re-enable EMSCRIPTEN_KEEPALIVE qualifiers for headers. These are not needed for Emscripten builds but the same name is used for Windows __declspec(dllimport), so this is still needed on Windows. We should probably rename this to API_EXPORT or something similar
This commit is contained in:
@@ -16,35 +16,35 @@ enum TProjection {
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typedef enum TProjection TProjection;
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typedef enum TProjection TProjection;
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// Camera methods
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// Camera methods
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void Camera_setExposure(TCamera *camera, float aperture, float shutterSpeed, float sensitivity);
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EMSCRIPTEN_KEEPALIVE void Camera_setExposure(TCamera *camera, float aperture, float shutterSpeed, float sensitivity);
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double4x4 Camera_getModelMatrix(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera *const camera);
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double4x4 Camera_getViewMatrix(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getViewMatrix(TCamera *const camera);
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double4x4 Camera_getProjectionMatrix(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getProjectionMatrix(TCamera *const camera);
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double4x4 Camera_getCullingProjectionMatrix(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getCullingProjectionMatrix(TCamera *const camera);
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void Camera_getFrustum(TCamera *camera, double* out);
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EMSCRIPTEN_KEEPALIVE void Camera_getFrustum(TCamera *camera, double* out);
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void Camera_setProjectionMatrix(TCamera *camera, double *matrix, double near, double far);
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EMSCRIPTEN_KEEPALIVE void Camera_setProjectionMatrix(TCamera *camera, double *matrix, double near, double far);
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void Camera_setProjectionFromFov(TCamera *camera, double fovInDegrees, double aspect, double near, double far, bool horizontal);
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EMSCRIPTEN_KEEPALIVE void Camera_setProjectionFromFov(TCamera *camera, double fovInDegrees, double aspect, double near, double far, bool horizontal);
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double Camera_getFocalLength(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE double Camera_getFocalLength(TCamera *const camera);
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double4x4 Camera_getViewMatrix(TCamera *const camera);
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getViewMatrix(TCamera *const camera);
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double4x4 Camera_getModelMatrix(TCamera* camera);
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera* camera);
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void Camera_lookAt(TCamera* camera, double3 eye, double3 focus, double3 up);
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EMSCRIPTEN_KEEPALIVE void Camera_lookAt(TCamera* camera, double3 eye, double3 focus, double3 up);
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double Camera_getNear(TCamera *camera);
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EMSCRIPTEN_KEEPALIVE double Camera_getNear(TCamera *camera);
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double Camera_getCullingFar(TCamera *camera);
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EMSCRIPTEN_KEEPALIVE double Camera_getCullingFar(TCamera *camera);
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float Camera_getFov(TCamera *camera, bool horizontal);
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EMSCRIPTEN_KEEPALIVE float Camera_getFov(TCamera *camera, bool horizontal);
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double Camera_getFocusDistance(TCamera *camera);
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EMSCRIPTEN_KEEPALIVE double Camera_getFocusDistance(TCamera *camera);
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void Camera_setFocusDistance(TCamera *camera, float focusDistance);
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EMSCRIPTEN_KEEPALIVE void Camera_setFocusDistance(TCamera *camera, float focusDistance);
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void Camera_setCustomProjectionWithCulling(
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EMSCRIPTEN_KEEPALIVE void Camera_setCustomProjectionWithCulling(
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TCamera* camera,
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TCamera* camera,
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double4x4 projectionMatrix,
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double4x4 projectionMatrix,
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double near,
