re-enable EMSCRIPTEN_KEEPALIVE qualifiers for headers. These are not needed for Emscripten builds but the same name is used for Windows __declspec(dllimport), so this is still needed on Windows. We should probably rename this to API_EXPORT or something similar

This commit is contained in:
Nick Fisher
2025-07-16 18:32:43 +08:00
parent ddfb649733
commit 5fd0a10630
2 changed files with 116 additions and 117 deletions

View File

@@ -16,35 +16,35 @@ enum TProjection {
typedef enum TProjection TProjection;
// Camera methods
void Camera_setExposure(TCamera *camera, float aperture, float shutterSpeed, float sensitivity);
double4x4 Camera_getModelMatrix(TCamera *const camera);
double4x4 Camera_getViewMatrix(TCamera *const camera);
double4x4 Camera_getProjectionMatrix(TCamera *const camera);
double4x4 Camera_getCullingProjectionMatrix(TCamera *const camera);
void Camera_getFrustum(TCamera *camera, double* out);
void Camera_setProjectionMatrix(TCamera *camera, double *matrix, double near, double far);
void Camera_setProjectionFromFov(TCamera *camera, double fovInDegrees, double aspect, double near, double far, bool horizontal);
double Camera_getFocalLength(TCamera *const camera);
double4x4 Camera_getViewMatrix(TCamera *const camera);
double4x4 Camera_getModelMatrix(TCamera* camera);
void Camera_lookAt(TCamera* camera, double3 eye, double3 focus, double3 up);
EMSCRIPTEN_KEEPALIVE void Camera_setExposure(TCamera *camera, float aperture, float shutterSpeed, float sensitivity);
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getViewMatrix(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getProjectionMatrix(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getCullingProjectionMatrix(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE void Camera_getFrustum(TCamera *camera, double* out);
EMSCRIPTEN_KEEPALIVE void Camera_setProjectionMatrix(TCamera *camera, double *matrix, double near, double far);
EMSCRIPTEN_KEEPALIVE void Camera_setProjectionFromFov(TCamera *camera, double fovInDegrees, double aspect, double near, double far, bool horizontal);
EMSCRIPTEN_KEEPALIVE double Camera_getFocalLength(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getViewMatrix(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera* camera);
EMSCRIPTEN_KEEPALIVE void Camera_lookAt(TCamera* camera, double3 eye, double3 focus, double3 up);
double Camera_getNear(TCamera *camera);
double Camera_getCullingFar(TCamera *camera);
float Camera_getFov(TCamera *camera, bool horizontal);
double Camera_getFocusDistance(TCamera *camera);
void Camera_setFocusDistance(TCamera *camera, float focusDistance);
EMSCRIPTEN_KEEPALIVE double Camera_getNear(TCamera *camera);
EMSCRIPTEN_KEEPALIVE double Camera_getCullingFar(TCamera *camera);
EMSCRIPTEN_KEEPALIVE float Camera_getFov(TCamera *camera, bool horizontal);
EMSCRIPTEN_KEEPALIVE double Camera_getFocusDistance(TCamera *camera);
EMSCRIPTEN_KEEPALIVE void Camera_setFocusDistance(TCamera *camera, float focusDistance);
void Camera_setCustomProjectionWithCulling(
EMSCRIPTEN_KEEPALIVE void Camera_setCustomProjectionWithCulling(
TCamera* camera,
double4x4 projectionMatrix,
double near,
double far
);
void Camera_setModelMatrix(TCamera* camera, double *tModelMatrix);
void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength);
EntityId Camera_getEntity(TCamera* camera);
void Camera_setProjection(TCamera *const tCamera, TProjection projection, double left, double right,
EMSCRIPTEN_KEEPALIVE void Camera_setModelMatrix(TCamera* camera, double *tModelMatrix);
EMSCRIPTEN_KEEPALIVE void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength);
EMSCRIPTEN_KEEPALIVE EntityId Camera_getEntity(TCamera* camera);
