add GLB view

This commit is contained in:
Nick Fisher
2021-11-24 11:48:29 +08:00
parent e4e861ae1d
commit 61e3ed179c

View File

@@ -153,7 +153,6 @@ FilamentViewer::FilamentViewer(
fadeShaderResources.data,
fadeShaderResources.size,
_engine);
// _freeResource((void*)rb.data, rb.size, nullptr); <- TODO this is being freed too early, need to pass to callback?
// } else {
// _materialProvider = foo::createUbershaderLoader(_engine);
// }
@@ -164,7 +163,7 @@ FilamentViewer::FilamentViewer(
{.engine = _engine, .normalizeSkinningWeights = true, .recomputeBoundingBoxes = false});
manipulator =
Manipulator<float>::Builder().orbitHomePosition(0.0f, 0.0f, 0.0f).targetPosition(0.0f, 0.0f, 0).build(Mode::ORBIT);
Manipulator<float>::Builder().orbitHomePosition(0.0f, -1.4f, 1.0f).targetPosition(0.0f, -0.5f, 0.75f).build(Mode::ORBIT);
_asset = nullptr;
}
@@ -218,25 +217,31 @@ void FilamentViewer::animateWeights(float* data, int numWeights, int length, flo
}
void FilamentViewer::loadGlb(const char* const uri) {
std::cerr << "Loading GLB at URI " << uri << std::endl;
if(_asset) {
_resourceLoader->evictResourceData();
_scene->removeEntities(_asset->getEntities(), _asset->getEntityCount());
_assetLoader->destroyAsset(_asset);
}
_asset = nullptr;
_animator = nullptr;
}
_asset = nullptr;
_animator = nullptr;
ResourceBuffer rbuf = _loadResource(uri);
// Parse the glTF file and create Filament entities.
_asset = _assetLoader->createAssetFromJson((uint8_t*)rbuf.data, rbuf.size);
ResourceBuffer rbuf = _loadResource(uri);
_asset = _assetLoader->createAssetFromBinary(
(const uint8_t*)rbuf.data, rbuf.size);
if (!_asset) {
std::cerr << "Unknown error loading GLB asset." << std::endl;
exit(1);
}
if (!_asset) {
std::cerr << "Unable to parse asset" << std::endl;
exit(1);
}
_scene->addEntities(_asset->getEntities(), _asset->getEntityCount());
_resourceLoader->loadResources(_asset);
_animator = _asset->getAnimator();
_resourceLoader->loadResources(_asset);
const Entity* entities = _asset->getEntities();
RenderableManager& rm = _engine->getRenderableManager();
for(int i =0; i< _asset->getEntityCount(); i++) {
@@ -245,14 +250,11 @@ void FilamentViewer::loadGlb(const char* const uri) {
rm.setCulling(inst, false);
}
_animator = _asset->getAnimator();
_scene->addEntities(_asset->getEntities(), _asset->getEntityCount());
_freeResource((void*)rbuf.data, rbuf.size, nullptr);
transformToUnitCube();
std::cerr << "Successfully loaded GLB." << std::endl;
}
void FilamentViewer::loadGltf(const char* const uri, const char* const relativeResourcePath) {
@@ -284,15 +286,22 @@ void FilamentViewer::loadGltf(const char* const uri, const char* const relativeR
StringList FilamentViewer::getTargetNames(const char* meshName) {
FFilamentAsset* asset = (FFilamentAsset*)_asset;
NodeMap &sourceNodes = asset->isInstanced() ? asset->mInstances[0]->nodeMap
: asset->mNodeMap;
FilamentInstance** instances = asset->getAssetInstances();
std::cout << "Fetching morph target names for mesh " << meshName;
for (auto pair : sourceNodes) {
cgltf_node const *node = pair.first;
cgltf_mesh const *mesh = node->mesh;
if (mesh && strcmp(meshName, mesh->name) == 0) {
return StringList((const char**)mesh->target_names, (int) mesh->target_names_count);
if (mesh) {
std::cout << "Mesh : " << mesh->name;
if(strcmp(meshName, mesh->name) == 0) {
return StringList((const char**)mesh->target_names, (int) mesh->target_names_count);
}
} else {
std::cout << "No mesh attached to node";
}
}
return StringList(nullptr, 0);
@@ -374,7 +383,7 @@ void FilamentViewer::loadSkybox(const char* const skyboxPath, const char* const
LightManager::Builder(LightManager::Type::DIRECTIONAL)
.color(Color::cct(6500.0f))
.intensity(100000.0f)
.direction(math::float3(0.0f, -1.0f, 0.0f))
.direction(math::float3(0.0f, 1.0f, 0.0f))
.castShadows(true)
.build(*_engine, _sun);
_scene->addEntity(_sun);