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double near,
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double far
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double far
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);
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);
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void Camera_setModelMatrix(TCamera* camera, double *tModelMatrix);
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EMSCRIPTEN_KEEPALIVE void Camera_setModelMatrix(TCamera* camera, double *tModelMatrix);
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void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength);
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EMSCRIPTEN_KEEPALIVE void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength);
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EntityId Camera_getEntity(TCamera* camera);
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EMSCRIPTEN_KEEPALIVE EntityId Camera_getEntity(TCamera* camera);
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void Camera_setProjection(TCamera *const tCamera, TProjection projection, double left, double right,
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EMSCRIPTEN_KEEPALIVE void Camera_setProjection(TCamera *const tCamera, TProjection projection, double left, double right,
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double bottom, double top,
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double bottom, double top,
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double near, double far);
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double near, double far);
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@@ -16,16 +16,16 @@ namespace thermion
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typedef int32_t EntityId;
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typedef int32_t EntityId;
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typedef void (*FilamentRenderCallback)(void *const owner);
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typedef void (*FilamentRenderCallback)(void *const owner);
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void RenderThread_create();
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EMSCRIPTEN_KEEPALIVE void RenderThread_create();
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void RenderThread_destroy();
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EMSCRIPTEN_KEEPALIVE void RenderThread_destroy();
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void RenderThread_requestFrameAsync();
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EMSCRIPTEN_KEEPALIVE void RenderThread_requestFrameAsync();
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void RenderThread_setRenderTicker(TRenderTicker *tRenderTicker);
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EMSCRIPTEN_KEEPALIVE void RenderThread_setRenderTicker(TRenderTicker *tRenderTicker);
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void RenderThread_addTask(void (*task)());
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EMSCRIPTEN_KEEPALIVE void RenderThread_addTask(void (*task)());
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void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos, uint32_t requestId, VoidCallback onComplete);
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void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *));
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EMSCRIPTEN_KEEPALIVE void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *));
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void Engine_createRenderThread(
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EMSCRIPTEN_KEEPALIVE void Engine_createRenderThread(
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TBackend backend,
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TBackend backend,
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void* platform,
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void* platform,
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void* sharedContext,
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void* sharedContext,
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@@ -33,22 +33,22 @@ namespace thermion
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bool disableHandleUseAfterFreeCheck,
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bool disableHandleUseAfterFreeCheck,
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void (*onComplete)(TEngine *)
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void (*onComplete)(TEngine *)
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);
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);
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void Engine_createRendererRenderThread(TEngine *tEngine, void (*onComplete)(TRenderer *));
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EMSCRIPTEN_KEEPALIVE void Engine_createRendererRenderThread(TEngine *tEngine, void (*onComplete)(TRenderer *));
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void Engine_createSwapChainRenderThread(TEngine *tEngine, void *window, uint64_t flags, void (*onComplete)(TSwapChain *));