EMSCRIPTEN_KEEPALIVE void Camera_setProjection(TCamera *const tCamera, TProjection projection, double left, double right,
double bottom, double top,
double near, double far);

View File

@@ -16,16 +16,16 @@ namespace thermion
typedef int32_t EntityId;
typedef void (*FilamentRenderCallback)(void *const owner);
void RenderThread_create();
void RenderThread_destroy();
void RenderThread_requestFrameAsync();
void RenderThread_setRenderTicker(TRenderTicker *tRenderTicker);
void RenderThread_addTask(void (*task)());
EMSCRIPTEN_KEEPALIVE void RenderThread_create();
EMSCRIPTEN_KEEPALIVE void RenderThread_destroy();
EMSCRIPTEN_KEEPALIVE void RenderThread_requestFrameAsync();
EMSCRIPTEN_KEEPALIVE void RenderThread_setRenderTicker(TRenderTicker *tRenderTicker);
EMSCRIPTEN_KEEPALIVE void RenderThread_addTask(void (*task)());
void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, uint32_t requestId, VoidCallback onComplete);
void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *));
EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *));
void Engine_createRenderThread(
EMSCRIPTEN_KEEPALIVE void Engine_createRenderThread(
TBackend backend,
void* platform,
void* sharedContext,
@@ -33,22 +33,22 @@ namespace thermion
bool disableHandleUseAfterFreeCheck,
void (*onComplete)(TEngine *)
);
void Engine_createRendererRenderThread(TEngine *tEngine, void (*onComplete)(TRenderer *));
void Engine_createSwapChainRenderThread(TEngine *tEngine, void *window, uint64_t flags, void (*onComplete)(TSwapChain *));
void Engine_createHeadlessSwapChainRenderThread(TEngine *tEngine, uint32_t width, uint32_t height, uint64_t flags, void (*onComplete)(TSwapChain *));
void Engine_createCameraRenderThread(TEngine* tEngine, void (*onComplete)(TCamera *));
void Engine_createViewRenderThread(TEngine *tEngine, void (*onComplete)(TView *));
void Engine_buildMaterialRenderThread(TEngine *tEngine, const uint8_t *materialData, size_t length, void (*onComplete)(TMaterial *));
void Engine_destroyRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
void Engine_destroySwapChainRenderThread(TEngine *tEngine, TSwapChain *tSwapChain, uint32_t requestId, VoidCallback onComplete);
void Engine_destroyViewRenderThread(TEngine *tEngine, TView *tView, uint32_t requestId, VoidCallback onComplete);
void Engine_destroySceneRenderThread(TEngine *tEngine, TScene *tScene, uint32_t requestId, VoidCallback onComplete);
void Engine_destroyColorGradingRenderThread(TEngine *tEngine, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete);
void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, uint32_t requestId, VoidCallback onComplete);
void Engine_destroyMaterialInstanceRenderThread(TEngine *tEngine, TMaterialInstance *tMaterialInstance, uint32_t requestId, VoidCallback onComplete);
void Engine_destroySkyboxRenderThread(TEngine *tEngine, TSkybox *tSkybox, uint32_t requestId, VoidCallback onComplete);
void Engine_destroyIndirectLightRenderThread(TEngine *tEngine, TIndirectLight *tIndirectLight, uint32_t requestId, VoidCallback onComplete);
void Texture_buildRenderThread(TEngine *engine,
EMSCRIPTEN_KEEPALIVE void Engine_createRendererRenderThread(TEngine *tEngine, void (*onComplete)(TRenderer *));
EMSCRIPTEN_KEEPALIVE void Engine_createSwapChainRenderThread(TEngine *tEngine, void *window, uint64_t flags, void (*onComplete)(TSwapChain *));
EMSCRIPTEN_KEEPALIVE void Engine_createHeadlessSwapChainRenderThread(TEngine *tEngine, uint32_t width, uint32_t height, uint64_t flags, void (*onComplete)(TSwapChain *));
EMSCRIPTEN_KEEPALIVE void Engine_createCameraRenderThread(TEngine* tEngine, void (*onComplete)(TCamera *));
