refactoring
This commit is contained in:
@@ -3,7 +3,7 @@
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#include <chrono>
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#include <mutex>
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#include <vector>
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#include <map>
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#include <utility> // for std::pair
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#include <filament/Renderer.h>
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#include <filament/SwapChain.h>
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@@ -49,10 +49,7 @@ namespace thermion
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std::mutex mMutex;
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filament::Renderer *mRenderer = nullptr;
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std::vector<AnimationManager*> mAnimationManagers;
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std::vector<filament::SwapChain*> mSwapChains;
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std::map<filament::SwapChain*, std::vector<filament::View*>> mRenderable;
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std::vector<std::pair<filament::SwapChain*, std::vector<filament::View*>>> mRenderable;
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};
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}
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@@ -32,6 +32,7 @@ EMSCRIPTEN_KEEPALIVE void Camera_lookAt(TCamera* camera, double3 eye, double3 fo
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EMSCRIPTEN_KEEPALIVE double Camera_getNear(TCamera *camera);
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EMSCRIPTEN_KEEPALIVE double Camera_getCullingFar(TCamera *camera);
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EMSCRIPTEN_KEEPALIVE float Camera_getFov(TCamera *camera, bool horizontal);
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EMSCRIPTEN_KEEPALIVE double Camera_getFocusDistance(TCamera *camera);
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EMSCRIPTEN_KEEPALIVE void Camera_setFocusDistance(TCamera *camera, float focusDistance);
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EMSCRIPTEN_KEEPALIVE void Camera_setCustomProjectionWithCulling(
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@@ -68,6 +68,8 @@ extern "C"
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};
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *Material_createInstance(TMaterial *tMaterial);
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EMSCRIPTEN_KEEPALIVE TMaterial *Material_createImageMaterial();
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EMSCRIPTEN_KEEPALIVE TMaterial *Material_createGridMaterial();
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EMSCRIPTEN_KEEPALIVE bool Material_hasParameter(TMaterial *tMaterial, const char *propertyName);
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EMSCRIPTEN_KEEPALIVE bool MaterialInstance_isStencilWriteEnabled(TMaterialInstance *materialInstance);
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EMSCRIPTEN_KEEPALIVE void MaterialInstance_setStencilWrite(TMaterialInstance *materialInstance, bool enabled);
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@@ -13,7 +13,7 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void RenderTicker_removeAnimationManager(TRenderTicker *tRenderTicker, TAnimationManager *tAnimationManager);
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EMSCRIPTEN_KEEPALIVE void RenderTicker_render(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos);
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EMSCRIPTEN_KEEPALIVE void RenderTicker_setRenderable(TRenderTicker *tFilamentRender, TSwapChain *swapChain, TView **views, uint8_t numViews);
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EMSCRIPTEN_KEEPALIVE void RenderTicker_setRenderable(TRenderTicker *tRenderTicker, TSwapChain *swapChain, TView **views, uint8_t numViews);
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#ifdef __cplusplus
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}
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@@ -43,6 +43,8 @@ extern "C"
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size_t numInstances
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);
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createGrid(TEngine *tEngine, TMaterial * tMaterial);
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EMSCRIPTEN_KEEPALIVE void SceneAsset_destroy(TSceneAsset *tSceneAsset);
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EMSCRIPTEN_KEEPALIVE void SceneAsset_addToScene(TSceneAsset *tSceneAsset, TScene *tScene);
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EMSCRIPTEN_KEEPALIVE void SceneAsset_removeFromScene(TSceneAsset *tSceneAsset, TScene *tScene);
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@@ -11,7 +11,7 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE double4x4 TransformManager_getLocalTransform(TTransformManager *tTransformManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE double4x4 TransformManager_getWorldTransform(TTransformManager *tTransformManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE void TransformManager_setTransform(TTransformManager *tTransformManager, EntityId entityId, double4x4 transform);
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EMSCRIPTEN_KEEPALIVE void TransformManager_transformToUnitCube(TTransformManager *tTransformManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE void TransformManager_transformToUnitCube(TTransformManager *tTransformManager, EntityId entityId, Aabb3 boundingBox);
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EMSCRIPTEN_KEEPALIVE void TransformManager_setParent(TTransformManager *tTransformManager, EntityId child, EntityId parent, bool preserveScaling);
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EMSCRIPTEN_KEEPALIVE EntityId TransformManager_getParent(TTransformManager *tTransformManager, EntityId child);
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EMSCRIPTEN_KEEPALIVE EntityId TransformManager_getAncestor(TTransformManager *tTransformManager, EntityId childEntityId);
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@@ -294,15 +294,15 @@ namespace thermion
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EMSCRIPTEN_KEEPALIVE void AnimationManager_updateBoneMatricesRenderThread(TSceneManager *sceneManager,
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EntityId asset, void (*callback)(bool));
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EMSCRIPTEN_KEEPALIVE void set_bone_transform_render_thread(
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TSceneManager *sceneManager,
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EMSCRIPTEN_KEEPALIVE void AnimationManager_setBoneTransformRenderThread(
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TAnimationManager *tAnimationManager,
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EntityId asset,
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int skinIndex,
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int boneIndex,
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const float *const transform,
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void (*callback)(bool));
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EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)());
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EMSCRIPTEN_KEEPALIVE void AnimationManager_resetToRestPoseRenderThread(TAnimationManager *tAnimationManager, EntityId entityId, void (*callback)());
