add timer to FFI render loop

This commit is contained in:
Nick Fisher
2023-12-15 22:30:24 +08:00
parent b2d7cfc4df
commit 59d0e64d04

View File

@@ -42,7 +42,10 @@ public:
} }
if (_rendering) { if (_rendering) {
auto frameStart = std::chrono::high_resolution_clock::now();
doRender(); doRender();
auto frameEnd = std::chrono::high_resolution_clock::now();
// Log("Took %f milliseconds for render", float(std::chrono::duration_cast<std::chrono::milliseconds>(frameEnd - frameStart).count()));
} }
last = now; last = now;
@@ -61,7 +64,6 @@ public:
_renderCallback = renderCallback; _renderCallback = renderCallback;
_renderCallbackOwner = owner; _renderCallbackOwner = owner;
std::packaged_task<FilamentViewer *()> lambda([&]() mutable { std::packaged_task<FilamentViewer *()> lambda([&]() mutable {
std::thread::id this_id = std::this_thread::get_id();
return new FilamentViewer(context, loader, platform, uberArchivePath); return new FilamentViewer(context, loader, platform, uberArchivePath);
}); });
auto fut = add_task(lambda); auto fut = add_task(lambda);