EMSCRIPTEN_KEEPALIVE void Engine_createViewRenderThread(TEngine *tEngine, void (*onComplete)(TView *));
EMSCRIPTEN_KEEPALIVE void Engine_buildMaterialRenderThread(TEngine *tEngine, const uint8_t *materialData, size_t length, void (*onComplete)(TMaterial *));
EMSCRIPTEN_KEEPALIVE void Engine_destroyRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroySwapChainRenderThread(TEngine *tEngine, TSwapChain *tSwapChain, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroyViewRenderThread(TEngine *tEngine, TView *tView, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroySceneRenderThread(TEngine *tEngine, TScene *tScene, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroyColorGradingRenderThread(TEngine *tEngine, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstanceRenderThread(TEngine *tEngine, TMaterialInstance *tMaterialInstance, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroySkyboxRenderThread(TEngine *tEngine, TSkybox *tSkybox, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroyIndirectLightRenderThread(TEngine *tEngine, TIndirectLight *tIndirectLight, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Texture_buildRenderThread(TEngine *engine,
uint32_t width,
uint32_t height,
uint32_t depth,
@@ -59,25 +59,25 @@ namespace thermion
TTextureFormat format,
void (*onComplete)(TTexture*)
);
void Texture_generateMipMapsRenderThread(TTexture *tTexture, TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
void Ktx1Reader_createTextureRenderThread(TEngine *tEngine, TKtx1Bundle *tBundle, uint32_t requestId, VoidCallback onTextureUploadComplete, void (*onComplete)(TTexture *));
EMSCRIPTEN_KEEPALIVE void Texture_generateMipMapsRenderThread(TTexture *tTexture, TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Ktx1Reader_createTextureRenderThread(TEngine *tEngine, TKtx1Bundle *tBundle, uint32_t requestId, VoidCallback onTextureUploadComplete, void (*onComplete)(TTexture *));
void Engine_destroyTextureRenderThread(TEngine *engine, TTexture* tTexture, uint32_t requestId, VoidCallback onComplete);
void Engine_createFenceRenderThread(TEngine *tEngine, void (*onComplete)(TFence*));
void Fence_waitAndDestroyRenderThread(TFence *tFence, uint32_t requestId, VoidCallback onComplete);
void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, uint32_t requestId, VoidCallback onComplete);
void Engine_flushAndWaitRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
void Engine_executeRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
void Engine_buildSkyboxRenderThread(TEngine *tEngine, TTexture *tTexture, void (*onComplete)(TSkybox *));
void Engine_buildIndirectLightFromIrradianceTextureRenderThread(TEngine *tEngine, TTexture *tReflectionsTexture, TTexture* tIrradianceTexture, float intensity, void (*onComplete)(TIndirectLight *));
void Engine_buildIndirectLightFromIrradianceHarmonicsRenderThread(TEngine *tEngine, TTexture *tReflectionsTexture, float *harmonics, float intensity, void (*onComplete)(TIndirectLight *));
EMSCRIPTEN_KEEPALIVE void Engine_destroyTextureRenderThread(TEngine *engine, TTexture* tTexture, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_createFenceRenderThread(TEngine *tEngine, void (*onComplete)(TFence*));
EMSCRIPTEN_KEEPALIVE void Fence_waitAndDestroyRenderThread(TFence *tFence, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_flushAndWaitRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_executeRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Engine_buildSkyboxRenderThread(TEngine *tEngine, TTexture *tTexture, void (*onComplete)(TSkybox *));
