upgrade to Filament 1.21.0
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@@ -27,7 +27,7 @@
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namespace filament {
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// update this when a new version of filament wouldn't work with older materials
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static constexpr size_t MATERIAL_VERSION = 17;
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static constexpr size_t MATERIAL_VERSION = 21;
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/**
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* Supported shading models
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@@ -136,10 +136,22 @@ enum VertexAttribute : uint8_t {
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CUSTOM6 = 14,
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CUSTOM7 = 15,
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// Aliases for legacy vertex morphing.
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// See RenderableManager::Builder::morphing().
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MORPH_POSITION_0 = CUSTOM0,
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MORPH_POSITION_1 = CUSTOM1,
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MORPH_POSITION_2 = CUSTOM2,
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MORPH_POSITION_3 = CUSTOM3,
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MORPH_TANGENTS_0 = CUSTOM4,
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MORPH_TANGENTS_1 = CUSTOM5,
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MORPH_TANGENTS_2 = CUSTOM6,
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MORPH_TANGENTS_3 = CUSTOM7,
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// this is limited by driver::MAX_VERTEX_ATTRIBUTE_COUNT
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};
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static constexpr size_t MAX_MORPH_TARGETS = 128; // this is limited by filament::CONFIG_MAX_MORPH_TARGET_COUNT
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static constexpr size_t MAX_LEGACY_MORPH_TARGETS = 4;
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static constexpr size_t MAX_MORPH_TARGETS = 256; // this is limited by filament::CONFIG_MAX_MORPH_TARGET_COUNT
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static constexpr size_t MAX_CUSTOM_ATTRIBUTES = 8;
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/**
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@@ -219,6 +231,18 @@ enum class Property : uint8_t {
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// when adding new Properties, make sure to update MATERIAL_PROPERTIES_COUNT
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};
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enum class UserVariantFilterBit : uint32_t {
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DIRECTIONAL_LIGHTING = 0x01,
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DYNAMIC_LIGHTING = 0x02,
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SHADOW_RECEIVER = 0x04,
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SKINNING = 0x08,
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FOG = 0x10,
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VSM = 0x20,
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SSR = 0x40,
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};
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using UserVariantFilterMask = uint32_t;
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} // namespace filament
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#endif
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