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EMSCRIPTEN_KEEPALIVE void Engine_createSwapChainRenderThread(TEngine *tEngine, void *window, uint64_t flags, void (*onComplete)(TSwapChain *));
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void Engine_createHeadlessSwapChainRenderThread(TEngine *tEngine, uint32_t width, uint32_t height, uint64_t flags, void (*onComplete)(TSwapChain *));
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EMSCRIPTEN_KEEPALIVE void Engine_createHeadlessSwapChainRenderThread(TEngine *tEngine, uint32_t width, uint32_t height, uint64_t flags, void (*onComplete)(TSwapChain *));
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void Engine_createCameraRenderThread(TEngine* tEngine, void (*onComplete)(TCamera *));
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EMSCRIPTEN_KEEPALIVE void Engine_createCameraRenderThread(TEngine* tEngine, void (*onComplete)(TCamera *));
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void Engine_createViewRenderThread(TEngine *tEngine, void (*onComplete)(TView *));
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EMSCRIPTEN_KEEPALIVE void Engine_createViewRenderThread(TEngine *tEngine, void (*onComplete)(TView *));
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void Engine_buildMaterialRenderThread(TEngine *tEngine, const uint8_t *materialData, size_t length, void (*onComplete)(TMaterial *));
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EMSCRIPTEN_KEEPALIVE void Engine_buildMaterialRenderThread(TEngine *tEngine, const uint8_t *materialData, size_t length, void (*onComplete)(TMaterial *));
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void Engine_destroyRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Engine_destroyRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroySwapChainRenderThread(TEngine *tEngine, TSwapChain *tSwapChain, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Engine_destroySwapChainRenderThread(TEngine *tEngine, TSwapChain *tSwapChain, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroyViewRenderThread(TEngine *tEngine, TView *tView, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Engine_destroyViewRenderThread(TEngine *tEngine, TView *tView, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroySceneRenderThread(TEngine *tEngine, TScene *tScene, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Engine_destroySceneRenderThread(TEngine *tEngine, TScene *tScene, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroyColorGradingRenderThread(TEngine *tEngine, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Engine_destroyColorGradingRenderThread(TEngine *tEngine, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroyMaterialInstanceRenderThread(TEngine *tEngine, TMaterialInstance *tMaterialInstance, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstanceRenderThread(TEngine *tEngine, TMaterialInstance *tMaterialInstance, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroySkyboxRenderThread(TEngine *tEngine, TSkybox *tSkybox, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Engine_destroySkyboxRenderThread(TEngine *tEngine, TSkybox *tSkybox, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroyIndirectLightRenderThread(TEngine *tEngine, TIndirectLight *tIndirectLight, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Engine_destroyIndirectLightRenderThread(TEngine *tEngine, TIndirectLight *tIndirectLight, uint32_t requestId, VoidCallback onComplete);
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void Texture_buildRenderThread(TEngine *engine,
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EMSCRIPTEN_KEEPALIVE void Texture_buildRenderThread(TEngine *engine,
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uint32_t width,
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uint32_t width,
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uint32_t height,
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uint32_t height,
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uint32_t depth,
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uint32_t depth,
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@@ -59,25 +59,25 @@ namespace thermion
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TTextureFormat format,
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TTextureFormat format,
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void (*onComplete)(TTexture*)
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void (*onComplete)(TTexture*)
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);
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);
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void Texture_generateMipMapsRenderThread(TTexture *tTexture, TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Texture_generateMipMapsRenderThread(TTexture *tTexture, TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
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void Ktx1Reader_createTextureRenderThread(TEngine *tEngine, TKtx1Bundle *tBundle, uint32_t requestId, VoidCallback onTextureUploadComplete, void (*onComplete)(TTexture *));