EMSCRIPTEN_KEEPALIVE void Engine_buildIndirectLightFromIrradianceTextureRenderThread(TEngine *tEngine, TTexture *tReflectionsTexture, TTexture* tIrradianceTexture, float intensity, void (*onComplete)(TIndirectLight *));
EMSCRIPTEN_KEEPALIVE void Engine_buildIndirectLightFromIrradianceHarmonicsRenderThread(TEngine *tEngine, TTexture *tReflectionsTexture, float *harmonics, float intensity, void (*onComplete)(TIndirectLight *));
void Renderer_setClearOptionsRenderThread(TRenderer *tRenderer, double clearR, double clearG, double clearB, double clearA, uint8_t clearStencil, bool clear, bool discard, uint32_t requestId, VoidCallback onComplete);
void Renderer_beginFrameRenderThread(TRenderer *tRenderer, TSwapChain *tSwapChain, uint64_t frameTimeInNanos, void (*onComplete)(bool));
void Renderer_endFrameRenderThread(TRenderer *tRenderer, uint32_t requestId, VoidCallback onComplete);
void Renderer_renderRenderThread(TRenderer *tRenderer, TView *tView, uint32_t requestId, VoidCallback onComplete);
void Renderer_renderStandaloneViewRenderThread(TRenderer *tRenderer, TView *tView, uint32_t requestId, VoidCallback onComplete);
void Renderer_readPixelsRenderThread(
EMSCRIPTEN_KEEPALIVE void Renderer_setClearOptionsRenderThread(TRenderer *tRenderer, double clearR, double clearG, double clearB, double clearA, uint8_t clearStencil, bool clear, bool discard, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Renderer_beginFrameRenderThread(TRenderer *tRenderer, TSwapChain *tSwapChain, uint64_t frameTimeInNanos, void (*onComplete)(bool));
EMSCRIPTEN_KEEPALIVE void Renderer_endFrameRenderThread(TRenderer *tRenderer, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Renderer_renderRenderThread(TRenderer *tRenderer, TView *tView, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Renderer_renderStandaloneViewRenderThread(TRenderer *tRenderer, TView *tView, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Renderer_readPixelsRenderThread(
TRenderer *tRenderer,
uint32_t width, uint32_t height, uint32_t xOffset, uint32_t yOffset,
TRenderTarget *tRenderTarget,
@@ -87,29 +87,29 @@ namespace thermion
size_t outLength,
uint32_t requestId, VoidCallback onComplete);
void Material_createInstanceRenderThread(TMaterial *tMaterial, void (*onComplete)(TMaterialInstance *));
void Material_createImageMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
void Material_createGizmoMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
void Material_createOutlineMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
EMSCRIPTEN_KEEPALIVE void Material_createInstanceRenderThread(TMaterial *tMaterial, void (*onComplete)(TMaterialInstance *));
EMSCRIPTEN_KEEPALIVE void Material_createImageMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
EMSCRIPTEN_KEEPALIVE void Material_createGizmoMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
EMSCRIPTEN_KEEPALIVE void Material_createOutlineMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
void ColorGrading_createRenderThread(TEngine *tEngine, TToneMapping toneMapping, void (*callback)(TColorGrading *));
void View_pickRenderThread(TView *tView, uint32_t requestId, uint32_t x, uint32_t y, PickCallback callback);
void View_setColorGradingRenderThread(TView *tView, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete);
void View_setBloomRenderThread(TView *tView, bool enabled, double strength, uint32_t requestId, VoidCallback onComplete);
void View_setCameraRenderThread(TView *tView, TCamera *tCamera, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void ColorGrading_createRenderThread(TEngine *tEngine, TToneMapping toneMapping, void (*callback)(TColorGrading *));
EMSCRIPTEN_KEEPALIVE void View_pickRenderThread(TView *tView, uint32_t requestId, uint32_t x, uint32_t y, PickCallback callback);
