add maxDelta to blend between glTF and dynamic bone animations

This commit is contained in:
Nick Fisher
2024-06-10 22:32:44 +08:00
parent b5ed69483c
commit 5c5897f74d
12 changed files with 84 additions and 33 deletions

View File

@@ -149,7 +149,8 @@ extern "C"
int numFrames,
float frameLengthInMs,
float fadeOutInSecs,
float fadeInInSecs);
float fadeInInSecs,
float maxDelta);
EMSCRIPTEN_KEEPALIVE void get_local_transform(void *sceneManager,
EntityId entityId, float* const);
EMSCRIPTEN_KEEPALIVE void get_rest_local_transforms(void *sceneManager,