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EMSCRIPTEN_KEEPALIVE void Ktx1Reader_createTextureRenderThread(TEngine *tEngine, TKtx1Bundle *tBundle, uint32_t requestId, VoidCallback onTextureUploadComplete, void (*onComplete)(TTexture *));
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void Engine_destroyTextureRenderThread(TEngine *engine, TTexture* tTexture, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Engine_destroyTextureRenderThread(TEngine *engine, TTexture* tTexture, uint32_t requestId, VoidCallback onComplete);
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void Engine_createFenceRenderThread(TEngine *tEngine, void (*onComplete)(TFence*));
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EMSCRIPTEN_KEEPALIVE void Engine_createFenceRenderThread(TEngine *tEngine, void (*onComplete)(TFence*));
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void Fence_waitAndDestroyRenderThread(TFence *tFence, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Fence_waitAndDestroyRenderThread(TFence *tFence, uint32_t requestId, VoidCallback onComplete);
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void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, uint32_t requestId, VoidCallback onComplete);
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void Engine_flushAndWaitRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Engine_flushAndWaitRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
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void Engine_executeRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Engine_executeRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
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void Engine_buildSkyboxRenderThread(TEngine *tEngine, TTexture *tTexture, void (*onComplete)(TSkybox *));
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EMSCRIPTEN_KEEPALIVE void Engine_buildSkyboxRenderThread(TEngine *tEngine, TTexture *tTexture, void (*onComplete)(TSkybox *));
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void Engine_buildIndirectLightFromIrradianceTextureRenderThread(TEngine *tEngine, TTexture *tReflectionsTexture, TTexture* tIrradianceTexture, float intensity, void (*onComplete)(TIndirectLight *));
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EMSCRIPTEN_KEEPALIVE void Engine_buildIndirectLightFromIrradianceTextureRenderThread(TEngine *tEngine, TTexture *tReflectionsTexture, TTexture* tIrradianceTexture, float intensity, void (*onComplete)(TIndirectLight *));
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void Engine_buildIndirectLightFromIrradianceHarmonicsRenderThread(TEngine *tEngine, TTexture *tReflectionsTexture, float *harmonics, float intensity, void (*onComplete)(TIndirectLight *));
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EMSCRIPTEN_KEEPALIVE void Engine_buildIndirectLightFromIrradianceHarmonicsRenderThread(TEngine *tEngine, TTexture *tReflectionsTexture, float *harmonics, float intensity, void (*onComplete)(TIndirectLight *));
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void Renderer_setClearOptionsRenderThread(TRenderer *tRenderer, double clearR, double clearG, double clearB, double clearA, uint8_t clearStencil, bool clear, bool discard, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Renderer_setClearOptionsRenderThread(TRenderer *tRenderer, double clearR, double clearG, double clearB, double clearA, uint8_t clearStencil, bool clear, bool discard, uint32_t requestId, VoidCallback onComplete);
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void Renderer_beginFrameRenderThread(TRenderer *tRenderer, TSwapChain *tSwapChain, uint64_t frameTimeInNanos, void (*onComplete)(bool));
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EMSCRIPTEN_KEEPALIVE void Renderer_beginFrameRenderThread(TRenderer *tRenderer, TSwapChain *tSwapChain, uint64_t frameTimeInNanos, void (*onComplete)(bool));
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void Renderer_endFrameRenderThread(TRenderer *tRenderer, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Renderer_endFrameRenderThread(TRenderer *tRenderer, uint32_t requestId, VoidCallback onComplete);
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void Renderer_renderRenderThread(TRenderer *tRenderer, TView *tView, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Renderer_renderRenderThread(TRenderer *tRenderer, TView *tView, uint32_t requestId, VoidCallback onComplete);
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void Renderer_renderStandaloneViewRenderThread(TRenderer *tRenderer, TView *tView, uint32_t requestId, VoidCallback onComplete);
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EMSCRIPTEN_KEEPALIVE void Renderer_renderStandaloneViewRenderThread(TRenderer *tRenderer, TView *tView, uint32_t requestId, VoidCallback onComplete);
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void Renderer_readPixelsRenderThread(
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EMSCRIPTEN_KEEPALIVE void Renderer_readPixelsRenderThread(
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TRenderer *tRenderer,
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TRenderer *tRenderer,
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uint32_t width, uint32_t height, uint32_t xOffset, uint32_t yOffset,