EMSCRIPTEN_KEEPALIVE void View_setColorGradingRenderThread(TView *tView, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void View_setBloomRenderThread(TView *tView, bool enabled, double strength, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void View_setCameraRenderThread(TView *tView, TCamera *tCamera, uint32_t requestId, VoidCallback onComplete);
void SceneAsset_createGridRenderThread(TEngine *tEngine, TMaterial * tMaterial, void (*callback)(TSceneAsset *));
EMSCRIPTEN_KEEPALIVE void SceneAsset_createGridRenderThread(TEngine *tEngine, TMaterial * tMaterial, void (*callback)(TSceneAsset *));
void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, uint32_t requestId, VoidCallback onComplete);
void SceneAsset_createFromFilamentAssetRenderThread(
EMSCRIPTEN_KEEPALIVE void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TNameComponentManager *tNameComponentManager,
TFilamentAsset *tFilamentAsset,
void (*onComplete)(TSceneAsset *)
);
void SceneAsset_createInstanceRenderThread(TSceneAsset *asset, TMaterialInstance **tMaterialInstances, int materialInstanceCount, void (*callback)(TSceneAsset *));
void SceneAsset_createGeometryRenderThread(
EMSCRIPTEN_KEEPALIVE void SceneAsset_createInstanceRenderThread(TSceneAsset *asset, TMaterialInstance **tMaterialInstances, int materialInstanceCount, void (*callback)(TSceneAsset *));
EMSCRIPTEN_KEEPALIVE void SceneAsset_createGeometryRenderThread(
TEngine *tEngine,
float *vertices,
uint32_t numVertices,
@@ -124,7 +124,7 @@ namespace thermion
int materialInstanceCount,
void (*callback)(TSceneAsset *)
);
void MaterialProvider_createMaterialInstanceRenderThread(
EMSCRIPTEN_KEEPALIVE void MaterialProvider_createMaterialInstanceRenderThread(
TMaterialProvider *tMaterialProvider,
bool doubleSided,
bool unlit,
@@ -166,12 +166,12 @@ namespace thermion
bool hasVolume,
void (*callback)(TMaterialInstance *));
void AnimationManager_updateBoneMatricesRenderThread(
EMSCRIPTEN_KEEPALIVE void AnimationManager_updateBoneMatricesRenderThread(
TAnimationManager *tAnimationManager,
TSceneAsset *sceneAsset,
void (*callback)(bool));
void AnimationManager_setMorphTargetWeightsRenderThread(
EMSCRIPTEN_KEEPALIVE void AnimationManager_setMorphTargetWeightsRenderThread(
TAnimationManager *tAnimationManager,
EntityId entityId,
const float *const morphData,
@@ -179,16 +179,16 @@ namespace thermion
void (*callback)(bool));
// Image methods
void Image_createEmptyRenderThread(uint32_t width, uint32_t height, uint32_t channel, void (*onComplete)(TLinearImage *));
void Image_decodeRenderThread(uint8_t* data, size_t length, const char* name, bool alpha, void (*onComplete)(TLinearImage *));
void Image_getBytesRenderThread(TLinearImage *tLinearImage, void (*onComplete)(float *));
void Image_destroyRenderThread(TLinearImage *tLinearImage, uint32_t requestId, VoidCallback onComplete);
void Image_getWidthRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
void Image_getHeightRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
void Image_getChannelsRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
EMSCRIPTEN_KEEPALIVE void Image_createEmptyRenderThread(uint32_t width, uint32_t height, uint32_t channel, void (*onComplete)(TLinearImage *));
EMSCRIPTEN_KEEPALIVE void Image_decodeRenderThread(uint8_t* data, size_t length, const char* name, bool alpha, void (*onComplete)(TLinearImage *));
EMSCRIPTEN_KEEPALIVE void Image_getBytesRenderThread(TLinearImage *tLinearImage, void (*onComplete)(float *));
EMSCRIPTEN_KEEPALIVE void Image_destroyRenderThread(TLinearImage *tLinearImage, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Image_getWidthRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