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EMSCRIPTEN_KEEPALIVE void GltfAssetLoader_createRenderThread(TEngine *tEngine, TMaterialProvider *tMaterialProvider, void (*callback)(TGltfAssetLoader *));
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EMSCRIPTEN_KEEPALIVE void GltfResourceLoader_createRenderThread(TEngine *tEngine, void (*callback)(TGltfResourceLoader *));
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@@ -33,7 +33,7 @@ namespace thermion
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Scene *scene);
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~AnimationManager();
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void update();
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void update(uint64_t frameTimeInNanos);
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/// @brief
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/// @param asset
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@@ -1,5 +1,3 @@
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#if __APPLE__
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#include "TargetConditionals.h"
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#endif
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@@ -48,57 +46,39 @@ namespace thermion
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using std::string;
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static constexpr filament::math::float4 sFullScreenTriangleVertices[3] = {
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{-1.0f, -1.0f, 1.0f, 1.0f},
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{3.0f, -1.0f, 1.0f, 1.0f},
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{-1.0f, 3.0f, 1.0f, 1.0f}};
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static const uint16_t sFullScreenTriangleIndices[3] = {0, 1, 2};
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void RenderTicker::setRenderable(SwapChain *swapChain, View **views, uint8_t numViews) {
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{
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std::lock_guard lock(mMutex);
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auto swapChainViews = mRenderable[swapChain];
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// Find if this swapChain already exists in our collection
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auto it = std::find_if(mRenderable.begin(), mRenderable.end(),
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[swapChain](const auto& pair) { return pair.first == swapChain; });
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swapChainViews.clear();
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// Prepare the vector of views
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std::vector<View*> swapChainViews;
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for(int i = 0; i < numViews; i++) {
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swapChainViews.push_back(views[i]);
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}
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mRenderable[swapChain] = swapChainViews;
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// Keep track of the swapchains, so we can iterate them in the render method.
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bool found = false;
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for (auto existingSwapChain : mSwapChains) {
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if (existingSwapChain == swapChain) {
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found = true;
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break;
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}
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}
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if (!found) {
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mSwapChains.push_back(swapChain);
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if (it != mRenderable.end()) {
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// Update existing entry
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it->second = swapChainViews;
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} else {
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// Add new entry
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mRenderable.emplace_back(swapChain, swapChainViews);
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}
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}
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}
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void RenderTicker::render(uint64_t frameTimeInNanos)
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{
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std::lock_guard lock(mMutex);
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// Update all animation managers
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for (auto animationManager : mAnimationManagers) {
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if (animationManager) { // Check for nullptr just in case
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animationManager->update(frameTimeInNanos * 1e-9);
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}
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animationManager->update(frameTimeInNanos * 1e-9);
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}
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for (auto swapChain : mSwapChains)
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for (const auto& [swapChain, views] : mRenderable)
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{
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auto views = mRenderable[swapChain];
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if (views.size() > 0)
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if (!views.empty())
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{
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bool beginFrame = mRenderer->beginFrame(swapChain, frameTimeInNanos);
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if (beginFrame)
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@@ -116,19 +96,19 @@ namespace thermion
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#endif
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}
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void RenderTicker::addAnimationManager(AnimationManager* animationManager) {
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std::lock_guard<std::mutex> lock(mMutex);
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mAnimationManagers.push_back(animationManager);
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}
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void RenderTicker::addAnimationManager(AnimationManager* animationManager) {
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std::lock_guard<std::mutex> lock(mMutex);
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mAnimationManagers.push_back(animationManager);
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}
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void RenderTicker::removeAnimationManager(AnimationManager* animationManager) {
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std::lock_guard<std::mutex> lock(mMutex);
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auto it = std::find(mAnimationManagers.begin(), mAnimationManagers.end(), animationManager);