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uint32_t width, uint32_t height, uint32_t xOffset, uint32_t yOffset,
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TRenderTarget *tRenderTarget,
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TRenderTarget *tRenderTarget,
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@@ -87,29 +87,29 @@ namespace thermion
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size_t outLength,
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size_t outLength,
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uint32_t requestId, VoidCallback onComplete);
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uint32_t requestId, VoidCallback onComplete);
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|
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void Material_createInstanceRenderThread(TMaterial *tMaterial, void (*onComplete)(TMaterialInstance *));
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EMSCRIPTEN_KEEPALIVE void Material_createInstanceRenderThread(TMaterial *tMaterial, void (*onComplete)(TMaterialInstance *));
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void Material_createImageMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
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EMSCRIPTEN_KEEPALIVE void Material_createImageMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
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void Material_createGizmoMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
|
EMSCRIPTEN_KEEPALIVE void Material_createGizmoMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
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void Material_createOutlineMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
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EMSCRIPTEN_KEEPALIVE void Material_createOutlineMaterialRenderThread(TEngine *tEngine, void (*onComplete)(TMaterial *));
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|
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void ColorGrading_createRenderThread(TEngine *tEngine, TToneMapping toneMapping, void (*callback)(TColorGrading *));
|
EMSCRIPTEN_KEEPALIVE void ColorGrading_createRenderThread(TEngine *tEngine, TToneMapping toneMapping, void (*callback)(TColorGrading *));
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void View_pickRenderThread(TView *tView, uint32_t requestId, uint32_t x, uint32_t y, PickCallback callback);
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EMSCRIPTEN_KEEPALIVE void View_pickRenderThread(TView *tView, uint32_t requestId, uint32_t x, uint32_t y, PickCallback callback);
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void View_setColorGradingRenderThread(TView *tView, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete);
|
EMSCRIPTEN_KEEPALIVE void View_setColorGradingRenderThread(TView *tView, TColorGrading *tColorGrading, uint32_t requestId, VoidCallback onComplete);
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void View_setBloomRenderThread(TView *tView, bool enabled, double strength, uint32_t requestId, VoidCallback onComplete);
|
EMSCRIPTEN_KEEPALIVE void View_setBloomRenderThread(TView *tView, bool enabled, double strength, uint32_t requestId, VoidCallback onComplete);
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void View_setCameraRenderThread(TView *tView, TCamera *tCamera, uint32_t requestId, VoidCallback onComplete);
|
EMSCRIPTEN_KEEPALIVE void View_setCameraRenderThread(TView *tView, TCamera *tCamera, uint32_t requestId, VoidCallback onComplete);
|
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|
|
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void SceneAsset_createGridRenderThread(TEngine *tEngine, TMaterial * tMaterial, void (*callback)(TSceneAsset *));
|
EMSCRIPTEN_KEEPALIVE void SceneAsset_createGridRenderThread(TEngine *tEngine, TMaterial * tMaterial, void (*callback)(TSceneAsset *));
|
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|
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void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, uint32_t requestId, VoidCallback onComplete);
|
EMSCRIPTEN_KEEPALIVE void SceneAsset_destroyRenderThread(TSceneAsset *tSceneAsset, uint32_t requestId, VoidCallback onComplete);
|
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void SceneAsset_createFromFilamentAssetRenderThread(
|
EMSCRIPTEN_KEEPALIVE void SceneAsset_createFromFilamentAssetRenderThread(
|
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TEngine *tEngine,
|
TEngine *tEngine,
|
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TGltfAssetLoader *tAssetLoader,
|
TGltfAssetLoader *tAssetLoader,
|
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TNameComponentManager *tNameComponentManager,
|
TNameComponentManager *tNameComponentManager,
|
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TFilamentAsset *tFilamentAsset,
|
TFilamentAsset *tFilamentAsset,
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void (*onComplete)(TSceneAsset *)
|
void (*onComplete)(TSceneAsset *)
|
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);
|
);