EMSCRIPTEN_KEEPALIVE void Image_getHeightRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
EMSCRIPTEN_KEEPALIVE void Image_getChannelsRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
void Texture_loadImageRenderThread(
EMSCRIPTEN_KEEPALIVE void Texture_loadImageRenderThread(
TEngine *tEngine,
TTexture *tTexture,
TLinearImage *tImage,
@@ -197,7 +197,7 @@ namespace thermion
int level,
void (*onComplete)(bool)
);
void Texture_setImageRenderThread(
EMSCRIPTEN_KEEPALIVE void Texture_setImageRenderThread(
TEngine *tEngine,
TTexture *tTexture,
uint32_t level,
@@ -213,8 +213,8 @@ namespace thermion
uint32_t pixelDataType,
void (*onComplete)(bool)
);
void RenderTarget_getColorTextureRenderThread(TRenderTarget *tRenderTarget, void (*onComplete)(TTexture *));
void RenderTarget_createRenderThread(
EMSCRIPTEN_KEEPALIVE void RenderTarget_getColorTextureRenderThread(TRenderTarget *tRenderTarget, void (*onComplete)(TTexture *));
EMSCRIPTEN_KEEPALIVE void RenderTarget_createRenderThread(
TEngine *tEngine,
uint32_t width,
uint32_t height,
@@ -222,7 +222,7 @@ namespace thermion
TTexture *depth,
void (*onComplete)(TRenderTarget *)
);
void RenderTarget_destroyRenderThread(
EMSCRIPTEN_KEEPALIVE void RenderTarget_destroyRenderThread(
TEngine *tEngine,
TRenderTarget *tRenderTarget,
uint32_t requestId, VoidCallback onComplete
@@ -230,8 +230,8 @@ namespace thermion
// TextureSampler methods
void TextureSampler_createRenderThread(void (*onComplete)(TTextureSampler*));
void TextureSampler_createWithFilteringRenderThread(
EMSCRIPTEN_KEEPALIVE void TextureSampler_createRenderThread(void (*onComplete)(TTextureSampler*));
EMSCRIPTEN_KEEPALIVE void TextureSampler_createWithFilteringRenderThread(
TSamplerMinFilter minFilter,
TSamplerMagFilter magFilter,
TSamplerWrapMode wrapS,
@@ -239,53 +239,53 @@ namespace thermion
TSamplerWrapMode wrapR,
void (*onComplete)(TTextureSampler*)
);
void TextureSampler_createWithComparisonRenderThread(
EMSCRIPTEN_KEEPALIVE void TextureSampler_createWithComparisonRenderThread(
TSamplerCompareMode compareMode,
TSamplerCompareFunc compareFunc,
void (*onComplete)(TTextureSampler*)
);
void TextureSampler_setMinFilterRenderThread(
EMSCRIPTEN_KEEPALIVE void TextureSampler_setMinFilterRenderThread(
TTextureSampler* sampler,
TSamplerMinFilter filter,
uint32_t requestId, VoidCallback onComplete
);
void TextureSampler_setMagFilterRenderThread(
EMSCRIPTEN_KEEPALIVE void TextureSampler_setMagFilterRenderThread(
TTextureSampler* sampler,
TSamplerMagFilter filter,
uint32_t requestId, VoidCallback onComplete
);
void TextureSampler_setWrapModeSRenderThread(
EMSCRIPTEN_KEEPALIVE void TextureSampler_setWrapModeSRenderThread(
TTextureSampler* sampler,
TSamplerWrapMode mode,
uint32_t requestId, VoidCallback onComplete
);
void TextureSampler_setWrapModeTRenderThread(
EMSCRIPTEN_KEEPALIVE void TextureSampler_setWrapModeTRenderThread(
TTextureSampler* sampler,
TSamplerWrapMode mode,
uint32_t requestId, VoidCallback onComplete
);
void TextureSampler_setWrapModeRRenderThread(
EMSCRIPTEN_KEEPALIVE void TextureSampler_setWrapModeRRenderThread(
TTextureSampler* sampler,
TSamplerWrapMode mode,
uint32_t requestId, VoidCallback onComplete
);
void TextureSampler_setAnisotropyRenderThread(
EMSCRIPTEN_KEEPALIVE void TextureSampler_setAnisotropyRenderThread(
TTextureSampler* sampler,
double anisotropy,
uint32_t requestId, VoidCallback onComplete
);
void TextureSampler_setCompareModeRenderThread(
EMSCRIPTEN_KEEPALIVE void TextureSampler_setCompareModeRenderThread(
TTextureSampler* sampler,
TSamplerCompareMode mode,
TTextureSamplerCompareFunc func,
uint32_t requestId, VoidCallback onComplete
