re-enable EMSCRIPTEN_KEEPALIVE qualifiers for headers. These are not needed for Emscripten builds but the same name is used for Windows __declspec(dllimport), so this is still needed on Windows. We should probably rename this to API_EXPORT or something similar

This commit is contained in:
Nick Fisher
2025-07-16 18:32:43 +08:00
parent ddfb649733
commit 5fd0a10630
2 changed files with 116 additions and 117 deletions

View File

@@ -16,35 +16,35 @@ enum TProjection {
typedef enum TProjection TProjection;
// Camera methods
void Camera_setExposure(TCamera *camera, float aperture, float shutterSpeed, float sensitivity);
double4x4 Camera_getModelMatrix(TCamera *const camera);
double4x4 Camera_getViewMatrix(TCamera *const camera);
double4x4 Camera_getProjectionMatrix(TCamera *const camera);
double4x4 Camera_getCullingProjectionMatrix(TCamera *const camera);
void Camera_getFrustum(TCamera *camera, double* out);
void Camera_setProjectionMatrix(TCamera *camera, double *matrix, double near, double far);
void Camera_setProjectionFromFov(TCamera *camera, double fovInDegrees, double aspect, double near, double far, bool horizontal);
double Camera_getFocalLength(TCamera *const camera);
double4x4 Camera_getViewMatrix(TCamera *const camera);
double4x4 Camera_getModelMatrix(TCamera* camera);
void Camera_lookAt(TCamera* camera, double3 eye, double3 focus, double3 up);
EMSCRIPTEN_KEEPALIVE void Camera_setExposure(TCamera *camera, float aperture, float shutterSpeed, float sensitivity);
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getViewMatrix(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getProjectionMatrix(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getCullingProjectionMatrix(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE void Camera_getFrustum(TCamera *camera, double* out);
EMSCRIPTEN_KEEPALIVE void Camera_setProjectionMatrix(TCamera *camera, double *matrix, double near, double far);
EMSCRIPTEN_KEEPALIVE void Camera_setProjectionFromFov(TCamera *camera, double fovInDegrees, double aspect, double near, double far, bool horizontal);
EMSCRIPTEN_KEEPALIVE double Camera_getFocalLength(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getViewMatrix(TCamera *const camera);
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera* camera);
EMSCRIPTEN_KEEPALIVE void Camera_lookAt(TCamera* camera, double3 eye, double3 focus, double3 up);
double Camera_getNear(TCamera *camera);
double Camera_getCullingFar(TCamera *camera);
float Camera_getFov(TCamera *camera, bool horizontal);
double Camera_getFocusDistance(TCamera *camera);
void Camera_setFocusDistance(TCamera *camera, float focusDistance);
EMSCRIPTEN_KEEPALIVE double Camera_getNear(TCamera *camera);
EMSCRIPTEN_KEEPALIVE double Camera_getCullingFar(TCamera *camera);
EMSCRIPTEN_KEEPALIVE float Camera_getFov(TCamera *camera, bool horizontal);
EMSCRIPTEN_KEEPALIVE double Camera_getFocusDistance(TCamera *camera);
EMSCRIPTEN_KEEPALIVE void Camera_setFocusDistance(TCamera *camera, float focusDistance);
void Camera_setCustomProjectionWithCulling(
EMSCRIPTEN_KEEPALIVE void Camera_setCustomProjectionWithCulling(
TCamera* camera,
double4x4 projectionMatrix,
double near,
double far
);
void Camera_setModelMatrix(TCamera* camera, double *tModelMatrix);
void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength);
EntityId Camera_getEntity(TCamera* camera);
void Camera_setProjection(TCamera *const tCamera, TProjection projection, double left, double right,
EMSCRIPTEN_KEEPALIVE void Camera_setModelMatrix(TCamera* camera, double *tModelMatrix);
EMSCRIPTEN_KEEPALIVE void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength);
EMSCRIPTEN_KEEPALIVE EntityId Camera_getEntity(TCamera* camera);
EMSCRIPTEN_KEEPALIVE void Camera_setProjection(TCamera *const tCamera, TProjection projection, double left, double right,
double bottom, double top,
double near, double far);