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void SceneAsset_createInstanceRenderThread(TSceneAsset *asset, TMaterialInstance **tMaterialInstances, int materialInstanceCount, void (*callback)(TSceneAsset *));
|
EMSCRIPTEN_KEEPALIVE void SceneAsset_createInstanceRenderThread(TSceneAsset *asset, TMaterialInstance **tMaterialInstances, int materialInstanceCount, void (*callback)(TSceneAsset *));
|
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void SceneAsset_createGeometryRenderThread(
|
EMSCRIPTEN_KEEPALIVE void SceneAsset_createGeometryRenderThread(
|
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TEngine *tEngine,
|
TEngine *tEngine,
|
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float *vertices,
|
float *vertices,
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uint32_t numVertices,
|
uint32_t numVertices,
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@@ -124,7 +124,7 @@ namespace thermion
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int materialInstanceCount,
|
int materialInstanceCount,
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void (*callback)(TSceneAsset *)
|
void (*callback)(TSceneAsset *)
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);
|
);
|
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void MaterialProvider_createMaterialInstanceRenderThread(
|
EMSCRIPTEN_KEEPALIVE void MaterialProvider_createMaterialInstanceRenderThread(
|
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TMaterialProvider *tMaterialProvider,
|
TMaterialProvider *tMaterialProvider,
|
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bool doubleSided,
|
bool doubleSided,
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bool unlit,
|
bool unlit,
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@@ -166,12 +166,12 @@ namespace thermion
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bool hasVolume,
|
bool hasVolume,
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void (*callback)(TMaterialInstance *));
|
void (*callback)(TMaterialInstance *));
|
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|
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void AnimationManager_updateBoneMatricesRenderThread(
|
EMSCRIPTEN_KEEPALIVE void AnimationManager_updateBoneMatricesRenderThread(
|
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TAnimationManager *tAnimationManager,
|
TAnimationManager *tAnimationManager,
|
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TSceneAsset *sceneAsset,
|
TSceneAsset *sceneAsset,
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void (*callback)(bool));
|
void (*callback)(bool));
|
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|
|
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void AnimationManager_setMorphTargetWeightsRenderThread(
|
EMSCRIPTEN_KEEPALIVE void AnimationManager_setMorphTargetWeightsRenderThread(
|
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TAnimationManager *tAnimationManager,
|
TAnimationManager *tAnimationManager,
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EntityId entityId,
|
EntityId entityId,
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const float *const morphData,
|
const float *const morphData,
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@@ -179,16 +179,16 @@ namespace thermion
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void (*callback)(bool));
|
void (*callback)(bool));
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|
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// Image methods
|
// Image methods
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void Image_createEmptyRenderThread(uint32_t width, uint32_t height, uint32_t channel, void (*onComplete)(TLinearImage *));
|
EMSCRIPTEN_KEEPALIVE void Image_createEmptyRenderThread(uint32_t width, uint32_t height, uint32_t channel, void (*onComplete)(TLinearImage *));
|
||||||
void Image_decodeRenderThread(uint8_t* data, size_t length, const char* name, bool alpha, void (*onComplete)(TLinearImage *));
|
EMSCRIPTEN_KEEPALIVE void Image_decodeRenderThread(uint8_t* data, size_t length, const char* name, bool alpha, void (*onComplete)(TLinearImage *));
|
||||||
void Image_getBytesRenderThread(TLinearImage *tLinearImage, void (*onComplete)(float *));
|
EMSCRIPTEN_KEEPALIVE void Image_getBytesRenderThread(TLinearImage *tLinearImage, void (*onComplete)(float *));
|
||||||
void Image_destroyRenderThread(TLinearImage *tLinearImage, uint32_t requestId, VoidCallback onComplete);
|
EMSCRIPTEN_KEEPALIVE void Image_destroyRenderThread(TLinearImage *tLinearImage, uint32_t requestId, VoidCallback onComplete);
|
||||||
void Image_getWidthRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
|
EMSCRIPTEN_KEEPALIVE void Image_getWidthRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
|
||||||
void Image_getHeightRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
|
EMSCRIPTEN_KEEPALIVE void Image_getHeightRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
|
||||||
void Image_getChannelsRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
|
EMSCRIPTEN_KEEPALIVE void Image_getChannelsRenderThread(TLinearImage *tLinearImage, void (*onComplete)(uint32_t));
|
||||||
|
|
||||||
|
|
||||||
void Texture_loadImageRenderThread(
|
EMSCRIPTEN_KEEPALIVE void Texture_loadImageRenderThread(