);
void TextureSampler_destroyRenderThread(
EMSCRIPTEN_KEEPALIVE void TextureSampler_destroyRenderThread(
TTextureSampler* sampler,
uint32_t requestId, VoidCallback onComplete
);
void AnimationManager_setBoneTransformRenderThread(
EMSCRIPTEN_KEEPALIVE void AnimationManager_setBoneTransformRenderThread(
TAnimationManager *tAnimationManager,
EntityId asset,
int skinIndex,
@@ -293,18 +293,18 @@ namespace thermion
const float *const transform,
void (*callback)(bool));
void AnimationManager_resetToRestPoseRenderThread(TAnimationManager *tAnimationManager, TSceneAsset *tSceneAsset, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void AnimationManager_resetToRestPoseRenderThread(TAnimationManager *tAnimationManager, TSceneAsset *tSceneAsset, uint32_t requestId, VoidCallback onComplete);
void GltfAssetLoader_createRenderThread(TEngine *tEngine, TMaterialProvider *tMaterialProvider, TNameComponentManager *tNameComponentManager, void (*callback)(TGltfAssetLoader *));
void GltfResourceLoader_createRenderThread(TEngine *tEngine, void (*callback)(TGltfResourceLoader *));
void GltfResourceLoader_destroyRenderThread(TEngine *tEngine, TGltfResourceLoader *tResourceLoader, uint32_t requestId, VoidCallback onComplete);
void GltfResourceLoader_loadResourcesRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
void GltfResourceLoader_addResourceDataRenderThread(TGltfResourceLoader *tGltfResourceLoader, const char *uri, uint8_t *data, size_t length, uint32_t requestId, VoidCallback onComplete);
void GltfResourceLoader_asyncBeginLoadRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
void GltfResourceLoader_asyncUpdateLoadRenderThread(TGltfResourceLoader *tGltfResourceLoader);
void GltfResourceLoader_asyncGetLoadProgressRenderThread(TGltfResourceLoader *tGltfResourceLoader, void (*callback)(float));
EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_createRenderThread(TEngine *tEngine, TMaterialProvider *tMaterialProvider, TNameComponentManager *tNameComponentManager, void (*callback)(TGltfAssetLoader *));
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_createRenderThread(TEngine *tEngine, void (*callback)(TGltfResourceLoader *));
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_destroyRenderThread(TEngine *tEngine, TGltfResourceLoader *tResourceLoader, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_loadResourcesRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_addResourceDataRenderThread(TGltfResourceLoader *tGltfResourceLoader, const char *uri, uint8_t *data, size_t length, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_asyncBeginLoadRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_asyncUpdateLoadRenderThread(TGltfResourceLoader *tGltfResourceLoader);
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_asyncGetLoadProgressRenderThread(TGltfResourceLoader *tGltfResourceLoader, void (*callback)(float));
void GltfAssetLoader_loadRenderThread(
EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_loadRenderThread(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
uint8_t *data,
@@ -312,8 +312,8 @@ namespace thermion
uint8_t numInstances,
void (*callback)(TFilamentAsset *)
);
void Scene_addFilamentAssetRenderThread(TScene* tScene, TFilamentAsset *tAsset, uint32_t requestId, VoidCallback onComplete);
void Gizmo_createRenderThread(
EMSCRIPTEN_KEEPALIVE void Scene_addFilamentAssetRenderThread(TScene* tScene, TFilamentAsset *tAsset, uint32_t requestId, VoidCallback onComplete);
EMSCRIPTEN_KEEPALIVE void Gizmo_createRenderThread(
TEngine *tEngine,
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tGltfResourceLoader,
@@ -330,4 +330,3 @@ namespace thermion
}
}
#endif