extend to support rendering to RenderTarget/OpenGL texture on Linux

This commit is contained in:
Nick Fisher
2022-12-08 17:36:44 +08:00
parent dc60fa3325
commit 5c7e014bd0
130 changed files with 56387 additions and 1168 deletions

View File

@@ -5,18 +5,35 @@ cmake_minimum_required(VERSION 3.10)
# Project-level configuration.
set(PROJECT_NAME "polyvox_filament")
project(${PROJECT_NAME} LANGUAGES CXX)
project(${PROJECT_NAME})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++ -fPIC -Wno-unused-variable -Wno-unused-function")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC -Wno-unused-variable")
# This value is used when generating builds using this plugin, so it must
# not be changed.
set(PLUGIN_NAME "polyvox_filament_plugin")
link_directories("${CMAKE_CURRENT_SOURCE_DIR}/lib")
add_library(FILAMENT_SHADERS SHARED
"${CMAKE_CURRENT_SOURCE_DIR}/../ios/include/material/image_material.c"
"${CMAKE_CURRENT_SOURCE_DIR}/../ios/include/material/unlitopaque.c"
)
# Define the plugin library target. Its name must not be changed (see comment
# on PLUGIN_NAME above).
#
# Any new source files that you add to the plugin should be added here.
add_library(${PLUGIN_NAME} SHARED
"polyvox_filament_plugin.cc"
"filament_texture.cc"
"filament_pb_texture.cc"
"${CMAKE_CURRENT_SOURCE_DIR}/../ios/src/SceneAssetLoader.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/../ios/src/SceneAsset.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/../ios/src/FilamentViewer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/../ios/src/PolyvoxFilamentApi.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/../ios/src/StreamBufferAdapter.cpp"
)
# Apply a standard set of build settings that are configured in the
@@ -31,13 +48,57 @@ set_target_properties(${PLUGIN_NAME} PROPERTIES
CXX_VISIBILITY_PRESET hidden)
target_compile_definitions(${PLUGIN_NAME} PRIVATE FLUTTER_PLUGIN_IMPL)
target_compile_features(${PLUGIN_NAME} PRIVATE cxx_std_17)
# Source include directories and library dependencies. Add any plugin-specific
# dependencies here.
target_include_directories(${PLUGIN_NAME} INTERFACE
"${CMAKE_CURRENT_SOURCE_DIR}/include")
include_directories(../ios/src)
include_directories(../ios/include)
include_directories(../example/linux)
target_link_libraries(${PLUGIN_NAME} PRIVATE flutter)
target_link_libraries(${PLUGIN_NAME} PRIVATE PkgConfig::GTK)
target_link_libraries(${PLUGIN_NAME} PRIVATE
FILAMENT_SHADERS
geometry
filament
backend
geometry
filameshio
viewer
filamat
utils
filabridge
gltfio_core
filament-iblprefilter
image
camutils
filaflat
dracodec
ibl
ktxreader
image
imageio
tinyexr
stb
EGL
bluevk
vkshaders
bluegl
uberzlib
smol-v
uberarchive
meshoptimizer
mathio
-l:libmath.a
geometry
)
# List of absolute paths to libraries that should be bundled with the plugin.
# This list could contain prebuilt libraries, or libraries created by an
# external build triggered from this build file.