finalize bone transform animation
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@@ -1,47 +1,87 @@
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class Vec3 {
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final double x;
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final double y;
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final double z;
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import 'dart:typed_data';
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Vec3({this.x = 0, this.y = 0, this.z = 0});
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import 'package:vector_math/vector_math.dart';
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factory Vec3.from(List<double> vals) =>
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Vec3(x: vals[0], y: vals[1], z: vals[2]);
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// class Vec3 {
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// final double x;
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// final double y;
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// final double z;
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// Vec3({this.x = 0, this.y = 0, this.z = 0});
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// factory Vec3.from(List<double> vals) =>
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// Vec3(x: vals[0], y: vals[1], z: vals[2]);
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// }
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// class Quaternion {
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// double x = 0;
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// double y = 0;
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// double z = 0;
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// double w = 1;
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// Quaternion({this.x = 0, this.y = 0, this.z = 0, this.w = 1.0});
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// factory Quaternion.from(List<double> vals) =>
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// Quaternion(x: vals[0], y: vals[1], z: vals[2], w: vals[3]);
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// }
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class BoneAnimation {
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final List<String> boneNames;
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final List<String> meshNames;
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final Float32List frameData;
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BoneAnimation(this.boneNames, this.meshNames, this.frameData);
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List<List> toList() {
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return [boneNames, meshNames, frameData];
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}
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}
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class Quaternion {
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double x = 0;
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double y = 0;
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double z = 0;
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double w = 1;
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class Animation {
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late final Float32List? morphData;
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final int numMorphWeights;
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Quaternion({this.x = 0, this.y = 0, this.z = 0, this.w = 1.0});
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final int numFrames;
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final double frameLengthInMs;
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factory Quaternion.from(List<double> vals) =>
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Quaternion(x: vals[0], y: vals[1], z: vals[2], w: vals[3]);
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final List<BoneAnimation>? boneAnimations;
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Animation(this.morphData, this.numMorphWeights, this.boneAnimations,
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this.numFrames, this.frameLengthInMs) {
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if (morphData != null && morphData!.length != numFrames * numMorphWeights) {
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throw Exception("Mismatched animation data with frame length");
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}
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}
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Animation.from(
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{required List<List<double>> morphData,
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required this.numMorphWeights,
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this.boneAnimations,
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required this.numFrames,
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required this.frameLengthInMs}) {
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if (morphData.length != numFrames) {
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throw Exception("Mismatched animation data with frame length");
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}
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this.morphData = Float32List(numMorphWeights * numFrames);
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for (int i = 0; i < numFrames; i++) {
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this.morphData!.setRange((i * numMorphWeights),
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(i * numMorphWeights) + numMorphWeights, morphData[i]);
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}
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}
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}
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class BoneTransform {
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final List<Vec3> translations;
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class BoneTransformFrameData {
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final List<Vector3> translations;
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final List<Quaternion> quaternions;
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///
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/// The length of [translations] and [quaternions] must be the same;
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/// each entry represents the Vec3/Quaternion for the given frame.
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///
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BoneTransform(this.translations, this.quaternions) {
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BoneTransformFrameData(this.translations, this.quaternions) {
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if (translations.length != quaternions.length) {
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throw Exception("Length of translation/quaternion frames must match");
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}
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// for (int i = 0; i < quaternions.length; i++) {
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// _frameData.add(translations[i].x);
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// _frameData.add(translations[i].y);
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// _frameData.add(translations[i].z);
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// _frameData.add(quaternions[i].x);
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// _frameData.add(quaternions[i].y);
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// _frameData.add(quaternions[i].z);
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// _frameData.add(quaternions[i].w);
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// }
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}
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Iterable<double> getFrameData(int frame) sync* {
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@@ -54,22 +94,3 @@ class BoneTransform {
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yield quaternions[frame].w;
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}
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}
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class BoneAnimation {
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final List<BoneTransform> boneTransforms;
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final List<String> boneNames;
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final List<String> meshNames;
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final int numFrames;
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BoneAnimation(
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this.boneTransforms, this.boneNames, this.meshNames, this.numFrames);
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Iterable<double> toFrameData() sync* {
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for (int i = 0; i < numFrames; i++) {
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for (int j = 0; j < boneTransforms.length; j++) {
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yield* boneTransforms[j].getFrameData(i);
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}
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}
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}
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}
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