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if (it != mAnimationManagers.end()) {
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mAnimationManagers.erase(it);
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}
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void RenderTicker::removeAnimationManager(AnimationManager* animationManager) {
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std::lock_guard<std::mutex> lock(mMutex);
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auto it = std::find(mAnimationManagers.begin(), mAnimationManagers.end(), animationManager);
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if (it != mAnimationManagers.end()) {
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mAnimationManagers.erase(it);
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}
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}
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RenderTicker::~RenderTicker() {}
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RenderTicker::~RenderTicker() {}
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} // namespace thermion
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@@ -47,6 +47,16 @@ namespace thermion
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camera->setCustomProjection(convert_double4x4_to_mat4(projectionMatrix), near, far);
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}
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EMSCRIPTEN_KEEPALIVE double Camera_getFocusDistance(TCamera *camera) {
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auto *camera = reinterpret_cast<Camera *>(tCamera);
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return camera->getFocusDistance();
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}
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EMSCRIPTEN_KEEPALIVE void Camera_setFocusDistance(TCamera *camera, float distance) {
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auto *camera = reinterpret_cast<Camera *>(tCamera);
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return camera->setFocusDistance(distance);
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}
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EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera *tCamera)
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{
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auto *camera = reinterpret_cast<Camera *>(tCamera);
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@@ -7,6 +7,7 @@
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#include <math/vec2.h>
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#include "Log.hpp"
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#include "materials/image.h"
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#include "c_api/TMaterialInstance.h"
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#ifdef __cplusplus
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@@ -23,6 +24,26 @@ namespace thermion
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return reinterpret_cast<TMaterialInstance *>(instance);
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}
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EMSCRIPTEN_KEEPALIVE TMaterial *Material_createImageMaterial(TEngine *tEngine) {
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auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
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auto *material = Material::Builder()
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.package(IMAGE_IMAGE_DATA, IMAGE_IMAGE_SIZE)
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.build(*engine);
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return reinterpret_cast<TMaterial *>(material);
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}
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EMSCRIPTEN_KEEPALIVE TMaterial *Material_createGridMaterial(TEngine *tEngine) {
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auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
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auto *material = Material::Builder()
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.package(GRID_GRID_DATA, GRID_GRID_SIZE)
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.build(*engine);
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return reinterpret_cast<TMaterial *>(material);
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}
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EMSCRIPTEN_KEEPALIVE bool Material_hasParameter(TMaterial *tMaterial, const char *propertyName) {
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auto *material = reinterpret_cast<filament::Material *>(tMaterial);
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return material->hasParameter(propertyName);
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@@ -6,6 +6,7 @@
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#include "c_api/TGltfAssetLoader.h"
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#include "c_api/TSceneAsset.h"
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#include "scene/GridOverlay.hpp"
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#include "scene/SceneAsset.hpp"
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#include "scene/GltfSceneAsset.hpp"
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#include "scene/GeometrySceneAssetBuilder.hpp"
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@@ -89,6 +90,13 @@ extern "C"
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return reinterpret_cast<TSceneAsset *>(sceneAsset);
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}
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_createGrid(TEngine *tEngine, TMaterial* tMaterial) {
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auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
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auto *material = reinterpret_cast<filament::Material *>(tMaterial);
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auto *asset = new GridOverlay(*engine, material);
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return reinterpret_cast<TSceneAsset *>(asset);
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}
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EMSCRIPTEN_KEEPALIVE void SceneAsset_destroy(TSceneAsset *tSceneAsset) {
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auto *asset = reinterpret_cast<SceneAsset*>(tSceneAsset);
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@@ -67,8 +67,8 @@ extern "C"
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return;
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}
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auto center = aabb.center();
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auto halfExtent = aabb.extent();
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auto center = filament::math::float3 { boundingBox.centerX, boundingBox.centerY, boundingBox.centerZ };
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auto halfExtent = filament::math::float3 { boundingBox.halfExtentX, boundingBox.halfExtentY, boundingBox.halfExtentZ };
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auto maxExtent = max(halfExtent) * 2;
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auto scaleFactor = 2.0f / maxExtent;
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auto transform = math::mat4f::scaling(scaleFactor) * math::mat4f::translation(-center);
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