thread(
|
||||
void *sceneManager,
|
||||
EntityId asset,
|
||||
int skinIndex,
|
||||
int boneIndex,
|
||||
const float *const transform,
|
||||
void (*callback)(bool))
|
||||
{
|
||||
std::packaged_task<bool()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto success = set_bone_transform(sceneManager, asset, skinIndex, boneIndex, transform);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, success);
|
||||
#else
|
||||
callback(success);
|
||||
#endif
|
||||
return success;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void update_bone_matrices_render_thread(void *sceneManager,
|
||||
EntityId entity, void (*callback)(bool))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto success = update_bone_matrices(sceneManager, entity);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback, success);
|
||||
#else
|
||||
callback(success);
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_render_thread(void *const sceneManager, EntityId entityId, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
reset_to_rest_pose(sceneManager, entityId);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void create_geometry_render_thread(
|
||||
void *const sceneManager,
|
||||
float *vertices,
|
||||
int numVertices,
|
||||
float *normals,
|
||||
int numNormals,
|
||||
float *uvs,
|
||||
int numUvs,
|
||||
uint16_t *indices,
|
||||
int numIndices,
|
||||
int primitiveType,
|
||||
TMaterialInstance *materialInstance,
|
||||
bool keepData,
|
||||
void (*callback)(EntityId))
|
||||
{
|
||||
std::packaged_task<EntityId()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto entity = create_geometry(sceneManager, vertices, numVertices, normals, numNormals, uvs, numUvs, indices, numIndices, primitiveType, materialInstance, keepData);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, entity);
|
||||
#else
|
||||
callback(entity);
|
||||
#endif
|
||||
return entity;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void unproject_texture_render_thread(void *const viewer, EntityId entity, uint8_t *input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
unproject_texture(viewer, entity, input, inputWidth, inputHeight, out, outWidth, outHeight);
|
||||
callback();
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user