add texture methods (including unproject)

This commit is contained in:
Nick Fisher
2024-09-16 20:51:14 +08:00
parent 773077ab9c
commit 60dbc4ffd6
19 changed files with 1093 additions and 724 deletions

View File

@@ -4,6 +4,7 @@
#include <vector>
#include <memory>
#include <map>
#include <set>
#include <filament/Scene.h>
#include <filament/Camera.h>
@@ -168,7 +169,11 @@ namespace thermion_filament
void playAnimation(EntityId e, int index, bool loop, bool reverse, bool replaceActive, float crossfade = 0.3f, float startOffset = 0.0f);
void stopAnimation(EntityId e, int index);
void setMorphTargetWeights(const char *const entityName, float *weights, int count);
void loadTexture(EntityId entity, const char *resourcePath, int renderableIndex);
Texture* createTexture(const uint8_t* data, size_t length, const char* name);
bool applyTexture(EntityId entityId, Texture *texture, const char* slotName, int materialIndex);
void destroyTexture(Texture* texture);
void setAnimationFrame(EntityId entity, int animationIndex, int animationFrame);
bool hide(EntityId entity, const char *meshName);
bool reveal(EntityId entity, const char *meshName);
@@ -226,29 +231,16 @@ namespace thermion_filament
void setLayerEnabled(int layer, bool enabled);
///
/// Creates an entity with the specified geometry/material and adds to the scene.
/// Creates an entity with the specified geometry/material/normals and adds to the scene.
/// If [keepData] is true, stores
///
EntityId createGeometry(
float *vertices,
uint32_t numVertices,
uint16_t *indices,
uint32_t numIndices,
filament::RenderableManager::PrimitiveType primitiveType = RenderableManager::PrimitiveType::TRIANGLES,
const char *materialPath = nullptr,
bool keepData = false
);
///
/// Creates an entity with the specified geometry/material/normals and adds to the scene.
/// If [keepData] is true, stores
///
EntityId createGeometryWithNormals(
float *vertices,
uint32_t numVertices,
float *normals,
uint32_t numNormals,
float *uvs,
uint32_t numUvs,
uint16_t *indices,
uint32_t numIndices,
filament::RenderableManager::PrimitiveType primitiveType = RenderableManager::PrimitiveType::TRIANGLES,
@@ -313,9 +305,9 @@ namespace thermion_filament
_instances;
tsl::robin_map<EntityId, gltfio::FilamentAsset *> _assets;
tsl::robin_map<EntityId, unique_ptr<CustomGeometry>> _geometry;
tsl::robin_map<EntityId, unique_ptr<HighlightOverlay>> _highlighted;
tsl::robin_map<EntityId, unique_ptr<HighlightOverlay>> _highlighted;
tsl::robin_map<EntityId, std::tuple<math::float3, bool, math::quatf, bool, float>> _transformUpdates;
std::set<Texture*> _textures;
AnimationComponentManager *_animationComponentManager = nullptr;
CollisionComponentManager *_collisionComponentManager = nullptr;