|
||||||
TEngine *tEngine,
|
TEngine *tEngine,
|
||||||
TTexture *tTexture,
|
TTexture *tTexture,
|
||||||
TLinearImage *tImage,
|
TLinearImage *tImage,
|
||||||
@@ -197,7 +197,7 @@ namespace thermion
|
|||||||
int level,
|
int level,
|
||||||
void (*onComplete)(bool)
|
void (*onComplete)(bool)
|
||||||
);
|
);
|
||||||
void Texture_setImageRenderThread(
|
EMSCRIPTEN_KEEPALIVE void Texture_setImageRenderThread(
|
||||||
TEngine *tEngine,
|
TEngine *tEngine,
|
||||||
TTexture *tTexture,
|
TTexture *tTexture,
|
||||||
uint32_t level,
|
uint32_t level,
|
||||||
@@ -213,8 +213,8 @@ namespace thermion
|
|||||||
uint32_t pixelDataType,
|
uint32_t pixelDataType,
|
||||||
void (*onComplete)(bool)
|
void (*onComplete)(bool)
|
||||||
);
|
);
|
||||||
void RenderTarget_getColorTextureRenderThread(TRenderTarget *tRenderTarget, void (*onComplete)(TTexture *));
|
EMSCRIPTEN_KEEPALIVE void RenderTarget_getColorTextureRenderThread(TRenderTarget *tRenderTarget, void (*onComplete)(TTexture *));
|
||||||
void RenderTarget_createRenderThread(
|
EMSCRIPTEN_KEEPALIVE void RenderTarget_createRenderThread(
|
||||||
TEngine *tEngine,
|
TEngine *tEngine,
|
||||||
uint32_t width,
|
uint32_t width,
|
||||||
uint32_t height,
|
uint32_t height,
|
||||||
@@ -222,7 +222,7 @@ namespace thermion
|
|||||||
TTexture *depth,
|
TTexture *depth,
|
||||||
void (*onComplete)(TRenderTarget *)
|
void (*onComplete)(TRenderTarget *)
|
||||||
);
|
);
|
||||||
void RenderTarget_destroyRenderThread(
|
EMSCRIPTEN_KEEPALIVE void RenderTarget_destroyRenderThread(
|
||||||
TEngine *tEngine,
|
TEngine *tEngine,
|
||||||
TRenderTarget *tRenderTarget,
|
TRenderTarget *tRenderTarget,
|
||||||
uint32_t requestId, VoidCallback onComplete
|
uint32_t requestId, VoidCallback onComplete
|
||||||
@@ -230,8 +230,8 @@ namespace thermion
|
|||||||
|
|
||||||
|
|
||||||
// TextureSampler methods
|
// TextureSampler methods
|
||||||
void TextureSampler_createRenderThread(void (*onComplete)(TTextureSampler*));
|
EMSCRIPTEN_KEEPALIVE void TextureSampler_createRenderThread(void (*onComplete)(TTextureSampler*));
|
||||||
void TextureSampler_createWithFilteringRenderThread(
|
EMSCRIPTEN_KEEPALIVE void TextureSampler_createWithFilteringRenderThread(
|
||||||
TSamplerMinFilter minFilter,
|
TSamplerMinFilter minFilter,
|
||||||
TSamplerMagFilter magFilter,
|
TSamplerMagFilter magFilter,
|
||||||
TSamplerWrapMode wrapS,
|
TSamplerWrapMode wrapS,
|
||||||
@@ -239,53 +239,53 @@ namespace thermion
|
|||||||
TSamplerWrapMode wrapR,
|
TSamplerWrapMode wrapR,
|
||||||
void (*onComplete)(TTextureSampler*)
|
void (*onComplete)(TTextureSampler*)
|
||||||
);
|
);
|
||||||
void TextureSampler_createWithComparisonRenderThread(
|
EMSCRIPTEN_KEEPALIVE void TextureSampler_createWithComparisonRenderThread(
|
||||||
TSamplerCompareMode compareMode,
|
TSamplerCompareMode compareMode,
|
||||||
TSamplerCompareFunc compareFunc,
|
TSamplerCompareFunc compareFunc,
|
||||||
void (*onComplete)(TTextureSampler*)
|
void (*onComplete)(TTextureSampler*)
|
||||||
);
|
);
|
||||||
void TextureSampler_setMinFilterRenderThread(
|
EMSCRIPTEN_KEEPALIVE void TextureSampler_setMinFilterRenderThread(
|
||||||
TTextureSampler* sampler,
|
TTextureSampler* sampler,
|
||||||
TSamplerMinFilter filter,
|
TSamplerMinFilter filter,
|
||||||
uint32_t requestId, VoidCallback onComplete
|
uint32_t requestId, VoidCallback onComplete
|
||||||
);
|
);
|
||||||
void TextureSampler_setMagFilterRenderThread(
|
EMSCRIPTEN_KEEPALIVE void TextureSampler_setMagFilterRenderThread(
|
||||||
TTextureSampler* sampler,
|
TTextureSampler* sampler,
|
||||||
TSamplerMagFilter filter,
|
TSamplerMagFilter filter,
|
||||||
uint32_t requestId, VoidCallback onComplete
|
uint32_t requestId, VoidCallback onComplete
|
||||||
);
|
);
|
||||||
void TextureSampler_setWrapModeSRenderThread(
|
EMSCRIPTEN_KEEPALIVE void TextureSampler_setWrapModeSRenderThread(
|
||||||
TTextureSampler* sampler,
|
TTextureSampler* sampler,
|
||||||
TSamplerWrapMode mode,
|
TSamplerWrapMode mode,
|
||||||
uint32_t requestId, VoidCallback onComplete
|
uint32_t requestId, VoidCallback onComplete
|
||||||
);
|
);
|
||||||
void TextureSampler_setWrapModeTRenderThread(
|
EMSCRIPTEN_KEEPALIVE void TextureSampler_setWrapModeTRenderThread(
|
||||||
TTextureSampler* sampler,
|
TTextureSampler* sampler,
|
||||||
TSamplerWrapMode mode,
|
TSamplerWrapMode mode,
|
||||||
uint32_t requestId, VoidCallback onComplete
|
uint32_t requestId, VoidCallback onComplete
|
||||||
);
|
);
|
||||||
void TextureSampler_setWrapModeRRenderThread(
|
EMSCRIPTEN_KEEPALIVE void TextureSampler_setWrapModeRRenderThread(
|
||||||
TTextureSampler* sampler,
|
TTextureSampler* sampler,
|
||||||
TSamplerWrapMode mode,
|
TSamplerWrapMode mode,
|
||||||
uint32_t requestId, VoidCallback onComplete
|
uint32_t requestId, VoidCallback onComplete
|
||||||
);
|
);
|
||||||
void TextureSampler_setAnisotropyRenderThread(
|
EMSCRIPTEN_KEEPALIVE void TextureSampler_setAnisotropyRenderThread(
|
||||||
TTextureSampler* sampler,
|
TTextureSampler* sampler,
|
||||||
double anisotropy,
|
double anisotropy,
|
||||||
uint32_t requestId, VoidCallback onComplete
|
uint32_t requestId, VoidCallback onComplete
|
||||||
);
|
);
|
||||||
