feat: expose setCastShadows/setReceiveShadows

This commit is contained in:
Nick Fisher
2025-03-05 14:47:55 +08:00
parent cca9fba79f
commit 593bca3365
7 changed files with 206 additions and 39 deletions

View File

@@ -2502,7 +2502,6 @@ external bool RenderableManager_isRenderable(
int entityId,
);
/// Checks if the given entity has a renderable component
@ffi.Native<ffi.Bool Function(ffi.Pointer<TRenderableManager>, EntityId)>(
isLeaf: true)
external bool RenderableManager_hasComponent(
@@ -2510,13 +2509,11 @@ external bool RenderableManager_hasComponent(
int entityId,
);
/// Returns true if this manager has no components
@ffi.Native<ffi.Bool Function(ffi.Pointer<TRenderableManager>)>(isLeaf: true)
external bool RenderableManager_empty(
ffi.Pointer<TRenderableManager> tRenderableManager,
);
/// Returns whether a light channel is enabled on a specified renderable
@ffi.Native<
ffi.Bool Function(ffi.Pointer<TRenderableManager>, EntityId,
ffi.UnsignedInt)>(isLeaf: true)
@@ -2526,7 +2523,6 @@ external bool RenderableManager_getLightChannel(
int channel,
);
/// Checks if the renderable can cast shadows
@ffi.Native<ffi.Bool Function(ffi.Pointer<TRenderableManager>, EntityId)>(
isLeaf: true)
external bool RenderableManager_isShadowCaster(
@@ -2534,7 +2530,24 @@ external bool RenderableManager_isShadowCaster(
int entityId,
);
/// Checks if the renderable can receive shadows
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TRenderableManager>, EntityId, ffi.Bool)>(isLeaf: true)
external void RenderableManager_setCastShadows(
ffi.Pointer<TRenderableManager> tRenderableManager,
int entityId,
bool castShadows,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TRenderableManager>, EntityId, ffi.Bool)>(isLeaf: true)
external void RenderableManager_setReceiveShadows(
ffi.Pointer<TRenderableManager> tRenderableManager,
int entityId,
bool receiveShadows,
);
@ffi.Native<ffi.Bool Function(ffi.Pointer<TRenderableManager>, EntityId)>(
isLeaf: true)
external bool RenderableManager_isShadowReceiver(
@@ -2542,7 +2555,6 @@ external bool RenderableManager_isShadowReceiver(
int entityId,
);
/// Returns whether large-scale fog is enabled for this renderable
@ffi.Native<ffi.Bool Function(ffi.Pointer<TRenderableManager>, EntityId)>(
isLeaf: true)
external bool RenderableManager_getFogEnabled(

View File

@@ -111,7 +111,7 @@ class ThermionViewerFFI extends ThermionViewer {
if (view == nullptr) {
throw Exception("Failed to create view");
}
return FFIView(view, _viewer!,_engine!);
return FFIView(view, _viewer!, _engine!);
}
///
@@ -1678,9 +1678,6 @@ class ThermionViewerFFI extends ThermionViewer {
throw Exception("Failed to create geometry");
}
print(
" is shadow caster : ${RenderableManager_isShadowCaster(_renderableManager!, SceneAsset_getEntity(assetPtr))} is shadow recevier : ${RenderableManager_isShadowReceiver(_renderableManager!, SceneAsset_getEntity(assetPtr))} ");
var asset = FFIAsset(
assetPtr, _sceneManager!, _engine!, _unlitMaterialProvider!, this);
@@ -2185,10 +2182,36 @@ class ThermionViewerFFI extends ThermionViewer {
gizmoEntities.toSet()
..add(SceneAsset_getEntity(gizmo.cast<TSceneAsset>())));
}
///
///
///
Future setCastShadows(ThermionEntity entity, bool castShadows) async {
RenderableManager_setCastShadows(_renderableManager!, entity, castShadows);
}
///
///
///
Future<bool> isCastShadowsEnabled(ThermionEntity entity) async {
return RenderableManager_isShadowCaster(_renderableManager!, entity);
}
///
///
///
Future setReceiveShadows(ThermionEntity entity, bool receiveShadows) async {
RenderableManager_setReceiveShadows(_renderableManager!, entity, receiveShadows);
}
///
///
///
Future<bool> isReceiveShadowsEnabled(ThermionEntity entity) async {
return RenderableManager_isShadowReceiver(_renderableManager!, entity);
}
}
class FFISwapChain extends SwapChain {
final Pointer<TSwapChain> swapChain;
final Pointer<TViewer> viewer;

View File

@@ -918,4 +918,24 @@ abstract class ThermionViewer {
/// Throws an exception if the index is out-of-bounds.
///
Camera getCameraAt(int index);
///
///
///
Future setCastShadows(ThermionEntity entity, bool castShadows);
///
///
///
Future<bool> isCastShadowsEnabled(ThermionEntity entity);
///
///
///
Future setReceiveShadows(ThermionEntity entity, bool receiveShadows);
///
///
///
Future<bool> isReceiveShadowsEnabled(ThermionEntity entity);
}