finalize bone transform animation

This commit is contained in:
Nick Fisher
2022-12-17 16:31:20 +08:00
parent 4ecf83cced
commit 5a6029a7f6
17 changed files with 581 additions and 476 deletions

View File

@@ -126,6 +126,8 @@ public:
*/
void detachSkin(size_t skinIndex, utils::Entity target) noexcept;
const math::mat4f* getInverseBindMatricesAt(size_t skinIndex) const noexcept;
/**
* Resets the AABB on all renderables by manually computing the bounding box.
*