void TextureSampler_setCompareModeRenderThread(
|
EMSCRIPTEN_KEEPALIVE void TextureSampler_setCompareModeRenderThread(
|
||||||
TTextureSampler* sampler,
|
TTextureSampler* sampler,
|
||||||
TSamplerCompareMode mode,
|
TSamplerCompareMode mode,
|
||||||
TTextureSamplerCompareFunc func,
|
TTextureSamplerCompareFunc func,
|
||||||
uint32_t requestId, VoidCallback onComplete
|
uint32_t requestId, VoidCallback onComplete
|
||||||
);
|
);
|
||||||
void TextureSampler_destroyRenderThread(
|
EMSCRIPTEN_KEEPALIVE void TextureSampler_destroyRenderThread(
|
||||||
TTextureSampler* sampler,
|
TTextureSampler* sampler,
|
||||||
uint32_t requestId, VoidCallback onComplete
|
uint32_t requestId, VoidCallback onComplete
|
||||||
);
|
);
|
||||||
|
|
||||||
void AnimationManager_setBoneTransformRenderThread(
|
EMSCRIPTEN_KEEPALIVE void AnimationManager_setBoneTransformRenderThread(
|
||||||
TAnimationManager *tAnimationManager,
|
TAnimationManager *tAnimationManager,
|
||||||
EntityId asset,
|
EntityId asset,
|
||||||
int skinIndex,
|
int skinIndex,
|
||||||
@@ -293,18 +293,18 @@ namespace thermion
|
|||||||
const float *const transform,
|
const float *const transform,
|
||||||
void (*callback)(bool));
|
void (*callback)(bool));
|
||||||
|
|
||||||
void AnimationManager_resetToRestPoseRenderThread(TAnimationManager *tAnimationManager, TSceneAsset *tSceneAsset, uint32_t requestId, VoidCallback onComplete);
|
EMSCRIPTEN_KEEPALIVE void AnimationManager_resetToRestPoseRenderThread(TAnimationManager *tAnimationManager, TSceneAsset *tSceneAsset, uint32_t requestId, VoidCallback onComplete);
|
||||||
|
|
||||||
void GltfAssetLoader_createRenderThread(TEngine *tEngine, TMaterialProvider *tMaterialProvider, TNameComponentManager *tNameComponentManager, void (*callback)(TGltfAssetLoader *));
|
EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_createRenderThread(TEngine *tEngine, TMaterialProvider *tMaterialProvider, TNameComponentManager *tNameComponentManager, void (*callback)(TGltfAssetLoader *));
|
||||||
void GltfResourceLoader_createRenderThread(TEngine *tEngine, void (*callback)(TGltfResourceLoader *));
|
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_createRenderThread(TEngine *tEngine, void (*callback)(TGltfResourceLoader *));
|
||||||
void GltfResourceLoader_destroyRenderThread(TEngine *tEngine, TGltfResourceLoader *tResourceLoader, uint32_t requestId, VoidCallback onComplete);
|
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_destroyRenderThread(TEngine *tEngine, TGltfResourceLoader *tResourceLoader, uint32_t requestId, VoidCallback onComplete);
|
||||||
void GltfResourceLoader_loadResourcesRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
|
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_loadResourcesRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
|
||||||
void GltfResourceLoader_addResourceDataRenderThread(TGltfResourceLoader *tGltfResourceLoader, const char *uri, uint8_t *data, size_t length, uint32_t requestId, VoidCallback onComplete);
|
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_addResourceDataRenderThread(TGltfResourceLoader *tGltfResourceLoader, const char *uri, uint8_t *data, size_t length, uint32_t requestId, VoidCallback onComplete);
|
||||||
void GltfResourceLoader_asyncBeginLoadRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
|
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_asyncBeginLoadRenderThread(TGltfResourceLoader *tGltfResourceLoader, TFilamentAsset *tFilamentAsset, void (*callback)(bool));
|
||||||
void GltfResourceLoader_asyncUpdateLoadRenderThread(TGltfResourceLoader *tGltfResourceLoader);
|
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_asyncUpdateLoadRenderThread(TGltfResourceLoader *tGltfResourceLoader);
|
||||||
void GltfResourceLoader_asyncGetLoadProgressRenderThread(TGltfResourceLoader *tGltfResourceLoader, void (*callback)(float));
|
EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_asyncGetLoadProgressRenderThread(TGltfResourceLoader *tGltfResourceLoader, void (*callback)(float));
|
||||||
|
|
||||||
void GltfAssetLoader_loadRenderThread(
|
EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_loadRenderThread(
|
||||||
TEngine *tEngine,
|
TEngine *tEngine,
|
||||||
TGltfAssetLoader *tAssetLoader,
|
TGltfAssetLoader *tAssetLoader,
|
||||||
uint8_t *data,
|
uint8_t *data,
|
||||||
@@ -312,8 +312,8 @@ namespace thermion
|
|||||||
uint8_t numInstances,
|
uint8_t numInstances,
|
||||||
void (*callback)(TFilamentAsset *)
|
void (*callback)(TFilamentAsset *)
|
||||||
);
|
);
|
||||||
void Scene_addFilamentAssetRenderThread(TScene* tScene, TFilamentAsset *tAsset, uint32_t requestId, VoidCallback onComplete);
|
EMSCRIPTEN_KEEPALIVE void Scene_addFilamentAssetRenderThread(TScene* tScene, TFilamentAsset *tAsset, uint32_t requestId, VoidCallback onComplete);
|
||||||
void Gizmo_createRenderThread(
|
EMSCRIPTEN_KEEPALIVE void Gizmo_createRenderThread(
|
||||||
TEngine *tEngine,
|
TEngine *tEngine,
|
||||||
TGltfAssetLoader *tAssetLoader,
|
TGltfAssetLoader *tAssetLoader,
|
||||||
TGltfResourceLoader *tGltfResourceLoader,
|
TGltfResourceLoader *tGltfResourceLoader,
|
||||||
@@ -330,4 +330,3 @@ namespace thermion
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user