rename from *FFI to *RenderThread, return bool from render() to check frame timings, update render loop to wait on condition variable, add requestFrame() method
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@@ -92,7 +92,8 @@ void main() async {
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print(frustum.plane5.normal);
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print(frustum.plane5.constant);
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await viewer.setCameraLensProjection(near:10.0, far:1000.0, aspect:1.0, focalLength:28.0);
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await viewer.setCameraLensProjection(
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near: 10.0, far: 1000.0, aspect: 1.0, focalLength: 28.0);
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frustum = await viewer.getCameraFrustum();
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print(frustum.plane5.normal);
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print(frustum.plane5.constant);
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@@ -459,7 +460,7 @@ void main() async {
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expect(materialInstance, isNotNull);
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// with depth write enabled on both materials, cube2 renders behind the white cube
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await _capture(viewer, "material_instance_depth_write_enabled");
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await _capture(viewer, "material_instance_depth_write_enabled");
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// if we disable depth write on cube1, then cube2 will always appear in front
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// (relying on insertion order)
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@@ -468,12 +469,11 @@ void main() async {
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// set priority for the cube1 cube to 7 (render) last, cube1 renders in front
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await viewer.setPriority(cube1, 7);
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await _capture(viewer, "material_instance_depth_write_disabled_with_priority");
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await _capture(
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viewer, "material_instance_depth_write_disabled_with_priority");
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});
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});
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// test('create instance from glb when keepData is true', () async {
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// var model = await viewer.loadGlb("$testDir/cube.glb", keepData: true);
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// await viewer.transformToUnitCube(model);
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@@ -901,6 +901,16 @@ void main() async {
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});
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});
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group("render thread", () {
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test("request frame on render thread", () async {
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var viewer = await createViewer();
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viewer.requestFrame();
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await Future.delayed(Duration(milliseconds: 20));
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await viewer.dispose();
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});
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});
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group("unproject", () {
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test("unproject", () async {
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final dimensions = (width: 1280, height: 768);
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